Hint: Hover over a field name if you want to know what it's for.

Author: Shiloh Kyrie, Posted: Tue Nov 6, 2018 12:41 PM, Post Subject: Official Spell Suggestion Thread

We have a few spells that can fit the bill for that. When seasonal rotation for the season shop comes around there is a spell that can make people dance and in spring there is an item that makes people sing uncontrollably. 

Author: Jadira, Posted: Tue Nov 6, 2018 12:07 AM, Post Subject: Official Spell Suggestion Thread

Maybe a spell to curse people with singing? So basically it would, for one day, make it's victim be forced to sing whenever the victim speaks. So instead of talking the victim would just be singing whatever they try to say. 

Author: Angela Rose, Posted: Tue Oct 23, 2018 8:54 AM, Post Subject: Official Spell Suggestion Thread

*psssttt* use commune with beast. Mortals are considered such in some regards.

Author: TristanaDeformem, Posted: Sat Oct 20, 2018 4:04 PM, Post Subject: Official Spell Suggestion Thread

Could there be a spell that would allow two people to speak the same language or understand the same language temporarily? It would be just common languages, nothing legendary or ancient. It also would not apply to written languages. 

Perhaps a Telepathy spell could substitute. Yet, a lot of people also think in their own languages. For example, I am hungry, is a phrase I would think in english. So if somebody was peering into my mind and didn't know english they might still have trouble understanding me. I think? I have never experienced telepathy before so I don't really know XD

Author: Angela Rose, Posted: Tue May 1, 2018 10:07 AM, Post Subject: Official Spell Suggestion Thread

If I made a flight spell and I'm not going to it would be epic level at 1000 silver. You've been given a good list of substitutions. Good job everyone.

Author: NeoPoplar234, Posted: Tue May 1, 2018 9:19 AM, Post Subject: Official Spell Suggestion Thread

… and that was my biggest goal.

Author: elusivephantom, Posted: Tue May 1, 2018 9:19 AM, Post Subject: Official Spell Suggestion Thread

As I understand, you want to grant yourself true flight without using our winged armor and you also want to grant true flight to others, correct?

Cymbel gave quite a wonderful and comprehensive answer to this (as well as your other suggestions).



To reinforce:

You can buy minor levitation, but it will not be a "fly" spell. There's Air Meld, but that's probably not really what you're looking for. Those are the closest we have as far as magic "flight" (but they aren't real flight) without using the winged armor.

We do have summon spells for things like an angel or possibly an air elemental; angels have wings so they would be able to fly naturally and carry you?

It seems, to me, like part of the biggest snag you're going to hit is wanting to be able to make other people fly.

Author: NeoPoplar234, Posted: Tue May 1, 2018 8:12 AM, Post Subject: Official Spell Suggestion Thread

I would still like to be able to make others fly, without giving away armor

Author: Moliira, Posted: Mon Apr 30, 2018 11:40 PM, Post Subject: Official Spell Suggestion Thread

NeoPoplar234, you only have to purchase a spell one time, then it is yours to use whenever you need it.

Author: Nadine Hydria, Posted: Mon Apr 30, 2018 11:40 PM, Post Subject: Official Spell Suggestion Thread

Once you buy a spell once, it's yours to use whenever - within reason. They're a 1 time purchase.

Author: NeoPoplar234, Posted: Mon Apr 30, 2018 9:32 AM, Post Subject: Official Spell Suggestion Thread

I would prefer to not have to spend thousands of silver on such small effects and as for the fly spell I was hoping for the ability to make others fly without any special armor. as for clone I was hoping to, again, do the same for others without having to spend a ridiculous amount of silver each time

Author: Shiloh Kyrie, Posted: Mon Apr 30, 2018 1:14 AM, Post Subject: Official Spell Suggestion Thread

Hello there, first I'd like to thank you for the suggestions you've made here. However after looking over several of them, many can be substituted with a bit of creativity using what we already have in the shops.

Feather Fall: With minor levitation, lesser agility, and wind weaving you could recreate the same effects on yourself. If you wanted to do the same for several others, purchasing tornado while owning Adriel's Pendant would suffice.

Mage Hand: Owning the Jack o' lantern from the Synth Forge would enhance your spectral magic, and you can substitute the uses of this with many psionic spells. Minor telekinesis, shadow weaving, magic unlock together would fit what you need.

Message: Minor telekinesis works just fine for this.

