BadMoonRising


Joined:
Sep 4, 2017
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Name:
Olvar Tyresus
Age:
29
Race:
Lupundra
Gender:
Male
Class:
Shifter Knight Errant
Alignment:
CN
Silver:
609
Gold:
0
The real BadMoonRising
Name:
Jax
Gender:
Male
Country:
Unspecified
Birthday:
Jan 27, 1998

*throws a handful of palpable anxiety into the air like confetti*

Was on and off DL for years, just returning to Rev after about a 5 year hiatus. Happy to plot. :)

All About Olvar Tyresus


Name
Olvar Tyresus

Race
Lupundra [more detail below]

Basic Appearance
5'6", stocky build
Short, mouse brown hair
Hazel eyes
Usually wearing a dirty leather overcoat

Personality
Stubborn, self-serving, proud

Allies
X'yros (443) (friend)
Count Simon de Montefort (1185) (mentor)
Raphael de Montefort (ally)
Gemma Rose (1388) (friend)
Gaea Rose (1389) (love interest)

Enemies
N/A

Weapons
Caracticus- A shortsword re-forged with Lacriamium, worn at the hip
Caradoc- A scramasax long knife, worn at the small of his back

Distinguishing Marks
Right Side- Two puncture scars from a crossbow bolt; triangular scar over the ribs
Left Outer Ankle- Mild burn scar (appears as a patch of white fur in wolf form)
Face- Thin, horizontal scar down the left side of his nose and under his eye
Left Ear- Mild nick, midway up cartilage (helix)
Back- A rough-edged triangular scar centered on the right shoulder blade
Left Hand- A thick scar centered in the center of his palm and back of his hand



History
Olvar was raised on a small farm outside of Mooncrest, in the DaeLuin countryside with little exposure to magic. His father, Otto, was a man of honest work, warning away any travelers who may have held an unnatural spark; his mother, Eda, was a gentler, quieter sort, content with their quiet life. Olvar and his siblings–two brothers and a sister–were in charge of caring for the livestock and tending the grounds.

At a young age, his mother fell ill, leaving a heavier work load to fall upon the shoulders of his older sister, Meggy. Her chores were more or less given to his older brother, Samuel, sparing Olvar and the youngest son, Cole, from extra work. After only a few months, his mother passed, but his father was quick to remarry, despite his children's distaste for the woman. Their instincts were correct to be distrustful, and after only a few years, the woman was discovered to be a witch, controlling their father's mind. It was Olvar's older brother who acted first, attacking the deceitful manipulator with his siblings at his side. The resulting conflict killed his father and his older brother, and the witch's dying moments were used to curse the three remaining siblings.

Naturally, the surrounding families found out when the head of the house was found scorched almost beyond recognition. While supportive at first, the first new moon after the incident revealed three newly-made lycans, and Olvar's sister was killed by the son of a neighboring farmer. The two remaining brothers were forced to flee, and they struggled through the wilderness until they finally arrived in Minoc, a city living under the thumb of pirates and thieves.

The pair scraped along as beggars for a few months, barely surviving the nights until a pirate crew offered them work. While Olvar's brother accepted, Olvar himself refused to leave the mainland for a life keeping the decks clean. After a bitter farewell, the two parted ways, and the last remaining son of a dead farmer was left alone.

Thievery kept him fed, trickery kept him alive, and luck kept him more or less in one piece. When the monotony of the city grew to be too much, he took to the road, using the reputation his curse had built in Minoc to make a living for himself. Unfortunately, news of the rogue lycan drew adversary as well as fear, and some who knew of him had a small bounty put on his head.

Years after the slaughter of his family, Olvar had taken to wandering DaeLuin, avoiding the south and doing his best to embrace the curse that ruined his life. Under the dark blanket of a new moon, one of his beastly raids turned sour when the farmland was rescued by an armored noble from an allied banner. Count Simon de Montefort pitied Olvar once the sun rose however, and rather than kill him, the paladin took the shifter on as a squire, attempting to teach honor and honesty to the lycan criminal. Olvar, being as headstrong as he is, offered to be nothing short of stubbornly uncooperative under Simon's supervision and saintly patience.

