Roleplay Forums > Canelux > Vilpamolan Coast > Perditi Cemetery > Perditi Cemetery Area Description
Angela Rose
Deity
Administrator

Character Info
Name: Angela Rose-Volkov
Age: Immortal Looks 20s
Alignment: CG
Race: Rosenite
Gender: Female
Class: Goddess/Herbalist/Advisor
Silver: 17895


OOC: Brittlez the lovable Head Admin and Server Mom
IC: Angela is The Weaver of Life and Love.
Angela's 3 God Rules
1. Angela can create a garden of protection and healing around her on command.
2. Angela has supreme control over her domains and can trump the efforts of all others.
3. Angela can bestow her blessing upon the earth, accelerating the growth and vitality of all life present.
Xunatar

Character Info
Name: Xunatar Norcross
Age: Over 3000
Alignment: CE
Race: Demon
Gender: Male
Class: Fallen God
Silver: 3157
Perditi Cemetery Main Description

Centuries ago on the southern peninsula of Canelux, a small graveyard housed the remains of those that perished. Typically the Perditi’s residents were of the victims of highwaymen that frequented the roads around it. Simple headstones were carved for the unfortunate before a quick burial of their remains would take place; most of them buried anonymously. Over time, the cemetery would see expansion not only from the death toll of victims increasing over the years, but it also attracted the attention of inhabitants from all around the region. It quickly grew into a popular place to lay rest to the fallen mainly because of the large amount of land available. The undertakers at that time decided to make rows for the new bodies, circling around the site until the graves were filled before a new ring of graves would be dug, and then another and so forth.

There are roads that lead into the site from the north, west and east of it; no gates or walls stand to enclose it since the area continues to grow from time to time with more of the dead.

Upon entering, a low fog greets the visitors, as if to give warning to the eerie grounds. Hundreds, perhaps even thousands of tombstones and mausoleums can be seen in rows that circle. The further in one travels, the more one will become aware there is a method in the arrangement of graves. The deeper in one travels through the rows, the older and more haggard the graves appear. At the very core lays the remains of the original yard, decrepit and worn down by time and elements. Much of it has seen damage caused by grave robbers, scavenging for whatever remained of value.

The infamous cemetery has been at the center of many legends regarding dead residents rising up from their graves at night. It is said that they wander, dragging themselves aimlessly around and attacking the living, perhaps as a measure for trespassing, or the even-darker motive of sating their hunger. One tale still spoke of tells of a group of necromancers that sought to use this place for their craft- the seemingly limitless amounts of bodies here proved valuable to them. But as they continued to do so, their magic slowly tainted the soil and before long the dead began to rise of their own accord. The necromancers learned quickly that they could not be controlled and thus rendered powerless against the walking corpses. Their ultimate fate remains unknown.

Adventurers that wish to visit are advised to pay their respects during the daylight hours. Even so, there is a sense of dread that hangs over the site. Along with the gloomy feeling that is set in with the fog, some claim to have seen corpse eaters, large and ominous birds, watching the grounds, almost as if they are waiting for their next meal. They can be spotted circling in the sky or perched upon barren trees whose limbs appear to almost be trying to reach out for visitors at times.

Are the dead really coming back into the world they once departed from? Of those brave enough to venture here, some return, speaking of finding lots empty and ghastly moans heard in the fog. Others return mad from their experiences.


|You prophet of hate
You profit from faith
Truth-less, two-faced, two-bit
hypocrite
|

The Mad Admin, Brandon*
Xunatar

Character Info
Name: Xunatar Norcross
Age: Over 3000
Alignment: CE
Race: Demon
Gender: Male
Class: Fallen God
Silver: 3157
Moritius Swamp Description

To the east of the capital city of Adeluna lies the Moritius Swamp: a large bog that has often been used by the imperial crown as an execution ground in the past. The transition to this area could not be starker, especially since the verdant grass of the west appears to drop into the waste’s perimeter like a sheer cliff. Toxic gases burst into the air from these noxious grounds, causing all life to decay more rapidly than it should and making the swamp suitable as a body dumping ground that does not require a trip into the mountains.

Large lichen grow on the boundaries of the swamp water, ranging in color from sickly yellow to putrid green. No trees can survive out here in the swamplands, however, even if giant mushrooms can and often do. The swamp is dangerous, true, but these mushrooms are an incredibly valuable, economic good: one of the most prized in the area. They are favorable to alchemists continent-wide, and the swamp is the only place in Canelux where they grow in such large numbers and quality above the surface.

Any visitors who come to seek out these splendrous mushrooms, however, must be cautious, especially if they use any type of fire. Many dangers lurk within these swamps, including necromancers, quicksand, poisonous fumes, and combustible gases. One wrong flame in the wrong place and you could send an entire area, along with yourself, up in smoke. Many people have thrown up signs like “Beware” or “No fire magic,” to warn entrants into the swamp. Yet those same signs are often consumed by the area after a short while, rendering them unreadable. Many charred bodies of people, horses, and the occasional wagon can be found floating about in the swamp as a result, but rarely for long. Here, the swamp waters consume all, including unwary adventurers.


|You prophet of hate
You profit from faith
Truth-less, two-faced, two-bit
hypocrite
|

The Mad Admin, Brandon*

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