Kija


Joined:
Apr 19, 2022
RP Posts:
4
Total Posts:
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Name:
Kija
Age:
5
Race:
Fey-Touched
Gender:
Male
Class:
Child
Alignment:
CG
Silver:
164
Gold:
0
The real Kija
Name:
Dina TheMagical
Gender:
Female
Country:
USA
Birthday:
Feb 15, 2001

Yoooooooo

All About Kija

Basics

Name (& pronunciation): Kija Terrowin
Date of Birth (& age): 5
Place of Birth: Iria Countryside
Gender: Male
Species/Racial Origin: Fey-Touched
Social Class/Community Status: Child
Languages: Common, Feeorin, Irian, and animal languages.

Physical Description
Hair: Black
Eyes: Dark Grey
Detailed Physical Description: A five year old short boy with black hair and dark gray eyes. His hair is typically messy and he usually looks a little sleepy.
Typical Clothing/Equipment: His clothes are whatever people give him.
Fey Mark: Because he is marked by the fey/fey touched he will have a longer lifespan than a regular human. He will also consistently smell like honey.

Backstory
Pre-Fey
Kija doesn’t remember much before he was taken to the fey realm. He knows he had an older brother who took care of him and was very nice. His older brother told him to be careful about the Feeorin woods that were nearby and most of the time the four year old listened.

Fey Kidnapping
The Feeorin woods were dangerous. Kija’s older brother had told him that so many times. Over and over and over. The child had stayed away from the woods and never ventured to them. One night he heard a knocking on his window along with the sound of high-pitch laughter. The second he opened the window to see what was going on, a fey man snatched him from his room and took off for the fey realm.

Skab was the name of the fey. He put Kija to work, giving him a sewing needle that would force the holder to sew clothes on his command. The clothes would be sewn with expertise, even if the wielder is no more than a four year old child. Unfortunately it was only effective with young children and Kija had been the only child born within the last 50 years near the Feeorin forest.

Kija was kept there for a year, sleeping in a small room and fed decently. Skab decided to give the child some gifts to help his survival in the fey realm. The gift of speech to make communication with his precious worker easier and the gift of fey knowledge so the child would know what was dangerous and what wasn’t. Of course, these gifts were not for free and he took Kija’s sense of direction and any handwriting skills he would ever have as compensation.

Whenever Kija misbehaved or didn’t finish sewing enough pieces, he would be sent to bed without dinner. Skab kept a collection of dolls to watch Kija at all times and if he stopped working the dolls would come to life and make him work. When Kija annoyed Skab by forgetting to knock or not reciprocating gifts, he simply gave the boy two minor curses to “fix” the issue.

The Escape
During his captivity under Skab, he met a white cat who was in a similar position. The cat had to hunt at least five hundred mice in order to receive a name. Kija offered up a name to the cat for free, calling him “Mups”. Now known as Mups, the cat decided that they both needed to escape Skab and helped the child find an old mirror that would teleport them both back to Kija’s old home. They waited until Skab was fast asleep then escaped through the mirror.

Return Home
When Kija returned home with his new cat Mups, he found a crumbled home. The four walls of the cottage had fallen years ago and left nothing but the foundation behind. Kija knew that this was his home but there was nobody there. To him, the trip to the fey realm was only a year. For everyone else, it had been three hundred years. He was later adopted by the Terrowin family.

Personality/Attributes

Personality/Attitude:
Hoarder: If it's shiny or looks interesting he MUST have it. Whether it's a coin, jewelry, an acorn, a stick, a piece of glass, or anything else. In fact he hoards it all as much as possible. He just takes it without concern of who it once belonged to.
Curious: Kija is naturally curious about the world and everything in it. He just wants to know more and won’t stop asking questions about everything. Sometimes he will just stare into space or go off on his own to satisfy this curiosity.
Needy: Kija is constantly requiring attention and support. He is desperate to keep the people he likes around him at all times. If someone leaves without putting another person he likes in their place, he will have a meltdown and won’t stop until someone is giving him that attention.
Protective: His hoard, family, and cat are all things he’s extremely protective of. He will look for threats when entering a new area, attack anything that seems like a threat, and will do whatever it takes to keep what he loves safe.

