Tall obelisks carved from neptunite and etched with runes are seen all around Revaliir for those seeking access to the Bastion. Upon making contact with one, the adventurer is shrouded by the pouring darkness from the obelisk. Like a rolling fog, it breezes past them and upon ceasing, they will find themselves in unfamiliar woods with a clear path straight ahead. Traveling down this winding path will lead to uncertainty, doubt, and temptation to leave it to seek out another route through the lengthy forest. It is strongly advised not to as strange howls will occupy the night sky, invoking panic into the hearts of the unprepared. Steeling yourself and continuing onward will assist in not having to see the great shadow wolves that hunt to sate an unending hunger.
The further one travels, strange buildings begin to emerge from the thicket. Wondrous dark creations that have to seem foreign in design to what many are used to from the main realm- ruins of towers, castles, bridges, cathedrals, and fortresses. All of them have a style of both beauty and ominous that originated from a land that the Dark Kaiser had lived in his time of being a human. None of them have occupants aside from the wolves and other creatures that have made it their homes. Deer, elk, and other animals also thrive here to serve as game for the God and his family.
Eventually, the long road leads to a large mansion with a gated courtyard. Inside resides the bountiful arrangement of gardens (such as moon lilies, nightshade, soul sprigs, etc.) dedicated to the God’s wife as well as to their children that were lost. A marble fountain of water stands in the very center with statues of women that influenced his life one way or another- Andrea, Azrail, Angela, Nami, Nevaeh. Serafina, and in the center, his wife Celeste. Also present in both the courtyard and spread around the exterior of the home are statues of gargoyles, though some of them are the actual creatures masquerading as their stone brethren as a form of protection against unwanted intruders. The stained windows illuminate with the images of wolves and of the pair of moons.
The interior of the house is well lit with candle lights and torches; its walls from the foyer to the private office and bedrooms are filled with his works of art, carefully painted with time and precision. Those that house shades of red are especially well done, with a secret ingredient mixed into those paints.
The foyer is filled with lavish furniture as well as a pedestal that houses a bowl meant for blood sacrifices towards Nemesis. The rest of the rooms downstairs consist of bedrooms for those that Nemesis gives to them, a sparring arena, kitchen, and beneath that the catacombs.
Upstairs are more restricted areas such as the bedrooms meant for the Volkovs (especially the master chambers for Nemesis and Celeste), the private office where he conducts business affairs, gives his audience to visitors and works on his art.
Nemesis is the Lord of the Daybreak and Nightfall.
God Rules
I.
Formido Tyrannis: The lord is unmatched in the fields of dark and light magics.
II.
Sacrum Lumen: Nemesis' skin contains the essence of pure light of which he can control. His very presence can harmful to those weak against sunlight/light while contact with him can be near fatal.
III.
Timor Comedenti: The god is able to feed on fear psychically within contact.
The Volkov FamilyBrandon, the Mad Admin!