Argent


Joined:
Jun 6, 2023
RP Posts:
43
Total Posts:
43
Total Words:
10879
RP Word Avg:
253
Longest Post:
523
Profile Views:
0

Name:
Janus Argent Terrowin
Age:
15
Race:
Night Phoenix
Gender:
Male
Class:
Terrorist
Alignment:
CN
Silver:
1309
Gold:
0
The real Argent
Name:
Maybe Next Time :v
Gender:
Unspecified
Country:
Unspecified
Birthday:
Unspecified

All About Janus Argent Terrowin

Professional terrorist and mama's boy.





I'll get around to it eventually


No really, I promise


At some point I really will get around to doing this

Minor Telekinesis
This spell allows the caster to move small objects with their mind.
1
Gemstone Fish
Native to the Xhosa Archipelago, these fish are known for their crystalline bodies and iridescent scales. Their bright colors warn potential predators that they are highly toxic.
Apothecary Ingredient
1
Rainbow Wool
A soft and fluffy tuft of wool from a sheared papel. It is a prized material for weavers as the color remains vibrant after continuous washes.
Synth Ingredient
1
Honeycomb
Sticky and tasty honeycomb fresh from a beehive. Mix into a potion for taste, or eat on its own.
Alchemy Ingredient
3
Tourmaline
A crystalline gemstone, comes in a very large hue of colors to pick from.
Synth Ingredient
2
Swan Feather
A pristine, delicate feather fallen from a swan.
Alchemy Ingredient
1
Bauxite
A primary source of aluminum, smiths use it often in their craft.
Synth Ingredient
1
Grisial Crystal
Luminous and volatile, these shards possess incredible amounts of power. Grisial is highly poisonous if handled without proper protection however the power it gives off lasts indefinitely, making it an ideal power source.
Apothecary Ingredient
1
Soapstone
A soft stone consisting of talc. Often used for crafts.
Synth Ingredient
1
Hibiscus
A garden favorite of tropical islanders and botanists.
Alchemy Ingredient
2
Lucky Coin
Always lands on whatever side you think of.
Alchemy Ingredient
1
Ectoplasm
Ghost boogers. Yuck!
Alchemy Ingredient
2
Shadow Cast
This spell manipulates the shadows around the caster to be used to create illusions against their targets.
1
Shadow Puppet
This spell summons fiends from the shadow plane for a brief time.
1
Phantasmal Daydream
Target imagines some enemy, object, or phenomenon for only a few minutes. This spell can be resisted by those who are strong enough. Caster must target someone within their line of sight.
1
Bottled Corruption
A sealed glass vial containing a piece of corruption. Every so often you hear a faint tapping from inside and feel that something is watching you.
Apothecary Ingredient
2
Fulanian Moss
A thick patch of moss taken from the lakes region.
Apothecary Ingredient
3
Abalone Shell
The shell from a sea snail or other such creature the inside of which once polished, can create beautifully colored patterns on the shell. Often used in jewelry and decorations.
Synth Ingredient
3
Spellbook Page
A faded parchment written in runic symbols. Which spellbook did this one fall out of?
Synth Ingredient
3
Potash
A staple of alchemical concoctions, potash is made by processing wood ashes and evaporating the mixture. The residual salt left behind has many uses and can even act as a leavening agent for baked goods.
Apothecary Ingredient
1
Mint
A common herb found in gardens, the fragrant essential oils extracted from the leaves are used in aromatherapy and flavoring hard candies.
Apothecary Ingredient
1
Throwing Knives
A set of small knives with weighted handles, intended for throwing at an opponent.
1
Dagger
A short, bladed weapon with a sharp point. Can be used to slash or pierce an enemy.
1
Amethyst
A purple gemstone commonly used in jewelry and other projects.
Synth Ingredient
4
Tin Ore
A piece of tin ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
10
Bolt of Silk
A simple piece of silk. Maybe it can be used for something?
Synth Ingredient
8
Dwarven Gear
A metallic toothed piece of machinery. Blacksmiths of Baltil take great pride in each gear cast from their forges.
Synth Ingredient
3
Memory Flux
Allows the castor to recreate, create, or change a memory of the target. Target gets a higher chance to resist if they are unwilling. The memory twist lasts until either something triggers the memory to awaken or the imaginary memory disappears. This depends on caster/target agreement.
1
Heal
A basic healing spell that will restore an injured person's health.
1
Fog Cover
Fog is conjured to cover where the caster wants. This fog obscures even the best vision but can only obscure the best vision for a few minutes before their eyes adjust. This allows for the caster to get away or find a safe place to hide... Or if one is daring enough, allows one to get an attack of opportunity.
1
Dispel
This spell negates the effect of a single spell or enchantment. It can be used to remove either positive or negative status ailments (i.e. blessings, curses, etc.), but it cannot banish a summoned creature.
1
Hellfire
Summon the fires of hell itself, causing massive damage, though at a cost to one's soul.
1
Overcoat
A heavy outer garment, this overcoat offers excellent protection from the elements.
1
Common Trousers
Sometimes called pants, this garment is worn on the lower body, and covers the legs. These trousers are long and extend down to the ankles.
1
Common Tunic
A simple garment which might resemble a long shirt that stops somewhere between the wearer's hips and ankles. The sleeves may be long or short, depending on the local climate.
1
Cloak
This heavy, woolen cloak offers its wearer warmth and protection from the elements. It also has a hood, which can be drawn up to make the wearer seem more mysterious.
1
Boots
Simple, sturdy footwear, usually made of leather.
1
Weaken
Causes the victim to become physically weakened.
1
Teleport
This spell allows the caster to instantly move to another location, so long as they can see their intended destination.
1
Telepathy