It was only a year later that his life received yet another unexpected twist. What had appeared to be a simple puddle in every way had concealed a portal of sorts. Upon stepping into the seemingly harmless little pool, Olvar dropped through the thin sheet of water, falling through foggy open air before plunging unceremoniously into a lake. The lycan resurfaced in a sputtering mess of curses and clumsy, panicked swimming. Though dazed and confused, he made it to shore, soaked to the bone and furious that somehow, despite his best efforts, magic had thrown his life into chaos once again. He had learned much from his time as a squire, but without Simon to rein him in, Olvar thought himself free to follow his own path now. To his surprise, his knight was not far behind, and they were reunited, as well as Simon's long lost son, Raphael, before too long.

As he grew, both as a person and a beast, his attention turned to a rumor whispered in closed circles; a miracle that seemed too good to possibly be true… a cure. Though suspicious of magic and wary of the unknown, he knew this opportunity could be that of a lifetime. Astride his mighty warg, Ojuk, the young knight set off on what some called a wild goose chase.

Five long years passed before Olvar, now carrying himself as a knight errant would, returned from his great quest. The rumor had proven to be a falsehood, at least as far as he had found. But the journey was not a waste in his eyes. The shifter had acted well upon his old mentor's lessons, taking every opportunity to learn what he could of the world. Now, returning home with Gaea and two new little ones, he is eager to see what lies in store.


Lupundra
Generally speaking, lupundra are a type of werewolf. They can come with a variety of sizes, colors, and temperaments. Appearance in "bestial form" is more or less dependent on appearance in "human form". Brown hair translates to brown fur, short and stocky to low and strong, and so on. They are canine in appearance, and are able to stand on their hind legs to walk like a man over short distances–this is a slower, clumsier motion however, and four legs is preferred. Their size alone can make them quite daunting in a battle, though few ever get to be near civilized areas since many will try to keep their powers isolated or controlled. Others, however, have been seen using their abilities to take power over small, undeveloped towns by way of scaring the population into obedience.

Some werewolves can control when they change, others change during a full moon. Lupundra do neither. Instead, they are forced into changing every new moon. Those attempting to keep themselves contained often keep track of when these nights are coming, and will bring themselves as far from populated areas as possible before the change occurs. Others simply stay away from civilization for the entirety of their lives, and others still look forward to such nights.

Many old legends say that the only way to kill a werewolf is by using silver. This is true for the lupundra, but only if the silver comes in contact with the heart. Bleeding out is also an option so long as the wounds causing the bleeding are inflicted with silver weapons. Recovery from such wounds will always result in scarring. There are several other 'pressure points' that can have a variety of effects on the lupundra (temporary paralysis, mild stunning, instant loss of consciousness, etc.). Most memories of the "rampage" are forgotten, or pushed to the back of the lupundra's mind once they return to a human state. With practice, these memories can be reached with minimal effort. The same is true of a lupundra recalling human memories, though this is usually more difficult due to communication barriers between the bestial and human mindsets.


If there are any questions regarding the lupundra, feel free to ask.


Companions


Ojuk ♂: beta; dark brown fur, scarred greying face (mount)
Shade ♀: sub-adult; black fur, stealthy and smart
Forrest ♂: sub-adult; brindled, jumpy and hard to read
Lofe ♂: sub-adult; cream fur, lanky and oafish (runt)
Gunther ♂: youngster; light brown with a dark muzzle, standoffish and suspicious


Olvar (Lupundra)
When the night of a new moon comes, Olvar will have quite a few very big changes in physical form.
His lupundra form is as follows:

All fours:
Height- 5 ft. 4 in. at the shoulder
Length- 7 ft. 6 in. (nose to tail tip)
Paw size- 7 in. wide, 8in. long
Weight- 489 lbs.
Fur- Mouse brown
Eyes- Golden

Hind legs:
7 ft. 8 in. (to top of head)