Magical Silence: We have a lot of items to resist different types of magic, even an item that prevents magic from being used as well as other items/spells that deflect magic. Having a single spell dedicated to this would be unnecessary.

Minor illusion: Light weaving + shadow weaving can be used to craft illusions. The same goes for greater illusion. Add in some psionics and you can cover the mind-affecting portion to make it even more convincing. Wind weaving or an event spell dragonic bellow can be used for sound spells. Also bards with their instruments along with psionic spells can recreate somatosensory illusions.

Skywrite: Wind weaving with water weaving can be used together to do this.

Fly: We have a craftable armor that grants flight. Levitation and wind weaving can be used for short distance movement this way too.

Sending: See minor telepathy.

Tongues: We have two spells that grant this, commune with beasts and commune with nature. Telepathy can be used in overcoming language barriers provided you give a reasonable basis in roleplay. To circumvent possibilities of language barriers, most places speak a common language already. (See here: Linguistics of Revaliir)

Forcecage
: We have a magic cage that prevents use of magic and magic nullifying shackles in the synth shop. 

Clone
: There are many ways you can do this without needing to make an actual clone–shadow cast, summoning a familiar to take on your shape, conjuring an elemental, replication, shadow puppet. Instead of soul transfer, you could buy resurrection and Vaeri's rune, so it will auto revive you if you die and substitute for that instead. Necromancy is also viable as an option.

Author: NeoPoplar234, Posted: Sun Apr 29, 2018 9:22 PM, Post Subject: Official Spell Suggestion Thread

here are a few spells from d&d I would like to be able to buy here.

Feather fall
Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

Mage Hand
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. The hand can't attack, activate magic items, or carry more than 10 pounds.

Message
You point your finger towards a creature within range and whisper a message. The Target (and only the target) hears the message and can reply in a whisper that only you can hear.
You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical Silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.
Minor illusion. maybe add greater illusions too?
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.
If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can’t create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

Skywrite
You cause up to ten words to form in a part of the sky you can see. The words appear to be made of cloud and remain in place for the spell's duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.

Fly
You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends the target falls if it is still aloft, unless it can stop the fall.

Sending
You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. Tounges
This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language can hear the target and understands what it says.

Forcecage
A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-­inch diameter bars spaced 1/2 inch apart.A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area.When you cast the spell, any creature that is completely inside the cage’s area is trapped. Creatures only partially within the area, or those too large to fit inside the area, are pushed away from the center of the area until they are completely outside the area.A creature inside the cage can’t leave it by nonmagical means. Magical means of leaving the cage may or may not work, depending on level of skill.


Clone
This spell grows an inert duplicate of a living creature as a safeguard against death. This clone forms inside a sealed vessel and grows to full size and maturity after 120 days; you can also choose to have the clone be a younger version of the same creature. It remains inert and endures indefinitely, as long as its vessel remains undisturbed.At any time after the clone matures, if the original creature dies, its soul transfers to the clone, provided that the soul is free and willing to return. The clone is physically identical to the original and has the same personality, memories, and abilities, but none of the original’s equipment. The original creature’s physical remains, if they still exist, become inert and can’t thereafter be restored to life, since the creature’s soul is elsewhere.

Author: elusivephantom, Posted: Thu Mar 29, 2018 4:30 PM, Post Subject: Official Spell Suggestion Thread

Nah not blood magic. I think they're asking about something like a life-tap; use your own blood/life as fuel for the magic fire. Cast away part of your health in order to gain a deeper well of power to draw from (maybe not more powerful, but allow you to sustain the magic longer)

To put it in game terms: Gul Dan (or whatever the spelling is) in Heroes of the Storm (yes, ultimately from WoW) uses mana but doesn't regenerate it. He sacrifices his health to replenish his mana instead.


That said, I could be interpreting entirely wrong! haha

Author: DragonTamer, Posted: Sat Mar 24, 2018 9:47 PM, Post Subject: Official Spell Suggestion Thread

Blood Magic, you mean? Lol. I had to make a custom item for that specifically.

Author: Firesong, Posted: Sat Mar 24, 2018 12:03 AM, Post Subject: Official Spell Suggestion Thread

Would something like convert life/blood into mana work, or is there a good substitute for that?  

Author: Vinsue2, Posted: Wed Dec 20, 2017 2:18 PM, Post Subject: Official Spell Suggestion Thread

I would like to see a memory improvement spell. 