This spells allows the caster to speak to another person telepathically, and allow them to hear the thoughts of others.
1
Strength
Increases the physical strength of the user for a short time.
1
Spectral Blades
This spell summons several small, ethereal daggers that fly at a target.
1
Shadow Meld
This spell allows the caster to shroud themselves into the shadows of their surroundings. The effectiveness of the meld is depended on the amount of shadows supplied in the area.
1
Shadow Weaving
This spell allows the caster to manipulate small amounts of shadow with their mind.
1
Mind Tower
This spell allows the caster to better resist and defend against mental attacks and intrusions, such as charm spells, telepathy, or similar psionic magicks.
1
Incognito
This spell allows the caster to change their physical appearance.
1
Hunter's Instinct
Creates heightened senses needed to be a hunter. I.e. Smell, sight, etc.
1
Greater Agility
Not only heightens one’s speeds, but allows them great balance and the ability to land on one’s feet from high height. This spell also allows the ability to walk on walls and ceilings for the duration of ten minutes.
1
Gate Travel
This spell allows the caster to open a portal to another location anywhere in Revaliir.
1
Flame Strike
This spell allows the caster to direct a blast of fire at a target.
1
Fire Meld
The caster melds with fire, keeping them hidden, or protected from heat and fire attacks.
1
Fire Weaving
This spell allows the caster to manipulate small amounts of fire with their mind.
1
Disarm Trap
This spell magickally disarms most nonmagical traps, rendering them safe.
1
Cure
This spell is used to rid the target of a single curse, nonmagical disease, or status infliction.
1
Concussive Blast
The caster hurls a strong gust of wind at a target that is capable of inflicting blunt damage and disorienting opponents.
1
Charm
This spell allows the caster to seem more endearing to the target, and the target is more receptive to the caster's suggestions or ideas.
1
Commune with Beasts
This spell allows the caster to communicate with animals. With great skill, the caster can even convince animals to fight for you; lesser skill sends all animals into a frenzy making them attack even the caster.
1
Breath of Ki
This spell allows the caster to breathe underwater, or to give another person that ability.
1
Aura Sight
This spell allows the caster to sense a magical aura around a person, or to sense another's presence even if the caster cannot see them. Also allows the caster to sense magical presence up to 40 yards away.
1
Arcane Empower
This spell supernaturally enhances the target's magickal ability much like the similar spells Strength and Lesser Agility.
1
Animate Object
This spell allows the caster to make an object come to life for a short period of time.
1
Acclimatize
This spell allows the user to adapt their body to the temperature of their surroundings. It provides no outward change in physical characteristics or other racial traits.
1
Thieves' Tools
A set of lock-picking tools, essential for any thief.
1
Shackles
Loved one trying to get away? Solve the problem now by investing in these strong steel shackles.
1
Rope
A rope consists of fibers which have been twisted or braided together in order to combine them into a larger and stronger form.
1
Journal
The pages in this bound book are blank, allowing the owner to use it to keep a record of their thoughts and activities.
1
Grappling Hook
This hooked metal device is meant to be attached to a rope. It can then be thrown, and secures the rope in place.
1
Children's Toy
A children's toy that comes in many cute and fun forms, intended for all ages.
1
Alchemy Kit
This kit contains all of the tools an alchemist might need, including vials, a mortar and pestle, and a calcinator. May also include an alembic.
1
Backpack
A hardy pack, with two straps that allow it to be worn on one's back. It's ideal for carrying supplies while on the move.
1
Vampire Dust
Highly sought by alchemists, the price of a handful is almost worth risking one’s neck for it.
Alchemy Ingredient
4
Twin Resonance
A unique sibling bond that allows the bonded two siblings to hear each other's thoughts and feel each other's emotions. Unlike the Soul Resonance, this bond can be severed by either party at any time with little consequence, but where would the fun be in that? The full power of the twin resonance has yet to be tested, but it is theorized that it can amplify each individual wielder near limitlessly.
1
Slippers
These light shoes are delicate, easy to put on.
1
Signet Ring
An engraved ring that bears the emblem of royalty, nobility, or one's family. Typically used as a seal for letters, official documents, or as heirlooms.
1
Noble Trousers
A pair of pantaloons with superior quality. Only the finest nobles and heroes can afford to wear these.
1
Noble Shirt
This garment, worn on the upper body, made from the finest fabrics. Comes in many types for both men and women.
1
Noble Robes
These loose-fitting garments are well made, from the finest material.
1
Noble Cloak
This noble cloak is crafted from the finest threads to bring class and dignity. It, also, has a hood to protect the wearer's hair.
1
Gloves
Meant to be worn on the hands, these gloves are sturdy and warm.
1
Common Skirt
A skirt made out of simple fabric. It doesn't look very expensive but it's better than nothing.
1
Belt
A simple piece of material, usually leather, that holds up one's trousers.
1

Who is Online

We have 1751 registered users.
Our users have posted a total of 46702 articles.
The Newest registered user is rodynwilson


In total there are 579 online :: 0 Registered, 0 Hidden, and 579 Guests :: Developer | Administrator | Moderator | Deity
Registered Users:


Not all features on this website work with your plebian choice of web browser.

Please see the light and download either Chrome or Firefox instead of Internet Explorer.

Continue?