Marth


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Name:
Marth Coralax
Age:
37
Race:
Human
Gender:
Male
Class:
Battlemage, "Redeemer and Destroyer"
Alignment:
TG
Silver:
399
Gold:
0
The real Marth
Name:
Torgeir
Gender:
Male
Country:
Unspecified
Birthday:
Jul 25, 1993

KeeXeyn! Is me. Look up Toloch for details.

All About Marth Coralax

Marth is relatively tall and athletic of stature, clocking in at 6' and roughly 200 lbs. He has drab brown hair, with hints of greying along the edges of his face, which is scarred and a little wrinkled. After his appointment as Redeemer and Destroyer, he walks with a certain degree of swagger and authority, though in the mortal plane he can act rather jumpy as a result of a stress disorder.

Across Marth's body there are scars depicting demonic symbols, sigils, and glyphs, among scenes of torture and mayhem, with the odd inane phrase and word, often associated with some form of evil. These are usually hidden by well-made, beautiful, carefully maintained robes, of the type used by Wyllochvar's Republican Battlemages. He carries a weapon that doubles as a bladed spear and mage's staff, which is carefully maintained despite its extensive use, and has recently begun wearing dragonscale armour for protection. Said armour's cuirass, shoulderpads, and gauntlets are fastened above the robe's torso, while leggings and greaves are fitted beneath the robe's skirt.

Spells and abilities:

Marth has a number of spells and abilities. For simplicity, I'll be categorizing them in a Marth and Reaver section - but either personality can draw upon the full spectrum, though it's rare. here is also listed his draconic abilities and whatever abilities his rank of the Justiciar's high priest incurs.

Marth:
- Guardian Dragon Lance: A bladed spear with the ability to channel magic like a mage's staff. Allows for a fluid, technical fighting style where physical and magical combat is perfectly intertwined, meaning Marth can easily cast in the middle of combat. The spear shaft is roughly 5'5" long, the blade 1'. Engraved with glyphs and sigils which, when supplied with magic, coats the blade in a blessed aura devastating to demons only. (Sub: Spear+Mage's staff, with "Consecrate Weapon".)
- Might of the Soldier: Hardened in extraordinary, magical conditions, Marth has physical prowess surpassing all but the largest men. (Strength spell)
- Deterrent Jolt: A flash of electricity that can temporarily weaken an enemy as well as dealing damage, usually done for non-lethal fighting purposes. (Lightning+Weaken)
- Dragonhowl: Marth takes a deep breath and spews forth a gout of fire, or a single ball of superheated plastma that explodes on contact. (Fire breath / Fireball+Explosion)
- Fireball Barrage: Marth summons a large amount of small fireballs, which immediately launches themselves in rapid succession - and with a wide spread - towards a target area. Ideal for suppression fire. (Fireball+Blade Spirit)
- Distribution Shield: Upon detecting damage of any kind, Marth's training kicks in, and Marth's magic blood distributes the damage over a larger area, allowing him to recover from damage faster mid-combat, thus improving his resilience and decreasing the risk of suffering critical damage. (Protection spell)

Reaver:
- Demonic stance: A highly offensive, brutal fighting stance using sheer force and dark magic. In this stance, Reaver is difficult to stop, but without targets to assault it quickly loses momentum and leaves plenty of openings. (Barbaric rage+taint weapon)
- Precious, precious mortal: A curse which weakens a target's physical and magaical abilities as a whole while inflicting excruciating pain on its target. (Curse+Pain Spike)
- Hold… still!: On eye contact, Reaver can send a jolt of pain through an enemy, leaving them immobile for a few seconds. Used primarily to keep momentum, or to taunt a fleeing target. (pain spike+paralyze)
- Owchie!: Reaver launches a bolt of pure malice, inflicting damage as the energy resolves on contact and leaving enemies sickened. (Energy bolt)

Half-dragon form:
In this form, Marth's speed, strength, and physical resilience is improved further - however, he will be restricted to fire-type magic only, and the amount of magical energy required to maintain it makes it a time-sensitive transformation.

