Grimoire


Joined:
Apr 19, 2022
RP Posts:
10
Total Posts:
10
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3521
RP Word Avg:
352
Longest Post:
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Name:
Idris Aldebrandt
Age:
50+
Race:
Half Dark Elf
Gender:
Male
Class:
Librarian/Tutor
Alignment:
CG
Silver:
82
Gold:
0
The real Grimoire
Name:
Unspecified
Gender:
Unspecified
Country:
Unspecified
Birthday:
Unspecified

All About Idris Aldebrandt

Themes: Yes, Prisoner, Chitty Chitty Bang Bang (QUEENDOM)

Appearance and Personality:

Once simple glance at him reveals his lineage: standing at a statuesque height of 6'1" with silvery hair and ebony skin, Idris has elven allure softened by human blood. His eyes are pale grey, nearly matching the color of his hair–providing a sharp contrast against his dark complexion. Although normally hidden by his hair, his ears are rounded like a human's as opposed to being pinnate, like an elf's. He is quite fond of dressing up and owns a variety of fashionable outfits that flatter his appearance.

Free-spirited with a carefree, playful attitude, Idris is a man who enjoys experiencing life and it's pleasures. Said pleasures tend to fall into the categories of good food, good clothing, good company, and good wine. As he was raised by dwarves, he has a healthy appreciation for alcohol in all its forms. Not one to allow himself to become entangled by past grievances, he lives a life unfettered by the emotional turbulence that often plagues half-bloods like him. Naturally he staunchly believes his past does not define him; only he can define himself.

History:

Idris was born to a human father and dark elf mother, the latter hailing from a reclusive clan that dwelled in the depths of Parvpora. Said clan was unwelcoming to outsiders, and so the consequences for their forbidden tryst resulted in death. In their final moments, the two hid their newborn child away before they were caught and executed by the mother's clansmen, leaving behind a child with nothing but a name. Fortunately fate was kind, and the infant was discovered by a group of dwarven miners. They adopted the baby and raised him like one of their own, teaching him what it meant to be a dwarf. As a child Idris never questioned his identity despite looking vastly different from his adoptive family, coming to the conclusion that he was just a tall dwarf.

It wasn't until many years later that he learned he was apparently a half elf, and half dark elf in fact. This discovery had little effect on his personality, as he insisted on identifying as a dwarf. Dwarf or not, he is himself and nothing in the world would change that. When he came of age he chose to leave the familiarity of his clan hall to enter Iria's illustrious mage academy. There he dabbled in the arcane arts, honing his latent psionic abilities. He was above average as a student, barely graduating with the presentation of two senior projects: the first being a failed beard growth tonic that ended up promoting hair growth in general, and the second being chilled liquor gummies. Using alchemy, Idris created a hollow chewable sweet filled with a burst of perfectly chilled alcohol. Although not as outstanding as the projects of his peers, they allowed him to pass nonetheless.

Finding a stable job with his level of expertise wasn't easy, to say the least. When you're in the middle of the pack it's harder to compete with the incredibly gifted, and salary negotiations have a much lower ceiling. And so, he found himself at Angelus Academy–low on options and personal funds. Instead of a proper teaching position, Idris was given a menial staff spot watching over books in the forbidden section of the school's library. There he spent many a day in that dreary corner with no one to talk to, until two 'students' tried to enter. They were much more capable in combat than he expected, so he did the logical thing and surrendered. As fate would have it, it was the Terrowin couple in disguise and he secured a deal to work as their in-house tutor for their children to make up for his inevitable loss of a job. Since his superiors were terrible sticks in the mud to begin with, there were no hard feelings.