Favourites/Likes:
-Loves stuffed animals
-Adores cats

Most Hated/Dislikes:
-Fears and despises dolls/puppets
-Hates sewing

Fears:
-Dolls/puppets,
-Skab,
-unlocked windows

Hobbies/Interests:
-Finger Painting
-Playing with drums
-Catching bugs

Gifts:
-Gift of speech: The ability to speak multiple basic languages. Common, fey speak, etc.This includes speaking with animals.
-Fey Knowledge: Knowledge poured into his head about the fey world and information that most fey would know/understand.

Lost Gifts:
(These are gifts/abilities that were taken from him in exchange for his gifts)
Sense of direction: He is constantly getting lost and even with a map, compass or any other tools he will find a way to get lost, even if it is a small room.
Handwriting: His handwriting will require a spell or a professional translator to be legible.

Curses:
-He cannot open a door without knocking on it.
-If he is given a gift he must in turn give a gift to that person, no matter how big or small.

Relations
Mups- A lazy fluffy white cat and his best friend
Fair Token
A small bronze coin given out so you may participate in the fair games. Turn in your tokens for a prize to the prize attendant. Wow, there are so many prizes to choose from!
2
Lump of Coal
A hard packed ball of coal that can be used for crafting. Can also be used to burn for a fire.
Synth Ingredient
1
Amethyst
A purple gemstone commonly used in jewelry and other projects.
Synth Ingredient
1
Bottled Corruption
A sealed glass vial containing a piece of corruption. Every so often you hear a faint tapping from inside and feel that something is watching you.
Apothecary Ingredient
1
Tin Ore
A piece of tin ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
1
Dwarven Gear
A metallic toothed piece of machinery. Blacksmiths of Baltil take great pride in each gear cast from their forges.
Synth Ingredient
2
Vampire Dust
Highly sought by alchemists, the price of a handful is almost worth risking one’s neck for it.
Alchemy Ingredient
1
Cat
Feline companions are often said to be the owner, rather than the other way around. These proud, independent pets are excellent hunters of small rodents.
1
Curse
This spell supernaturally weakens the target's strength, dexterity, and magickal ability.
1
Commune with Beasts
This spell allows the caster to communicate with animals. With great skill, the caster can even convince animals to fight for you; lesser skill sends all animals into a frenzy making them attack even the caster.
1
Predatory Bird
A large, majestic bird-of-prey, these birds are known for being skilled hunters with keen eyesight. These include eagles, hawks, owl and other large birds.
1
Parvpora's Sight
This spell allows the caster the ability to see better in the dark.
1
Lesser Agility
This spell grants the ability to move at heightened speeds.
1
Leather Vambraces
Reinforced leather armguards, they provide protection without sacrificing flexibility.
1
Hunting Bow
A simple crafted bow for hunting tonight's dinner. Not overly suitable for combat.
1
Hunter's Instinct
Creates heightened senses needed to be a hunter. I.e. Smell, sight, etc.
1
Dagger
A short, bladed weapon with a sharp point. Can be used to slash or pierce an enemy.
1
Conjure Food
The caster creates a small amount of food, enough for a single meal.
1
Common Tunic
A simple garment which might resemble a long shirt that stops somewhere between the wearer's hips and ankles. The sleeves may be long or short, depending on the local climate.
1
Common Trousers
Sometimes called pants, this garment is worn on the lower body, and covers the legs. These trousers are long and extend down to the ankles.
1
Cloak
This heavy, woolen cloak offers its wearer warmth and protection from the elements. It also has a hood, which can be drawn up to make the wearer seem more mysterious.
1
Boots
Simple, sturdy footwear, usually made of leather.
1

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