His personality changes only in intensity. He won't hesitate to leap into the thick of conflict, with little calculation of odds being against him. Overall, he is faster, stronger, and much more aggressive. Paragraphs written for Olvar's wolf half will be indicated by italics.
Emerald
A semi-precious gem used for crafting.
Synth Ingredient
1
Protection
This spell gives the caster supernatural protection against magickal and physical attacks.
1
Greater Agility
Not only heightens one’s speeds, but allows them great balance and the ability to land on one’s feet from high height. This spell also allows the ability to walk on walls and ceilings for the duration of ten minutes.
1
Aura Sight
This spell allows the caster to sense a magical aura around a person, or to sense another's presence even if the caster cannot see them. Also allows the caster to sense magical presence up to 40 yards away.
1
Gold Ore
A piece of gold ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
1
Phoenix Feather
Rarely do phoenixes leave behind actual feathers, and even rarer do those feathers not burn up. This plume is, therefore, a fleeting beauty, preserved via alchemical means to stave off the flames that should have consumed it in the bird’s nest.
Apothecary Ingredient
1
Common Trousers
Sometimes called pants, this garment is worn on the lower body, and covers the legs. These trousers are long and extend down to the ankles.
1
Common Tunic
A simple garment which might resemble a long shirt that stops somewhere between the wearer's hips and ankles. The sleeves may be long or short, depending on the local climate.
1
Grappling Hook
This hooked metal device is meant to be attached to a rope. It can then be thrown, and secures the rope in place.
1
Lesser Agility
This spell grants the ability to move at heightened speeds.
1
Thieves' Tools
A set of lock-picking tools, essential for any thief.
1
Overcoat
A heavy outer garment, this overcoat offers excellent protection from the elements.
1
Broadsword
A simple sword of steel construction. Serviceable, if not exceptional.
1
Polymorph
This spell allows the caster to take on the form of any animal size of a bear or smaller. Polymorph can also be used to transform individual parts of your body into parts of the described creatures.
1
Strength
Increases the physical strength of the user for a short time.
1
Hunter's Instinct
Creates heightened senses needed to be a hunter. I.e. Smell, sight, etc.
1
Heal
A basic healing spell that will restore an injured person's health.
1
Mythic Polymorph
This spell allows the caster to take on the form of creatures larger than a bear. Mythic Polymorph can also be used to transform individual parts of your body into parts of the described creatures.
1
Leather Gorget
Protection for the neck area made of leather.
1
Plate Vambraces
Thin sheets of metal formed into armor to protect the arms.
1
Leather Leggings
Leg armor made of leather, it offers protection without limiting mobility.
1
Leather
A piece of leather. Maybe it can be used for something?
Synth Ingredient
1
Backpack
A hardy pack, with two straps that allow it to be worn on one's back. It's ideal for carrying supplies while on the move.
1
Leather Cuirass
Chest armor made of cured leather.
1
Plate Helm
Thin metal plates form a helmet to protect the head, though it limits the field of vision.
1
Plate Pauldrons
Pauldrons formed of thin metal sheets, it offers a great deal of protection though at a loss of mobility.
1
Boots
Simple, sturdy footwear, usually made of leather.
1
Pearl
Found in oysters these beautiful little gems can make quite the beautiful bracelet or necklace.
Synth Ingredient
7
Commune with Beasts
This spell allows the caster to communicate with animals. With great skill, the caster can even convince animals to fight for you; lesser skill sends all animals into a frenzy making them attack even the caster.
1
Sarut de Noapte
A subterranean flower that is just as beautiful as its sap is deadly. One touch is lethal.
Alchemy Ingredient
8
Wyvern's Heart
A heart torn straight from a wyvern that has been kept beating from exposure to mana.
Alchemy Ingredient
2
Iron Ore
A piece of iron ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
1
Lump of Coal
A hard packed ball of coal that can be used for crafting. Can also be used to burn for a fire.
Synth Ingredient
1
Shadow Cloth
Cloth tainted by copious amounts of spectral energy, shadow cloth comes from banshees and other, higher wraiths. Few are the people that can acquire it, for the fabric must be extracted from the subject while it is still “alive,” and the process almost never occurs with a willing subject.
Apothecary Ingredient
1
Timber
A simple block of wood. Maybe it can be used for something?
Synth Ingredient
5
Falchion
A single-edged weapon, light enough to be wielded with one hand. Most falchions also feature a slightly curved blade.
