Toloch


Joined:
Jan 21, 2016
RP Posts:
10
Total Posts:
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Name:
Toloch Leszvariin
Age:
24
Race:
Haza Human (Bear)
Gender:
Male
Class:
Strife Shaman
Alignment:
TG
Silver:
156
Gold:
0
The real Toloch
Name:
Torgeir
Gender:
Male
Country:
Norway
Birthday:
Jul 25, 1993

Norwegian lad here! With quite an interest in high fantasy RP settings and a few years of experience from various places under my belt. I'm 22, 5'11" and (currently) have violet hair. My name is Torgeir, but my friends call me "Raging eccentric" bhind my back. And to my face, come to think of it. I'm a quasi-intellectual narcissistic git at the best of times and an absolute pain where the sun never shines at the worst, but I like to think I'm rarely boring to be around - and between 4 diagnoses, an education in drama, and a train of thought that travels along tracks designed by a city engineer on LSD, I have quite the vivid imagination.

All About Toloch Leszvariin

Tall, burly, scarred, and primal. Toloch is a barbarian, and it shows. His long, wavy red hair and beaded beard make for an imposing figure, and his constantly suspicious expression deters most people. He's prone to wearing robes beneath light armour, in drab colours. The only constant in terms of garment is that he's armed with a relatively big sword.

Abilities:
Ritual of strength - a process through which Toloch burns incense, spices, and healing herbs to strengthen and heal those who partake in the ritual. Through Toloch's chanting, this will also dispel curses and close wounds at a highly accelerated rate. (Sub: Healing herbs, rejuvinate, cure, joss sticks)
Man of the Land - Toloch sits down and meditates, projecting himself into an alternate world where he can commune with the wild freely. This gives him an exceptionally long and keen sphere of perception, but leaves him slightly vulnerable. (Astral projection, commune with beasts, commune with nature)
Ancestral aid - Toloch sings praise to the ancestors in his time of need, and one of the spirits of his bloodline appear to help him in the form of a massive, spectral bear. (invoke familiar)
Ursine Grace - Typical of his bloodline, Toloch is blessed with the strength and deceptive agility of the bear. (agility, strength)
Kumbayah - Toloch's close connection with nature ensure small pests keep a respectable distance, making sure his camp is always pest-free. (commune with beasts)
Bag
Made out of whatever material one could find at the time, this bag holds a few possessions one would have.
1
Boots
Simple, sturdy footwear, usually made of leather.
1
Broadsword
A simple sword of steel construction. Serviceable, if not exceptional.
1
Buckler
This small, round shield is gripped with the fist. It is highly maneuverable, and a popular choice in melee combat.
1
Common Trousers
Sometimes called pants, this garment is worn on the lower body, and covers the legs. These trousers are long and extend down to the ankles.
1
Common Tunic
A simple garment which might resemble a long shirt that stops somewhere between the wearer's hips and ankles. The sleeves may be long or short, depending on the local climate.
1
Leather Cuirass
Chest armor made of cured leather.
1
Common Robes
Simple, loose-fitting garments made from ordinary material, these plain robes are suitable for general, everyday wear.
1
Herbs
These herbs can be prepared in a variety of ways— ground into a balm, brewed into a tea, chewed whole, and more— and have a variety of properties that make them valuable to alchemists, healers, assassins, and more.
1
Commune with Beasts
This spell allows the caster to communicate with animals. With great skill, the caster can even convince animals to fight for you; lesser skill sends all animals into a frenzy making them attack even the caster.
1
Bastard Sword
A sword with a grip long enough to allow for two-handed or one-handed use. This blade is used to cut into enemies.
2
Joss Sticks
When burned, these sticks give off fragrant smoke.
1
Astral Projection
This spell allows the caster to project themself on to another plane.
1
Commune With Nature
This spell allows the caster to communicate with plants.
1
Invoke Familiar
A familiar is summoned from another plane, which serves the caster for a short period of time.
1
Heal
A basic healing spell that will restore an injured person's health.
1
Cure
This spell is used to rid the target of a single curse, nonmagical disease, or status infliction.
1
Strength
Increases the physical strength of the user for a short time.
1
Lesser Agility
This spell grants the ability to move at heightened speeds.
1

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