Here's some example adventures, feel free to request embarking on one of them!
Note: Level does not suggest the difficulty you’ll have with the adventure, it’s a suggestion of what your adventurer’s general ability and level should be. If you’re a demi-god smiting dragon vampire and you’re on a novice quest, a village being troubled by mundane bandits and bears might not be too appropriate for the likes of you.
If you want a sample of how I'd DM an adventure,
here is a trial adventure I had with my alt Sir Isaac.
Help, bandits!Tegerral, a village once peaceful is besieged by bandits. They suddenly came out of nowhere and their attacks are getting more and more frequent. Please, someone, vanquish these foul people and return the stolen silver and heirlooms back to their owners.
Level: Novice
Looking for: Any non-monstrous adventurer willing to help.
Location: Anywhere normal.
Difficulty: short adventure. Max CR [tough]
Objective: Defeat the bandits and return loot (lawful) or don’t.
To hunt a hagNestled in between the marvellous valley of Vala and the Mo’Mey steppes lie the normal forests, whose normal trees supply the much-needed lumber and timber. Wood that one cannot find in the endless meadows to the north nor in the pretty but fire-proof crystal forests to the south. And when there’s demand in the form of coin, there’s always supply. Supply like the lumber from the Logroll sawmill, a peaceful hamlet with just one distant problem.
In the woods lives a hag. A hag they rarely see, a hag that never bothers them, a hag that just keeps to her own devices. But a hag that has been a threat to their hamlet ever since they banished her for unspeakable magical practices. Now that there’s about to be a new-born amongst them, they cannot risk the presence of the hag. She has to be vanquished or chased away.
Level: Novice
Looking for: Starry-eyed adventurers
Location: Somewhere in the non-magical and non-remarkable outreaches of Vada
Difficulty: Short, max CR [tough]
Objective: Slay the hag
It’s a matter of perspective, really.It’s a story as old as time. Monsters live peacefully in a region. Human settlers come and start a village in the monster’s domain. Their presence influences the wildlife and land, causing famine to the monster or influencing it to hunt/attack humans to feed or to defend their territory. Humans cry in anguish and claim to be the victim. Heroes appear and slay the monsters, so that the invading farmers may continue their lives.
This scenario is unfolding once again in Bohar near the most eastward tip of the Chilo mountains. A family of trolls has been living peacefully in these hills for generations. Then the humans came and claimed the luscious grasslands below them, soon turning the grasses into farmlands and the local wildlife into a much scarcer and more cautious bunch. The trolls are hungry, and they are threatened. The humans have seen them many times before, and the villagers have already sent adventurers to slay them once before. They failed, but will soon find new adventurers to try again.
Please, stop the villagers from ending our existence to sate their own never-ending greed. Please, prevent us from being the next victims of the human hypocrisy of “good”.
Level: Apprentice
Looking for: A monstrous or monster-allied being
Location: The Plains of Bohar
Difficulty: Short, max CR [tough]
Objective: Save the trolls, whether by words or bloodshed.
Mysteries in the great redSettled on the shores of Deces bay lies a small fishing village isolated from the rest of the world. That was, until a pirate captain laid his eyes on the village. Now the village’s calm lifestyle is threatened by pirates after their every valuable possession. They are planning to make the village their home base and to take the women for themselves.
The villagers are getting desperate, and some have gone into the vast Virens forest. Something much to the dismay of the others, who remember the tales of the mysterious beasts they once appeased with human sacrifices. None remember what exactly lurks further inland, but the stories don’t suggest anything peaceful.
Level: Apprentice
Looking for: Wanderers, do-gooders or pirates of any kind.
Location: Virens forest/Deces bay
Difficulty: Medium-long, max CR [Challenging]
Objective: Help the villagers or the pirates.
Burly boys in distressStrange disappearances have been getting more and more frequent in the woods around Ergnal, a small town near Sularia. Lumberjacks, miners and other burly men have begun disappearing when alone in the woods. Boys, old men and even defenceless maidens are spared the same fate, but any buff boy who takes as much as a leak in the forest ends up missing.
You too are burly, and you too are near the woods. Will you figure out the mystery of who or what is causing these disappearances?