1
Conch Shell
A large shell that can be turned into a horn to summon sea spirits.
Alchemy Ingredient
3
Warhorn of Nightmares
A warhorn that conjure’s the user’s most terrifying nightmares - it is advised to use this on someone other than yourself.
Award for Dalanesca & Xunatar's 2018 God Event Malicious Vices!
1
Nevermelting Icicle
A spike of ice that generates a constant fog and never melts even in intense heat.
Alchemy Ingredient
11
Warg
This large animal is bred deep within the Laeto Rain Forest. It is said to be used by goblins and other races as a mount. It is skilled in killing as it is a mount.
6
Riding Equipment
Typically consists of a saddle and reins. Allows one to better ride a mountable companion.
1
Belt
A simple piece of material, usually leather, that holds up one's trousers.
1
Cure
This spell is used to rid the target of a single curse, nonmagical disease, or status infliction.
1
Whetstone
Used to sharpen objects.
1
Pouch
A little belt pouch for one to put their coins or jewelry into.
1
Bolt of Silk
A simple piece of silk. Maybe it can be used for something?
Synth Ingredient
4
Lacriamium
A silvery blue metal with diamond like properties. It was once strong chains created by the Goddess Angela to hold back the Goddess Dalanesca. Now the metal has all but lost it's magical properties but is still the strongest metal in all of Revaliir.
Synth Ingredient
1
Arriese Glaive
The Arriese kingdom is known for their beautiful crafting skills. This glaive is but one piece that they share with the world. It is immensely sharp and formed from hardened volcanic glass that was dyed by way of magic. The glass shines brightly in the sun much like stained-glass, a favorite of the Rosenite architects. The shaft of the glaive is made from the hardest mahogany imported from Laeto Rainforest and whittled by the Oasis Elves that live alongside the Rosenites.
Enchanted with a keen rune so it never rusts or dulls from age. Enchanted with a second rune that gives the glaive a greater tendency to cause bleeding wounds through armor of any type.
1
Noble Shirt
This garment, worn on the upper body, made from the finest fabrics. Comes in many types for both men and women.
1
Noble Trousers
A pair of pantaloons with superior quality. Only the finest nobles and heroes can afford to wear these.
1
Signet Ring
An engraved ring that bears the emblem of royalty, nobility, or one's family. Typically used as a seal for letters, official documents, or as heirlooms.
1
Bag
Made out of whatever material one could find at the time, this bag holds a few possessions one would have.
1
Blanket
A thick, woolen blanket, perfect for keeping a person warm.
1
Tinderbox
Used to start a fire. A must have for every adventurer!
1
Plate Cuirass
Chest armor formed of thin metal sheets, it offers a great deal of protection though at a loss of mobility.
1
Wyvern Bone Blade
The strongest remnants of the frost wyvern’s skeleton were used to create this sword which can puncture and shred most modest armors apart with ease.
This is an event prize for Xunatar's 2017 event: The Ignius Paradox Event
1
Amulet of Warped Reality
An amulet than can charm and double as a small dagger; a favorite tool of assassins who want to blend in with a crowd, rather than to stalk their target from the shadows.
Award for Dalanesca & Xunatar's 2018 God Event Malicious Vices!
1
Postula Tenebris
A spell which allows the caster to conjure the object of their darkest desire. Be warned: this spell can come with some rather startling side effects…
Award for Dalanesca & Xunatar's 2018 God Event Malicious Vices!
2
Greater Heal
An advanced healing spell capable of sealing all but the most grievous of wounds.
1
Shrunken Head
No one is entirely sure how the natives have figured this out. I just hope I'm not next.
Alchemy Ingredient
2
Dryad Bark
A rare form of bark that forest nymphs shed in secret groves during the first days of Venti every year. The bark looks remarkably like skin, and has a strong, earthy scent capable of overwhelming more sensitive noses
Apothecary Ingredient.
1
Quatl Feather
The tail feather from a rare feathered dragon found in the tropical regions of Revaliir.
Alchemy Ingredient
5
Rose Hip
The beginnings of a rose, this rose hip is an exceptionally healthy specimen. It can either be planted or ground up for herbalism purposes.
Apothecary Ingredient
6
Opal Petrified Wood
Thousands of years ago this stone was actually a tree. Fire opal can be found growing within from water filling the cracks while it was alive.
Alchemy Ingredient
4
Tempest's Fury
The power of a small lightning storm contained within, these orbs can be found scattered throughout Railoch. To most, they are merely oddities, causing the hair on one’s head to stand up when holding them. To mages, however, they are power sources, capable of enhancing lightning magics.