Author: Veris, Posted: Sun Sep 10, 2017 10:37 AM, Post Subject: Official Spell Suggestion Thread

Oh, ok

Author: CodeNat, Posted: Sat Sep 9, 2017 7:37 PM, Post Subject: Official Spell Suggestion Thread

Sunburst would be an appropriate substitute for a magical ball of light that follows you around but can't do anything other than light up the area. Your character could also use lightning ball or fireball to do that. All of them are very inexpensive at 15 silver each.

Author: Veris, Posted: Sat Sep 9, 2017 1:29 PM, Post Subject: Official Spell Suggestion Thread

How about a "candlelight" spell that makes a small ball of light. I'm thinking it should be inexpensive, since its so simple and useful.

Author: CodeNat, Posted: Tue Jun 6, 2017 5:23 PM, Post Subject: Official Spell Suggestion Thread

Shriek technically already exists. All you'd have to do is say that your character casts concussive blast from their mouth.

Also, acid attacks are actually just classified as earth attacks. If you really wanted to throw an acid projectile, you'd just need mud ball. :)

Author: _h0rseradish, Posted: Tue Jun 6, 2017 6:16 AM, Post Subject: Official Spell Suggestion Thread

Shriek: Something opposite to Siren's Song, and requiring less focus, for you basically do loud stuff in front of yourself making the potential targets want to puke their ears out. Can shatter fragile stuffs.

That, and perhaps more spells to manipulate acid. An addition of a projectile would be enough, but who knows whether there might be some other fun spell involving it?

Author: Angela Rose, Posted: Mon May 29, 2017 3:38 PM, Post Subject: Official Spell Suggestion Thread

As it stands your character has the right to reflect a spell as it is but something of that nature can be very op in this setting. We knew of someone who did that back on another site and no one wanted to rp with them. It's best left a custom item because of that.

If you want to stop summonings and that nature Dispel and Greater Dispel are a thing along with the banish spells.

Author: OzirisXP, Posted: Fri May 19, 2017 4:06 AM, Post Subject: Official Spell Suggestion Thread

What about a Counterspell? Something like Dispel Magic, but you can cast it when you see someone else casting a spell to disrupt them. Considering this might be really powerful, maybe there should be two versions, like a Minor Counterspell and a Major one. About the Specfics, if you ask me that is, I think it would be an Arcane spell and cost 250+ silver pieces (Or if there's two versions, maybe a 100 sp one and a 300+ sp one).

Author: Angela Rose, Posted: Mon Jul 25, 2016 1:05 PM, Post Subject: Official Spell Suggestion Thread

We're actually working on a spell like that :)

Author: Komorebi, Posted: Mon Jul 25, 2016 1:03 PM, Post Subject: Official Spell Suggestion Thread

Eagle Eyes: An Arcane spell? Allows the caster to have enhanced vision: seeing detail, farther, etc

Author: Angela Rose, Posted: Mon Jul 25, 2016 8:46 AM, Post Subject: Official Spell Suggestion Thread

We've been letting people use foresight on their own for oracle characters. So no spell really needed ;)

The other two are nifty sounding and I will bring them up with the item committee.

Author: Komorebi, Posted: Mon Jul 25, 2016 3:58 AM, Post Subject: Official Spell Suggestion Thread

Sight of Pythia: A Psionic spell. Allows the caster to see their opponent's next move and counter however they please.
Death Wish: A Necromancy spell. Allows the caster's heart to stop for several minutes without killing the caster. Useful for playing dead.
Seeing Double: A Psionic spell. Causes the target to see two of everything they look at for a few minutes. Very disorienting.

Author: Paulina, Posted: Sun Jul 17, 2016 2:29 PM, Post Subject: Official Spell Suggestion Thread

I think I have an idea for that :)

Author: Gabriel, Posted: Sun Jul 17, 2016 2:28 PM, Post Subject: Official Spell Suggestion Thread

Keener senses, or something of the like (crappy at coming up with names :P )

Anyway, here's my thinking- Mystical beings like vamps and lycan/werewolves and the like can't have the strength, speed or the transforming abilities with the necessary spells, but we don't really have anything that grants them enhanced senses (smell, hearing, etc.)