Clothing and Equipment:



Meteor Hammer:


Talents and Abilities:



Relationships:

  • Lewis and Simone Terrowin - Current Employers
  • Wilbur - Pet Fairy Dragon
  • Wilbur Burtwhistle - Former Classmate
  • Myouga Ryou - Former Professor

Bibliotheca Secretorum Abscondita:


Copper Ore
A piece of copper ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
2
Enchanter's Dust
A pinch of powdered reagents brimming with magical energies used by practitioners of the arcane. Enchanters use this as a base to imbue artifacts with magical properties.
Apothecary Ingredient
1
Lucky Coin
Always lands on whatever side you think of.
Alchemy Ingredient
1
Orichalcum Ore
A piece of Orichalcum ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
2
Game Box
A box with a checkered top that holds the pieces necessary for many games of both noble and common origins. Cards, chess pieces, and dice are the most common items found inside, but other cultures have been known to stuff in more exotic things things like shogi pieces.
1
Mamlak Flail
This weapon consists of a spiked metal ball attached to a handle by a chain. Can be wielded with one hand or two, depending on the length of the handle.
Enchanted with a keen rune so it never rusts or dulls from age. Enchanted with a second rune so that when one is swinging the flail it generates a battlecry mimicking a lion's roar. This rune has been known to deafen others around the wielder.
1
Basilisk Elixir
A higher level of anti-venom tonic, the Basilisk Elixir temporarily provides imbibers with superb protection against poison.
1
Silguns Eye
Made in the likeness of the eyes of Silgun, a long dead dragon, these artifacts allow one to see into the realm of secrets. Simply by looking through the object, a person will become keenly aware of all traps and secret passages in their immediate area.
1
Vaeri’s Rune
Vaeri was a famous enchantress from Iria. To help those who were not able to use magic, or liked the idea of storing magic for later use, she created a rune stone capable of holding a single spell. This is also a great tool for magi as it can store magic energy for later use when needed. -Cannot store spells that are of epic level or higher
1
Leinth's Looking Glass
An enchanted shield that deflects spells by dispersing magic across its polished surface. It was once crafted by an eccentric magician with a penchant for unorthodox weaponry.
This is an event prize for the 2021 Anniversary Event: Glass Eclipse.
1
Feather Dagger
Oddly the feathers of the Outsider Angels can be forged into weapons with the right mix of metals, though it is not an easy process. One of the first weapons crafted were daggers, created from individual feathers. Daggers made from these feathers have an impossible sharpness to them, are unbreakable, and never dull or rust. Excellent throwing weapons, they fly with great accuracy and will return to the thrower’s hand with a simple command.
This is an event prize for Sirona's 2020 God Event: The Revolution of Light.
1
Fairy Dragon
Found on Horae Island, these tiny dragons range in sizes from small frogs to house cats, and come in a variety of colors based on what region of the island they come from. They really like sweet things, like honey and candy.
Event prize for Adraejen and Angela’s 2018 God Event Miracle Magic.
1
Goddess Cube
A beautifully decorated stained glass puzzle box made in platinum, this acts as a portable storage device akin to Reynash’s Endless Bag. The sides of the box bear symbols and related imagery of the goddesses of Life and Luck.
This item is an event prize for Shiloh and Angela’s 2018 Deity Event: Lunacy of the Deep
1
Ring of Sanctuary
This ring allows the wearer to hide in a pocket of dimensional space until danger has passed.
Prize for the 2017 Triune Event: Hell Hath No Fury
1
Drae's Bottled Starlight
Made by the Keeper to help his children combat their fear of the dark, this vials of thick colored glass can cast a starscape on the walls and ceiling of a room. When placed on the ground of an area or on a shelf, it creates a circle of protection with a 20 ft Diameter.
Event Prize for Adraejen’s 2017 Event: Days of Hebheka
1
Scarab Choker
These scarab shaped ornaments are made from the bodies of the live scarabs that infested the resurrected capital of Aysut. Even in death, they maintain a portion of their master's call, but that call has been bent by the magics of the living. Anyone wearing these chokers can temporarily command the scarab piece to duplicate itself into a small group of illusory scarabs. These scarabs will have eye-shaped hieroglyphics on the back of their shells that the caster can see through, and, so long as the spell remains active, they are completely under said person's control.
