Qadim


Joined:
Aug 31, 2017
RP Posts:
84
Total Posts:
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Name:
Qadim Garakh
Age:
67
Race:
Orc
Gender:
Male
Class:
Businessman
Alignment:
LE
Silver:
133
Gold:
0
The real Qadim
Name:
A J
Gender:
Male
Country:
Unspecified
Birthday:
Jan 2, 1990

All About Qadim Garakh

Garakh Trade Organization

Under Rework

Character Name: Qadim Garakh

Nicknames & Alias:

Name meaning (if any):

Age: 53

Height: 6'2"

Weight: 148 lb.

Gender: Male

Race: Orc

Hair: Ash black, tied into a ponytail that drops to mid-back

Eyes: Dusty brown

Skintone: dull green

Build: Slick, yet strong

Appearance in Age: 21

Weapons of Choice: Bow and elemental arrows

Armour of choice: Lioncloth

Magical Abilities: Druidism

Special Techniques:

Backstory:

Relations:
Canteen
A container typically used to hold drinking water.
1
Iron Ore
A piece of iron ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
1
Summon Item
The caster summons an item, normally armor or weapons, that they own from the aether.
1
Lump of Coal
A hard packed ball of coal that can be used for crafting. Can also be used to burn for a fire.
Synth Ingredient
2
Shadow Cloth
Cloth tainted by copious amounts of spectral energy, shadow cloth comes from banshees and other, higher wraiths. Few are the people that can acquire it, for the fabric must be extracted from the subject while it is still “alive,” and the process almost never occurs with a willing subject.
Apothecary Ingredient
1
Glow Worm
A type of lumbricina that frequently enjoys dark places and thrives on underground organisms. Glow worms grow in mass in the depths of Revaliir and are frequently cultivated as light sources by subterranean races.
Apothecary Ingredient
1
Timber
A simple block of wood. Maybe it can be used for something?
Synth Ingredient
2
Mandrake
A screaming root that typically grows next to graves. Their cries are painful even as infants, and their volume only gets worse with age. The especially ancient ones can cause deafness.
Apothecary Ingredient
2
Dryad Bark
A rare form of bark that forest nymphs shed in secret groves during the first days of Venti every year. The bark looks remarkably like skin, and has a strong, earthy scent capable of overwhelming more sensitive noses
Apothecary Ingredient.
2
Fishing Rod
Made from wood or, when available, bamboo, this pole has a length of string attached to it as well as a hook, and is used to catch fish.
1
Copper Ore
A piece of copper ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
1
Ectoplasm
Ghost boogers. Yuck!
Alchemy Ingredient
1
Amethyst
A purple gemstone commonly used in jewelry and other projects.
Synth Ingredient
1
Vampire Dust
Highly sought by alchemists, the price of a handful is almost worth risking one’s neck for it.
Alchemy Ingredient
1
Spellbook Page
A faded parchment written in runic symbols. Which spellbook did this one fall out of?
Synth Ingredient
1
Hibiscus
A garden favorite of tropical islanders and botanists.
Alchemy Ingredient
1
Mica
A shiny mineral often found in rocks. Often used for crafts.
Synth Ingredient
1
Enchanter's Dust
A pinch of powdered reagents brimming with magical energies used by practitioners of the arcane. Enchanters use this as a base to imbue artifacts with magical properties.
Apothecary Ingredient
1
Manganese
A silver-grey metal often mistaken for iron, it is an important ingredient used for making steel.
Synth Ingredient
1
Chromite
This alloy is a common find in smithies and tinkerers’ workshops. Objects crafted from chromite are resistant to corrosion.
Synth Ingredient
1
Lucky Coin
Always lands on whatever side you think of.
Alchemy Ingredient
1
Petrified Bark
Ancient remains of Verya. Just a tiny bit of how massive the World Tree was before her fall.
Apothecary Ingredient
3
Clay
A lump of potter’s clay. Often used for crafts.
Synth Ingredient
3
Soapstone
A soft stone consisting of talc. Often used for crafts.
Synth Ingredient
4
Orichalcum Ore
A piece of Orichalcum ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
4
Mermaid Scales
A collection of scales found in the sands of barrier reefs around the Nyella Ocean. Mermaids only rarely have caravans passing this close to the shore and they ritualistically care for their bodies at home, so finding these scales is considered an omen of good luck by sailors.
Apothecary Ingredient
2
Telepathic Bond
Stronger than the regular telepathy spell this spell allows for two or many to be bonded by the caster. They can telepathically communicate over long ranges as long as there is no interference.
1
Charm
This spell allows the caster to seem more endearing to the target, and the target is more receptive to the caster's suggestions or ideas.
1
Mind Tower
This spell allows the caster to better resist and defend against mental attacks and intrusions, such as charm spells, telepathy, or similar psionic magicks.
1
Small Pipe
Herbs are placed burned in this device, and the user may inhale the smoke.
1
Jet
A common gem that can be used to craft other things.
Synth Ingredient
1
Bag
Made out of whatever material one could find at the time, this bag holds a few possessions one would have.
1
Boots
Simple, sturdy footwear, usually made of leather.
1
Quiver of Elemental Arrows
A medium pack of arrows that have been magically charged with different elemental effects. These arrows deal minor elemental damage. Each arrow can only do one element at a time. Meaning you can't have fire and water damage on the same arrow.
This pack has a max of 25 elemental arrows you can use per thread unless you roleplay buying more.
1
Water Weaving
This spell allows the caster to manipulate small amounts of water with their mind.