Author: Angela Rose, Posted: Mon Jul 11, 2016 6:43 AM, Post Subject: Official Spell Suggestion Thread

Magic unlock exists in the store or it did. Should do the same thing

Author: maffleet, Posted: Mon Jul 11, 2016 2:44 AM, Post Subject: Official Spell Suggestion Thread

I feel like we lack enough useless spells. So I'm gonna recommend one of my personal favorites from pathfinder. Open/close which allows someone to open and close an unlocked door or chest magically.

Author: Paige Wintercrest, Posted: Sun Jul 10, 2016 10:20 AM, Post Subject: Official Spell Suggestion Thread

I like it. For me, it leans more towards being a psionic spell but then again I might be thinking that because it kinda reminds me of the Seven Deadly Sins from Supernatural. Particularly when Gluttony had "suggested" to the one hunter to drink Drano.

Author: Dalanesca, Posted: Tue Jul 5, 2016 10:26 AM, Post Subject: Official Spell Suggestion Thread

I am going to second the liking of that idea!

Author: Angela Rose, Posted: Mon Jul 4, 2016 1:35 PM, Post Subject: Official Spell Suggestion Thread

Actually I really like that idea I'll bring it up to everyone!

Author: Torn, Posted: Mon Jul 4, 2016 1:29 PM, Post Subject: Official Spell Suggestion Thread

A family of spells called Sins of the Father: (insert deadly sin here)

Psionic/darkness spells which induce certain sinful behaviours in their targets - favoured by demons, corruptors, or even rogues.

For example, "Sins of the Father: Envy" would cause a person's envious tendencies to intensify, perhaps to encourage larceny.

Author: Angela Rose, Posted: Mon Jun 13, 2016 10:46 PM, Post Subject: Official Spell Suggestion Thread

what you are looking for is the opposite of noble sacrifice from the sounds of it :O Sub that?

Author: Orion Delightus, Posted: Mon Jun 13, 2016 4:27 PM, Post Subject: Official Spell Suggestion Thread

That someone in the cbox was me! I did try to find something similar-ish which had me looking at blood oath and then maybe 'curse'. The Drain I had in mind was one that takes small amounts of strength, stamina, magic from victim to caster. Of course the longer the contact and casting holds the more it takes away. I personally hope the price doesn't go over 100 silver!  

Author: CodeNat, Posted: Mon Jun 13, 2016 3:52 PM, Post Subject: Official Spell Suggestion Thread

Huh. I could have sworn I suggested this months ago and it was accepted as a new spell, but I can't seem to find where. If it was accepted, it definitely didn't get implemented. In which case, I voice my support for Drain.

Author: Dalanesca, Posted: Mon Jun 13, 2016 3:18 PM, Post Subject: Official Spell Suggestion Thread

Hm, I was trying to come up with a proper substitute for this, but I couldn't really think of anything.  Lemme ask around.

Author: Hiro Kouen, Posted: Mon Jun 13, 2016 1:05 PM, Post Subject: Official Spell Suggestion Thread

How about a drain-type spell?  The opposite of noble sacrifice.  The caster drains life force from a target, and transfers it to himself.  Could call it like Drain, Drain Essence, or Vampiric Drain.  (someone in cbox suggested something like this).

Author: Nemu, Posted: Thu May 26, 2016 2:08 PM, Post Subject: Official Spell Suggestion Thread

Awesome, thank you!

Author: Luthene, Posted: Thu May 26, 2016 12:01 PM, Post Subject: Official Spell Suggestion Thread

I think Astral Projection might accomplish this. You become ethereal, you're on the ethereal plane, close enough.

Author: Nemu, Posted: Wed May 25, 2016 7:07 PM, Post Subject: Official Spell Suggestion Thread

I'd like to suggest a spell like 'become ethereal' where the caster goes into a spectral form that allows them to pass through certain objects and they can neither harm nor be harmed. Or, if someone could point me towards a viable substitute :)

Author: CodeNat, Posted: Sun Jan 31, 2016 12:20 AM, Post Subject: Official Spell Suggestion Thread

Mermaid's Breath or Siren's Breath would work, in that case. :)

Author: Rhea, Posted: Sat Jan 30, 2016 7:12 PM, Post Subject: Official Spell Suggestion Thread

Hah, it is quite alright! Also, we were talking about it and I thought we could call it Mermaid's Breath. Something different from the normal and all people would probably understand right away. We would love input on names!