Event prize for the 2017 Halloween Event, Ripples of Time: Nahda
1
Leather Cuirass
Chest armor made of cured leather.
1
Fire Ball
The caster summons a ball of fire and hurls it at their target.
1
Flame Shot
The caster shoots small fireballs from their fingertips. These small fireballs deal a lot of damage but are easily dodged if the caster isn't careful.
1
Flame Strike
This spell allows the caster to direct a blast of fire at a target.
1
Acclimatize
This spell allows the user to adapt their body to the temperature of their surroundings. It provides no outward change in physical characteristics or other racial traits.
1
Fire Meld
The caster melds with fire, keeping them hidden, or protected from heat and fire attacks.
1
Earth Meld
The caster melds with the earth and flora, keeping them hidden, or protected from earth attacks.
1
Air Meld
The caster melds with the air around them keeping them hidden, or protected, from air-based attacks.
1
Water Meld
The caster melds with water, keeping them hidden, or protected from water-based attacks.
1
Magic Unlock
This spell unlocks most locked doors or chests via magickal means.
1
Greater Agility
Not only heightens one’s speeds, but allows them great balance and the ability to land on one’s feet from high height. This spell also allows the ability to walk on walls and ceilings for the duration of ten minutes.
1
Dispel
This spell negates the effect of a single spell or enchantment. It can be used to remove either positive or negative status ailments (i.e. blessings, curses, etc.), but it cannot banish a summoned creature.
1
Disarm Trap
This spell magickally disarms most nonmagical traps, rendering them safe.
1
Teleport
This spell allows the caster to instantly move to another location, so long as they can see their intended destination.
1
Summon Item
The caster summons an item, normally armor or weapons, that they own from the aether.
1
Replication
A spell which creates harmless, stationary copies of the user, while the user themselves are teleported to blend in with the illusion.
1
Phantasmal Daydream
Target imagines some enemy, object, or phenomenon for only a few minutes. This spell can be resisted by those who are strong enough. Caster must target someone within their line of sight.
1
Invisibility
This spell allows the caster to disappear from sight.
1
Memory Flux
Allows the castor to recreate, create, or change a memory of the target. Target gets a higher chance to resist if they are unwilling. The memory twist lasts until either something triggers the memory to awaken or the imaginary memory disappears. This depends on caster/target agreement.
1
Mind Rot
This spell confuses and dulls the mind, causing the target to be unaware of their surroundings.
1
Mind Tower
This spell allows the caster to better resist and defend against mental attacks and intrusions, such as charm spells, telepathy, or similar psionic magicks.
1
Minor Telekinesis
This spell allows the caster to move small objects with their mind.
1
Parvpora's Sight
This spell allows the caster the ability to see better in the dark.
1
Jester Mockery
The caster mocks their opponent if they can’t resist they take psionics damage and their response time slows a little bit for a short time.
1
Reveal
This spell allows the user to see targets that are invisible
1
Magic Script
Allows for messages to be written in the air by the caster. These messages remain for days at a time until they are dismissed by the correct phrase or word. Perfect for groups that are meeting up.
1
Gate Travel
This spell allows the caster to open a portal to another location anywhere in Revaliir.
1
Faerie Fire
This spells causes its caster to outline their target in light of any color of their choice. The target can be animate or inanimate.
1
Aura Sight
This spell allows the caster to sense a magical aura around a person, or to sense another's presence even if the caster cannot see them. Also allows the caster to sense magical presence up to 40 yards away.
1
Animate Object
This spell allows the caster to make an object come to life for a short period of time.
1
Arcane Empower
This spell supernaturally enhances the target's magickal ability much like the similar spells Strength and Lesser Agility.
1
Canelux’s Circlet
The symbol of the Terra Equinox. Made out of precious stones and metal. Rests gently upon one's head. Features the waxing and full moon status of Canelux. Increases one’s magic ability when Canelux is out.