Priestly abilities:
- Call of the Blinded Scales: Marth may enter the Blinded Scales from anywhere on Revaliir (except dead zones) at will. (portal spell)
- Skybridge: Provided there's a line of sight from the skies or Marth knows the coordinates for any given location, the magical cannon Skylance can transport him to any point in Revaliir. (portal spell)
Skylance Airstrike: By focusing the dark and light energies of the Blinded Scales into the Skylance, Marth can call upon a devastating attack from the heavens that deals immense holy damage. (Conclave's Might)


Companions:
Brother Martin du Reolar - This man was one of the demon-hunters who subjugated and exorcised Reaver after his year-and-a-half-long rampage. Brother du Reolar lost his father in that battle, becoming Count XVI du Reolar, an event which colours the young man's actions to this day. While he doesn't hold any hard feelings towards Marth, he's prone to hostility should Marth ever display instability. Other than that, he's a dilligent young man (barely 19) and a talented warrior, though his scholarly accomplishments are limited to history and religion. He doesn't like working with Marth for long periods of time, but respects Marth's wish to hunt down dangerous demons, and will usually provide help and resources, and always advice and intelligence. Du Reolar's martial skill lies primarily with the use of lance and tweihander in combination with heavy armour.

Notes: Marth holds the title of "Redeemer and Destroyer", high priest of Dalanesca, the Justiciar. He thus has authority over other clergy in the Justiciar's service, and can invoke Dalanesca's power in a few ways.
Common Robes
Simple, loose-fitting garments made from ordinary material, these plain robes are suitable for general, everyday wear.
1
Fire Ball
The caster summons a ball of fire and hurls it at their target.
1
Mage's Staff
This staff is crafted with a glass ball at the top. Used for channeling powerful magic.
1
Strength
Increases the physical strength of the user for a short time.
1
Weaken
Causes the victim to become physically weakened.
1
Journal
The pages in this bound book are blank, allowing the owner to use it to keep a record of their thoughts and activities.
1
Noble Robes
These loose-fitting garments are well made, from the finest material.
1
Curse
This spell supernaturally weakens the target's strength, dexterity, and magickal ability.
1
Explosion
This spell creates a destructive explosion at a location of the caster's choosing, sometimes even catching the caster in the blast radius.
1
Fire Breath
The caster exhales a blast of fire, burning and damaging a target.
1
Pain Spike
This spell injects a surge of pain within a target which deals mental damage
1
Paralyze
This spell renders a single target unable to move or react for a short period of time.
1
Lightning Strike
This spell allows the caster to summon a single bolt of lightning and hurl it at a target.
1
Spear
A sharp metal point has been affixed to a wooden pole. This is a simple weapon, best for thrusting at an opponent.
2
Knight
A valiant defender of their charge, knights puts themselves into danger before others. They typically use a one handed weapon and shield.
Comes with Boots, Cloak, Common Trousers, Common Tunic, Broadsword, Kite Shield, Whet Stone, Gloves, Basic Rejuvenation Potion, Morning Star, Tinderbox.
1
Lightning Ball
This beginner level spell allows the caster to hurl a ball of raw lightning at a target.
1
Consecrate Weapon
The caster blesses a weapon, allowing it to deal holy damage for a short time.
1
Protection
This spell gives the caster supernatural protection against magickal and physical attacks.
1
Spectral Blades
This spell summons several small, ethereal daggers that fly at a target.
1
Noble
More accustomed to manners and money, they can be useful for making openings into particular areas of society.
Comes with Belt, Common Skirt, Gloves, Noble Cloak, Noble Robes, Noble Shirt, Noble Trousers, Signet Ring, and Slippers.
1
Riding Horse
This magnificent horse is mild-tempered and easy to train. It's ideal for riding, and has the endurance to travel long distances.
1
War Horse
A large mount, bred to carry a fully armored knight into battle and trained for war.
This horse comes fully equipped with armor.
1
Highland Claymore
A two-handed great sword favored by the warriors of the Highlands. A heavy weapon. Wielding it is a sign of physical strength and prowess.
Enchanted with a keen rune so it never rusts or dulls from age. Enchanted with a second rune to ignore most armor but costs the wielder their speed, however, this might make it one of the hardest hitting weapons in the world.
1
Plate Cuirass
Chest armor formed of thin metal sheets, it offers a great deal of protection though at a loss of mobility.
1
Canteen
A container typically used to hold drinking water.
1
Map
This parchment shows a region of Revaliir, or the entire world. It is useful for navigating.
1
Blank Scrolls
Made of paper or parchment, these scrolls are ideal for writing on.
1
Quill and Ink
A writing implement made from a long feather, used by dipping the tip into a pot of dyed liquid.
1
Riding Equipment
Typically consists of a saddle and reins. Allows one to better ride a mountable companion.
2
Sins of the Father: Wrath
Those who are afflicted by this spell will begin to feel intense anger, making them prone to violence. It also makes them very easy to misdirect, and their anger can be exploited to make the target cause harm on your behalf.
Duration: 5 hours
Only 1 Sin spell can be cast a day due to the potency of the spell.
However, if one desires a NPC can also cast 1 sin spell a day as well.