Author: CodeNat, Posted: Sat Jan 30, 2016 6:01 PM, Post Subject: Official Spell Suggestion Thread

Ah. I missed that in the lore. I thought it was meant as Ki energy like Chi.

Author: Rhea, Posted: Sat Jan 30, 2016 4:59 PM, Post Subject: Official Spell Suggestion Thread

Actually, you suggest poseidon's breath but that is what we already have. Ki was the god of water in our lore. 

Water breathing or Aquatic Beathing/Respiration could do nicely.

Author: CodeNat, Posted: Fri Jan 29, 2016 4:28 PM, Post Subject: Official Spell Suggestion Thread

Aquatic Respiration, Poseidon's Breath(I know, an oldie), Water Breathing(simple), Siren's Lung, etc.

Author: Luthene, Posted: Fri Jan 29, 2016 11:38 AM, Post Subject: Official Spell Suggestion Thread

New suggestion, then: a different name for Breath of Ki that sounds more like what the spell does. I know Breath of Ki sounds cool, but it doesn't really let the person know what it does unless they click on it.


Any ideas for an alternative name?

Author: CodeNat, Posted: Fri Jan 29, 2016 12:26 AM, Post Subject: Official Spell Suggestion Thread

New suggestion, then: a different name for Breath of Ki that sounds more like what the spell does. I know Breath of Ki sounds cool, but it doesn't really let the person know what it does unless they click on it.

Author: Silanus, Posted: Thu Jan 28, 2016 11:15 PM, Post Subject: Official Spell Suggestion Thread

I would have never guessed, lol.

Author: CodeNat, Posted: Thu Jan 28, 2016 6:47 PM, Post Subject: Official Spell Suggestion Thread

We got one. It's called Breath of Ki. :D

Author: Silanus, Posted: Thu Jan 28, 2016 5:21 PM, Post Subject: Official Spell Suggestion Thread

Water breathing spell?

Author: CodeNat, Posted: Wed Dec 23, 2015 4:55 PM, Post Subject: Official Spell Suggestion Thread

I'm talking more like wards rather than preventing someone from casting or capturing their spells - though I would like to see that as well. :)

The warding spells from Skyrim are what I had in mind. A caster temporarily sets down a ward that contains elemental magic of some kind, and these wards activate/explode with that element when someone steps on them or pulls some sort of trigger. It's for those mages who prefer to set magical traps rather than fighting up front: the strategists of the lot.

Author: Rhea, Posted: Wed Dec 23, 2015 3:49 PM, Post Subject: Official Spell Suggestion Thread

Hmm, another interesting idea! We don't have anything to temporarily trap magic.n other spells that mess with the mind or body can work to do achieve it in a way. Make it hard for them to use their magic in general.

Author: CodeNat, Posted: Wed Dec 23, 2015 6:21 AM, Post Subject: Official Spell Suggestion Thread

Another idea I thought of when I should be sleeping is Elemental Trap. We have elemental arrows now, but not really any spells or items that would constitute a trap of elemental magic that you can set and wait for people to set off.

Author: Rhea, Posted: Wed Dec 23, 2015 4:51 AM, Post Subject: Official Spell Suggestion Thread

Actually, we would most likely not be changing the price of a spell much if we make it for all elements. I do like the idea and I will bring it up when we work on those spells. We are going to be looking through all our arcane spells (all of our spells actually) later. We could easily craft up a spell like that but say you could only use one element at a time but have it open for all types of element. It is worth looking into!

Author: CodeNat, Posted: Tue Dec 22, 2015 6:48 PM, Post Subject: Official Spell Suggestion Thread

Considering that both spells cost 75 silver, I anticipate the cap on a price shift would be 150 silver. We're also already having to sub these spells for other breaths, so people would have to buy a breath spell to sub for whatever they wanted either way. My idea centers around combining these spells and keeping the new spell in the 75-100 silver range just so we eliminate an extra spell that people will use for a sub anyway. It also eliminates confusion on which breath we need to sub for which element.

Author: Xallithelid, Posted: Tue Dec 22, 2015 9:29 AM, Post Subject: Official Spell Suggestion Thread

That is a good idea, but, the only problem i can see with it is… well everyone would have to buy it in order to get what they want. Lets say, i want mint breath. i am going to have to buy it for like two hundred silver (Because the price would shift) instead of getting ice breath and subbing.