The Tempest’s Fury provides a minor, elemental enchantment of Lightning.

1
Switchaxe
Someone was crazy enough to make a weapon that could switch in between an axe and a blade. It is a large weapon that if you are skilled enough with can cause a lot of damage. It takes experience to know when to switch between the two different attack styles.
1
Noble Cloak
This noble cloak is crafted from the finest threads to bring class and dignity. It, also, has a hood to protect the wearer's hair.
1
Plate Leggings
Armor for the legs crafted of thin metal sheets, it offers a lot of protection at the loss of mobility.
1
Plate Boots
Boots formed of thin metal sheets, it offers a great deal of protection though at a loss of mobility.
1
Silver Ore
A piece of silver ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
2
Kirika's Lost Compass
The compass is a beautiful object, with an interesting purpose. If a stone or bit of dirt is placed on it, the needle will guide someone to the origin of where the dirt or stone is from.
Event Prize from the 2015 Admin Event: Timedeath
1
Obsidian Shard
This black shard is actually volcanic glass. It can be used for various crafts.
Synth Ingredient
1
Jet
A common gem that can be used to craft other things.
Synth Ingredient
3
Diamond Unicorn
A statuette of a unicorn made of magical diamond. When a special word is spoken, the statuette disappears in a puff of glittery smoke and becomes alive and full sized.
Event prize for Adraejen and Angela’s 2018 God Event Miracle Magic.
1
Mendean Fu Ye
Named after the God of Chaos himself and roughly translating to Mendean's Ichor, the Mendean Fu Ye potion induces madness from the fumes alone. The effects are appropriately and completely random to all who even so much as catch a whiff of it, and they can range across the gambit of psychiatric disorders from ADHD to extreme Schizophrenia. Even the user has no idea what will become of them or anyone else they use the potion on. The effects can last for 10 minutes to several hours depending on the amounts consumed, and the only known cures are waiting out the clock or use of the Angela Wan Tou potion.
CodeAni's 2016 God Event, Madness and Disease
1
Ovata's Journal
Ovata was an interesting woman, for she had a vision; a vision that two people could be able to have a conversation over the span of Revaliir. She enchanted journals in the hope that it would allow two people to communicate over great distances. The conversations would disappear as one would go to reply to the last message.
Requires two people to both have a journal.
1
Leviathan
A class of sea mammal more than a species in itself, Leviathan is the name given to the largest creatures in the ocean. They come in various, nightmarish forms: but all of them dwarf the size of even the largest whales. Woe be to anyone who disturbs them, for even their name is legendary.
Can Cast.
1
Acclimatize
This spell allows the user to adapt their body to the temperature of their surroundings. It provides no outward change in physical characteristics or other racial traits.
1
Leather Pauldrons
Pauldrons made of cured leather, with spiked decor.
1
Corrupted Heart
Torn out of a powerful lich, this stone-cold heart has had its connections with its previous owner severed through the petrification process.

Enhances blood magic.


1
Lucina's Moonlight Lantern
This lantern was made by the fallen goddess Lucina. She was once considered a saint among the people of Parvpora before the Tree was tainted. She would light the way home for sailors using the moon. She created these lanterns to ward off the evil of her conclave siblings. When the tree became tainted these delicate stained glass lanterns were hidden so she could not destroy them.
Can see through darkness made by magic by ten feet.
Event Prize for The Abedian Festival of Color 2016.
1
Arc of Want
A pendulum that points its owner to what their heart truly wants.
This is an event prize for Angela and Dalanesca's 2018 event A Mortal's Heart.
1
Skyshard Boomerang
A boomerang created from skyshards, acts like a normal wooden boomerang, however, this is has bladed edges for distant cutting damage. Just be careful when it comes back to you, don't want to catch in the wrong way.
This is an event prize for Staff's 2018 Anniversary Event Negation Order: Exterminate the Moons.
1
Cursed Khopesh
Infused with the same unholy power that buried the City of Asyut, these blades can cause mummy rot when a wound is inflicted by the blade. This mummy rot can be healed by magic, or will clear up naturally after about 24 hours depending upon the severity of the injury.
Event prize for the 2017 Halloween Event, Ripples of Time: Nahda
1
Hazan Szabla
A saber-like curved blade favored by the mounted warriors of the Haza Savanna.
Enchanted with a keen rune so it never rusts or dulls from age. Enchanted with a second rune to capture moonlight to increase its sharpness. The sharpness is better depending on what cycles the sister moons are both in.
1
Parvpora's Sight
This spell allows the caster the ability to see better in the dark.
1
Invoke Abomination
A spell that requires live sacrifices or corpses, this allows summoners to create abominations of amalgamated flesh and blood. In the case of live sacrifices, preparation is required, but the golem will be more powerful. In both cases, the golems are incredibly volatile, strong and dangerous.
1
Staff of Feasting
Can produce a full course meal every few hours. Also a great walking stick!
This staff produces a more powerful conjure food spell. It is able to feed the user and several others easily. The staff has an apple like gem on it that slowly fills back up with a glow as the staff recharges so the owner knows when they can use it again.
1
Reveal
This spell allows the user to see targets that are invisible
1
Hell Cat
This infernal feline is slightly larger than a typical cat. It has an unholy aura, and is able to use magic.
-can cast
1
Custom Item Voucher
This is redeemable through contacting Angela Rose.
1

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