Level: Apprentice
Looking for: A buff or burly male adventurer, or someone with a burly companion.
Location: Sularia
Difficulty: Hard to define
Objective: Figure out who or what's behind the disappearances
Mood: Silly
Valley of statuesIn the shadows of the Kamien mountains lies a small village of half-orcs and humans best left to their own devices. A place for the orc hunters and marauders of the Blackclaw tribe to settle for the winter, a place for their wives and children to stay save while they travel, a place for what few of them grow old to retire. A village neither undefended nor unknown, yet one with a forbidden valley and feared legend.
The Valley of Statues.
A valley that lives up to its namesake by being filled with the petrified bodies of humanoid and animal alike. A domain that belongs to Merigu, a gorgon who can turn people to stone with a mere gaze when they as much as glance at her. A monster whom even the brave and veteran warriors of the Blackclaw tribe avoid and respect, fearing an eternal damnation in a stone shell without being able to pass on to the next realm. A valley with untold weapons of legendary hunters, forever clutched by their petrified owners.
Level: Apprentice
Looking for: Adventurers who overheard rumours of this place
Location: Mo’mey steppes
Difficulty: short, max CR [hard]
Objective: Explore the rumour of the valley or rise to the challenge of defeating this monster.
A landslide of troubleThe village of Etanis, one of the Eyotian’s small outpost villages revolving around goat herding and hay farming for winter, is peaceful and reclusive. Their village lies on a natural ledge of an otherwise unscalable mountain wall, only one small and defendable passage leading to the outside world and another into the vast mountain regions.
That was, until a minor earthquake shook the earth. A landslide caused a large slab of the natural wall above them to break off, creating a ramp leading right up to their village. And unfortunately, a nearby encampment of orcs has also noticed this change in the landscape. Their war drums already echo through the canyon and their warriors shall reach the village days before the reinforcements from the Eyotian capital will.
Level: Adept
Looking for: Heroes and mercenaries who happen to be in Etanis when the rock slide occurred, or orcs/orc-allied marauders and mercenaries.
Location: Eyota Etu
Difficulty: Medium-long, max CR [Challenging]
Objective: Help the villagers withstand the siege or help the orcs raid the village.
To end the unendingRumours are echoing through the grapevine of a man, a mage alchemist with years of experience in practicing the forbidden and curing the incurable. A name often repeated and often spoken in disgust or with reverence. Rumours of the enigmatic Dr. Franken, the man who allegedly created a cure for vampirism.
You have heard this rumour, and your attention was immediately drawn. A cure? To end your vampirism? A dream, or perhaps a nightmare? An end to the endless mind-consuming hunger, or a threat to your existence and that of your entire race? Perhaps you can be cured, or perhaps you should end this before this cure becomes… mandatory.
Level: Adept
Looking for: A vampire (recently turned vampire who's only a vampire during this thread is okay. Can also be a werewolf or other affliction).
Location: Egjora
Difficulty: Medium-long, max CR [Hard]
Objective: Find this Dr. Franken, investigate the legitimacy of the rumours and either get cured or make sure the medicine will never see the light of day. (Note, if your PC wants to be cured from their vampirism but you don’t, this is easily resolved.)
To PandemoniumThe princess has been taken! My daughter has been taken! Monsters and unspeakable abominations have risen up from the Umbral deeps and fought their way into my castle and to her tower, taking Princess Talia (daughter of Duke Endor and second niece of Queen Qendresa, 34th in line to the throne) with them deep into the very bowels of their dark and monster-infested den!
Please, brave hero! I beg you, follow them to their lair of untold horrors and slay the princess! Yes, slay her! Oh, I thought I could avoid it. I hoped that I could teach her to be kind before she would grow up. I deluded myself into thinking that I could keep her contained in her magic tower indefinitely. But now the matter is out of my hands. Now, anything short of slaying her once and for all will doom us all! Please, go down to the Umbral depths and slay my daughter before she can become the Monster Queen, as is foretold by the prophecies!
Level: Expert
Looking for: Dungeon-delving adventurers
Location: The Umbral depths and Adeluna city
Difficulty: Long story, max CR [Insane]
Objective: Slay the princess