Author: CodeNat, Posted: Tue Dec 22, 2015 2:29 AM, Post Subject: Official Spell Suggestion Thread

I've been thinking about breath spells and how it would be simpler to combine fire breath and ice breath into elemental breath. This would allow players to buy one spell that could give them ice breath, fire breath, lightning breath, earth breath(probably sand breath for IC purposes) or air breath(really just a gust of wind). It's something that could be taken into account during spell reorganization, at least.

Author: Xallithelid, Posted: Mon Dec 14, 2015 10:03 PM, Post Subject: Official Spell Suggestion Thread

PS, no this isn't a ploy to make some… lonely people proud, i just want tentacles for violent reasons. Not any other, i swear on everything i hold near and deer to my heart. Like the knife protruding out of my chest. Its very deer to me because it has a handle made out of antler. Also, antler is a communist leader of the ant people, who revere him for his amazing antics. Im going to sleep now.

Author: Xallithelid, Posted: Mon Dec 14, 2015 10:00 PM, Post Subject: Official Spell Suggestion Thread

Can i get a choking tentacle spell thing? i've been subbing my tentacular tentaculations with strangle but its not the same as nether tentacle :P

Author: Dalanesca, Posted: Fri Dec 4, 2015 10:06 PM, Post Subject: Official Spell Suggestion Thread

Reorganization is still ongoing, but I'll bring your suggestion to the Item Committee. Thanks !

Author: CodeNat, Posted: Fri Dec 4, 2015 9:23 PM, Post Subject: Official Spell Suggestion Thread

Not sure if the spell reorganization is still going on, but a spell of Disgust to balance out Charm would be nice. You could make it targetable so a spellcaster could make a specific person less appealing to those around them.

Author: Dalanesca, Posted: Thu Dec 3, 2015 3:58 PM, Post Subject: Official Spell Suggestion Thread

                    I might be blind but when I looked through the spell shop I noticed a lack of healing spells.

There is a spell here called Rejuvenate.  Just isn't called Heal.  :)

Author: maffleet, Posted: Thu Dec 3, 2015 3:03 PM, Post Subject: Official Spell Suggestion Thread

I might be blind but when I looked through the spell shop I noticed a lack of healing spells.

Author: Rhea, Posted: Sat Nov 21, 2015 12:07 PM, Post Subject: Official Spell Suggestion Thread

Thanks CodeAni for the suggestion, we have gone through the list of what we have and it is a little over the place. We are going to go through them and make an update once we fix them! 

Author: CodeNat, Posted: Fri Nov 20, 2015 3:34 PM, Post Subject: Official Spell Suggestion Thread

A dispel enchantment spell that removes status effects, good or ill, from a specified target.

Author: Hiro Kouen, Posted: Tue Oct 20, 2015 3:53 PM, Post Subject: Official Spell Suggestion Thread

Maybe something like an acid breath, or acid blast/orb.  Unleashes a cone of caustic acid.  It could be an earthen spell.

Would energy bolt count as a magic missile (to cast at the darkness)?  Maybe a stronger version of energy bolt, like energy bolt storm (like in DnD you've got issac's lesser/greater magic missile storm) that fires lots of missiles.

How about sonic spells for sound?  They'd go under wind.  Something like Sonic Boom - projects a deafening sound blast that can shatter glass and injure people.

Something for darkness, like darkness flames or dark blast, something that will oppose holy light (like how we had sacrilegious light to oppose holy light).  Could probably think of better names for those.  I'll try to come up with more spells.

Author: Angela Rose, Posted: Tue Aug 4, 2015 2:18 PM, Post Subject: Official Spell Suggestion Thread

Here is where you can suggest spells for our shops! Please keep it reasonable :D

Good Idea:
User: I want to use a simple electric spell!
Us: SURE HERE IS YOUR PEW PEW


Bad Idea:
User: I WANT A SPELL THAT DESTROYS WORLDS AND MAKES ME GO SUPER SAYIAN.
Us: whoa slow down pal. How about


Remember to keep it reasonable and think about others when making your suggestion <3

Love, Brittlez <3

Who is Online

We have 1760 registered users.
Our users have posted a total of 46704 articles.
The Newest registered user is Karenboutt


In total there are 812 online :: 0 Registered, 0 Hidden, and 812 Guests :: Developer | Administrator | Moderator | Deity
Registered Users:


Not all features on this website work with your plebian choice of web browser.

Please see the light and download either Chrome or Firefox instead of Internet Explorer.

Continue?