1
Greater Rejuvenation Potion
When consumed, this potion restores the users health by a large amount.
1
Greater Mana Potion
When consumed, this potion restores the users spell points by a large amount.
1
Overcoat
A heavy outer garment, this overcoat offers excellent protection from the elements.
1
Noble Trousers
A pair of pantaloons with superior quality. Only the finest nobles and heroes can afford to wear these.
1
Noble Shirt
This garment, worn on the upper body, made from the finest fabrics. Comes in many types for both men and women.
1
Noble Robes
These loose-fitting garments are well made, from the finest material.
1
Noble Cloak
This noble cloak is crafted from the finest threads to bring class and dignity. It, also, has a hood to protect the wearer's hair.
1
Waistcoat
Make yourself look perfect for the big wedding day by adding this waistcoat to your attire.
1
Bottle of Wine
A bottle filled with an alcoholic drink typically made from fermented grapes or other fruit.
9
Bottle of Perfume
A delicate bottle filled with perfume.
1
Arcane Spellbook
This book is among the most common additions to any spellcaster's library. It stores information on magical theory as well as general, non-elemental spells ranging from strength to replication. It is the generalist's spellbook.
1
Magic Lens
Allows the user of these glasses to rapidly flip through the pages of a book and gain the knowledge of each page. The knowledge gained only lasts until one falls asleep, after that the knowledge is forgotten.
1
Enchanted Scroll
This special parchment has a mystical aura, and is ideal for transcribing spells.
1
Canteen
A container typically used to hold drinking water.
1
Beeswax
A useful substance from the jungles of Laeto. Used to waterproof whips, armor, and other useful things. Can be put in the ears to cancel out noise, but it won't have any effect on Psionic spells, we're afraid.
1
Alchemy Kit
This kit contains all of the tools an alchemist might need, including vials, a mortar and pestle, and a calcinator. May also include an alembic.
1
Whetstone
Used to sharpen objects.
1
Tailoring Kit
A small box with needles and spools of thread, used for sewing.
1
Rope
A rope consists of fibers which have been twisted or braided together in order to combine them into a larger and stronger form.
1
Quill and Ink
A writing implement made from a long feather, used by dipping the tip into a pot of dyed liquid.
1
Pouch
A little belt pouch for one to put their coins or jewelry into.
1
Net
An item used to fish or to capture someone or something.
1
Mining Tools
A set of simple tools to help someone mine for minerals. Consists of a pickaxe, heavy duty hammer, chisels, and other various tools a miner may find himself in need of.
1
Journal
The pages in this bound book are blank, allowing the owner to use it to keep a record of their thoughts and activities.
1
Houseware Tools
Includes the common items you would need for housework like pots, pans, brooms, mops, culinary, etc.
1
Grooming Kit
A small box full of everything a man or woman may need for their grooming needs: scissors, razor, creams, a brush, and so on.
1
Gloves
Meant to be worn on the hands, these gloves are sturdy and warm.
1
Gardening Tools
A simple kit of tools that will help one begin their gardening career. Tools like a spade, sickle, hoe, and your very own watering can!
1
Fishing Rod
Made from wood or, when available, bamboo, this pole has a length of string attached to it as well as a hook, and is used to catch fish.
1
Easel with Canvas
A piece of fabric stretched over a wooden frame with a stand made out of wood for one to paint on.
1
Common Tunic
A simple garment which might resemble a long shirt that stops somewhere between the wearer's hips and ankles. The sleeves may be long or short, depending on the local climate.
1
Common Trousers
Sometimes called pants, this garment is worn on the lower body, and covers the legs. These trousers are long and extend down to the ankles.
1
Boots
Simple, sturdy footwear, usually made of leather.
1
Blacksmith Tools
A handy kit of simple blacksmiths tools: Anvil, forge, tongs, hammer, chisels, and rods to hammer out and craft tools. Warning: some of these tools are not (that) portable!
1
Backpack
A hardy pack, with two straps that allow it to be worn on one's back. It's ideal for carrying supplies while on the move.
1
Apron
A piece of clothing that is usually worn by an artist or chef that keeps their cloths clean while they work.
1

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