The father, ever wroth, was liberal with the use of sword and whip. And for each drop of blood spilled, his enemies vowed to claim two from him.
1
Taint Weapon
The caster imbues a weapon with dark energy, allowing it to deal unholy damage for a short time.
1
Plate Leggings
Armor for the legs crafted of thin metal sheets, it offers a lot of protection at the loss of mobility.
1
Plate Vambraces
Thin sheets of metal formed into armor to protect the arms.
1
Gloves
Meant to be worn on the hands, these gloves are sturdy and warm.
1
Aura Sight
This spell allows the caster to sense a magical aura around a person, or to sense another's presence even if the caster cannot see them. Also allows the caster to sense magical presence up to 40 yards away.
1
Fire Meld
The caster melds with fire, keeping them hidden, or protected from heat and fire attacks.
1
Conclave's Might
This spell summons a weapon from the heavens, striking a target and dealing immense holy damage.
1
Gate Travel
This spell allows the caster to open a portal to another location anywhere in Revaliir.
1
Mythic Polymorph
This spell allows the caster to take on the form of creatures larger than a bear. Mythic Polymorph can also be used to transform individual parts of your body into parts of the described creatures.
1
Dragonscale Chest
Crafted from dragon scales, this protects one's torso. The same piece will fit a man or woman.
1
Miasma
A spell that when cast causes the target to act upon his or her darkest desires or wishes; or conversely can cause the target to see their greatest fear.
Award for Dalanesca's 2016 event: Restore the Balance!
1
Dragonscale Leggings
Crafted from the smaller scales of the dragon, these leggings offer a high level of protection, without being as encumbered as when wearing plate armor.
1
Dragonscale Boots
Boots crafted from the scales of dragons, they offer the best protection for the feet.
1
Dragonscale Gauntlets
Gauntlets crafted from dragon scales, they are not the most flexible, but offer a high degree of protection.
1
Dragonscale Pauldrons
Pauldrons crafted from the scales of dragons, they offer the best protection for the shoulders.
1
Plate Pauldrons
Pauldrons formed of thin metal sheets, it offers a great deal of protection though at a loss of mobility.
1
Plate Boots
Boots formed of thin metal sheets, it offers a great deal of protection though at a loss of mobility.
1
Nature's Fist
Causes the bone beneath the flesh to protrude out, causing pain, to give one a natural weapon. Lasts for ten minutes. Causes wounds.
1
Battle Mages
Clad in the lightest of armor, these mages are accustomed to fighting in the chaos of a battlefield. They can flood the battlefield with elemental chaos.

Each battle-mage unit specializes in a single element and combat only magic. They also can't cast epic or summon spells, so choose wisely.

1
Concordia's Bondage
Spider silk has been woven into the strongest rope known to Revaliir in the name of fun. Many citizens of Revaliir use this for many unsavory things, too adult for many to hear, but also it is used by many sailors when they have saved up enough coin as the strength of the silk has never failed.
This is an event prize for the 2016 Halloween Event: Atop Haunted Hill.
1
Reyansh's Mimic Potion
Going past how great the incognito spell was, Reyansh wanted to mess with his followers even more. He created the Mimic Potion that transforms a person into someone else for a full day. This potion mimics looks, voice, and smell to the best ability.
This is an event prize for the 2016 Halloween Event: Atop Haunted Hill.
1
Ten Tickles
This spell allows the caster to summon ten giant tentacle plants ready to whip at their master’s enemies.
This is an event prize for the 2016 Halloween Event: Atop Haunted Hill.
1
Signet Ring
An engraved ring that bears the emblem of royalty, nobility, or one's family. Typically used as a seal for letters, official documents, or as heirlooms.
1

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