1
Siren's Song
A powerful spell in which the user sings a beautiful melody that causes its victims to become hypnotised or even lured to sleep. In order for it to take full effect, the user must concentrate solely on the song or it will be ineffective.
1
Cargo Airship
A moderate-sized airship, somewhat lacking in living quarters, but excellent for transporting goods. It can move quickly, but it lacks offensive weaponry.
1
Caravel
A medium-sized ship capable of sailing in deep water. Highly maneuverable, but lacking defensive abilities, this ship is idea for cargo and travel.
1
Carriage
This elegant wagon is covered, allowing one to travel in style and protected from the elements. Inside are cushioned seats, suitable for up to four people.
1
Tarot Cards
A deck of 78 carefully illustrated tarot cards. Traditionally used to card play games but also rumoured to have divination properties to those who can translate the cards correctly.
1
Game Box
A box with a checkered top that holds the pieces necessary for many games of both noble and common origins. Cards, chess pieces, and dice are the most common items found inside, but other cultures have been known to stuff in more exotic things things like shogi pieces.
1
Journal
The pages in this bound book are blank, allowing the owner to use it to keep a record of their thoughts and activities.
1
Ethereal Bow
A lightweight bow with a special enchantment; all arrows loosed from it fly through the air with deadly accuracy regardless of wind or weather. It was crafted by a team of rangers and alchemists from Karith so the winds of the flying city did not hamper their performance.
1
Waistcoat
Make yourself look perfect for the big wedding day by adding this waistcoat to your attire.
1
Noble Shirt
This garment, worn on the upper body, made from the finest fabrics. Comes in many types for both men and women.
1
Noble Trousers
A pair of pantaloons with superior quality. Only the finest nobles and heroes can afford to wear these.
1
Signet Ring
An engraved ring that bears the emblem of royalty, nobility, or one's family. Typically used as a seal for letters, official documents, or as heirlooms.
1
Grooming Kit
A small box full of everything a man or woman may need for their grooming needs: scissors, razor, creams, a brush, and so on.
1
Quill and Ink
A writing implement made from a long feather, used by dipping the tip into a pot of dyed liquid.
1
Blank Scrolls
Made of paper or parchment, these scrolls are ideal for writing on.
1
Gloves
Meant to be worn on the hands, these gloves are sturdy and warm.
1
Glasses
Two glass lenses that have been attached to a frame, allowing them to be worn. The unusual shape of the lenses allows one looking through them to see with greater ease.
1
Riding Horse
This magnificent horse is mild-tempered and easy to train. It's ideal for riding, and has the endurance to travel long distances.
2
Peasant
A simple companion for the road. This can be a child, an untrained squire, or anything along those lines.
Comes with Boots, Common Trousers, Common Tunic, Journal, Pouch, and Quill and Ink.
2
Grappling Hook
This hooked metal device is meant to be attached to a rope. It can then be thrown, and secures the rope in place.
1
Map
This parchment shows a region of Revaliir, or the entire world. It is useful for navigating.
1
Tent
A basic shelter, consisting of a large sheet of fabric of animal skin, placed over a frame. A tent provides basic protection from the elements while away from home.
1
Earth Weaving
This spell allows the caster to manipulate small amounts of earth with their mind.
1
Memory Flux
Allows the castor to recreate, create, or change a memory of the target. Target gets a higher chance to resist if they are unwilling. The memory twist lasts until either something triggers the memory to awaken or the imaginary memory disappears. This depends on caster/target agreement.
1
Mind Rot
This spell confuses and dulls the mind, causing the target to be unaware of their surroundings.
1
Phantasmal Daydream
Target imagines some enemy, object, or phenomenon for only a few minutes. This spell can be resisted by those who are strong enough. Caster must target someone within their line of sight.
1
Fighter
A powerhouse of martial skill, they can be a skilled fighter, or simply muscle for hire. Fighters tend to focus mostly on offense, and specialize in dual wielding or 2-handed weapons.
Comes with Boots, Common Trousers, Common Tunic, Gloves, Round Shield, Bastard Sword, Broadsword, Handaxe, Dagger, Backpack, Basic Rejuvenation Potion, Mace, Torch and Whetstone.
1
Rogue
A sneaky, underhanded, devious sort that prefers a dagger pressed to someone's back rather than attacking head on.
Comes with Common Trousers, Common Tunic, Boots, Gloves, Dagger, Rope, Bag, Mask, Gardening Tools, Grappling Hook, Whip, Throwing Knives, Hunting Bow, Sling and Thieves’ Tools.
1
Bottle of Wine
A bottle filled with an alcoholic drink typically made from fermented grapes or other fruit.
1
Stone Skin
A spell that causes the skin to harden, and become armor-like.
1
Psionic Focus
The alternative to a spellbook that most psionics choose to use, this sphere of water is held together by a powerful psionic spell bound to a crystal at its center. It appears like an unstable eye, and the knowledge within can only be accessed via a mental link rather than simply reading words on a page.
1
Paralyze
This spell renders a single target unable to move or react for a short period of time.
1
Fire Ball
The caster summons a ball of fire and hurls it at their target.
1

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