Malika Jabari


Joined:
Jan 26, 2021
RP Posts:
16
Total Posts:
33
Total Words:
7561
RP Word Avg:
472
Longest Post:
1226
Profile Views:
0

Name:
Malika Jabari
Age:
16
Race:
Half Baethorn
Gender:
Female
Class:
Rogue, Wanted Outlaw
Alignment:
CN
Silver:
74
Gold:
0
The real Malika Jabari
Name:
Levi's Left Boot
Gender:
Unspecified
Country:
Beyblade City
Birthday:
Unspecified

:D Imma noodle
Plz fear meh
Raors
I am hooman noodle
*non-binary witch noises*
Hehehehehehe

Love u all
Ya'll should love yourselves too

All About Malika Jabari

Full Name: Malika Iris Jabari (Malika meaning Queen)
Nicknames: Mali, Iris, Mari (Combination of Malika and Jabari)
Alias: Diethorner
Birthday: February 13th
Zodiac Sign: Aquarius
~~~~
Hair: Short and Messy, Windblown, Soft Pink
Skin: Caramel Mocha, Freckle Dotted, Sky and Earth Runes Engraved On Her Back, Thighs, And Back Of Her Arms
Eyes: Light brown sclera, bright pink irises, black round pupils
Horns: Used Like Ears, Darker Variant of Silver, Horns Formed Into Pointy Edges That Point Down
Height: 5'2
Body: Slender and Curvy, Yet very muscular and athletic

Clothing: Simple Black tank top, black overcoat with white fur inside of the hood, brown leather pants, black leather boots and black fingerless gloves, completed with large metal knee guards in the shape of skulls with glowing pink eyes

Other Things: Her horns have grown into forming a crown-like amour on her forehead what spreads down her cheeks and winds around her neck.
Usually Had Her Trident and Bow Staff Making an X on her back
With Two Arrows Hanging From Her Side Like Swords, But With No Holder So They're Kind Of Just Hanging There,
And A Compass and Canteen Attached To Her Belt As Well As Dried and fresh Herbs
She also has a long dark pink dragon tail with the point ending in a trident-like shape
She Has Added A Very Large Adeluna Shield To Her Weapons Collection, Along With A Whip That Hangs On Her Side
The Shield Can Restrict Her Movement If She Needs To Get Away In A Hurry
She also has a golden necklace with a cross with a ramskull where all the lines meet.
~~~~
Personality: Malika is usually very reserved and quiet, but can speak up when she has an opinion as long as she's encouraged. She's a very sweet and caring person, although she doesn't show it. She is also very curious and adventurous, and even though those traits are some good ones, it usually leads her to getting involved with dangerous people or get her into dangerous places and situations. She's grown into a fine teenager, and has learned many new things. She is very cocky and sometimes overconfident, and is usually louder by herself than with other people.

Likes: Large animals, wind storms, airships
Dislikes: Large Crowds, Overly Pushy Merchants, Law Enforcers
Hobbies: Reading, Traveling, Taking Walks Through Forests, Getting Lost
Talents: Getting Unlost, Tracking, Communicating with All Species, Magic, Bow Staff, Several Martial Arts
Strengths: Speed, Agility, Fire and Earth Attacks, Reading, Problem Solving, Strength, Quick To Learn
Weaknesses: Staying Calm In Tough Situations, Tight Spaces, Using Brains instead of Brawn
Diet: Mostly Carnivorous
Rogue
A sneaky, underhanded, devious sort that prefers a dagger pressed to someone's back rather than attacking head on.
Comes with Common Trousers, Common Tunic, Boots, Gloves, Dagger, Rope, Bag, Mask, Gardening Tools, Grappling Hook, Whip, Throwing Knives, Hunting Bow, Sling and Thieves’ Tools.
1
Paralyze
This spell renders a single target unable to move or react for a short period of time.
1
Polymorph
This spell allows the caster to take on the form of any animal size of a bear or smaller. Polymorph can also be used to transform individual parts of your body into parts of the described creatures.
1
Riding Horse
This magnificent horse is mild-tempered and easy to train. It's ideal for riding, and has the endurance to travel long distances.
1
Telepathy
This spells allows the caster to speak to another person telepathically, and allow them to hear the thoughts of others.
1
Minor Telekinesis
This spell allows the caster to move small objects with their mind.
1
Steel Ingot
An ingot that happens when carbon is fused with iron during the smelting process.
Synth Ingredient
2
Jester Mockery
The caster mocks their opponent if they can’t resist they take psionics damage and their response time slows a little bit for a short time.
1
Necrotic Whispers
Targets of this spell find themselves assaulted by the voices of the dead. This can cause minor necrotic damage if not resisted enough.
1
Animate Dead
Animate the corpses of the dead to fight alongside you.
1
Wind Weaving
This spell allows the caster to manipulate small amounts of air with their mind.
1
Jet
A common gem that can be used to craft other things.
Synth Ingredient
1
Stone Wall
This spell creates a sturdy stone wall, which can act as a barrier between the caster and an incoming attack.
1
Adeluna Tower Shield
The favored shield type of Adeluna's legionnaires, these tower shields are tall enough for a person to hide behind. They are constructed from wood, leather and varying kinds of metals. You can often find them in use for shield walls and sieges, but infrequently for one on one combat because of their weight.
1
Profane Sacrifice
A forbidden alternative to noble sacrifice, this spell is meant to empower rather than heal. To cast it, a mage must sacrifice a portion of their own health; but, in exchange, they receive a greater version of arcane empowerment. Be wary, for you can die if you use this too much.
1
Pearl
Found in oysters these beautiful little gems can make quite the beautiful bracelet or necklace.
Synth Ingredient
1
Timber
A simple block of wood. Maybe it can be used for something?
Synth Ingredient
1
Quatl Feather
The tail feather from a rare feathered dragon found in the tropical regions of Revaliir.
Alchemy Ingredient
1
Shrunken Head
No one is entirely sure how the natives have figured this out. I just hope I'm not next.
Alchemy Ingredient
2
Glow Worm
A type of lumbricina that frequently enjoys dark places and thrives on underground organisms. Glow worms grow in mass in the depths of Revaliir and are frequently cultivated as light sources by subterranean races.
Apothecary Ingredient
1
Whip
A long leather tail that can trap an enemy from afar. Sometimes these weapons have tips on the end of them.
1
Greater Agility
Not only heightens one’s speeds, but allows them great balance and the ability to land on one’s feet from high height. This spell also allows the ability to walk on walls and ceilings for the duration of ten minutes.
1
Mythic Polymorph
This spell allows the caster to take on the form of creatures larger than a bear. Mythic Polymorph can also be used to transform individual parts of your body into parts of the described creatures.
1
Grease
The caster can shoot out a grease-like substance from their hands causing the terrain to become slippery. This grease is flammable so be warned as it can hit both caster and targets if not careful.
1
Wyvern's Heart
A heart torn straight from a wyvern that has been kept beating from exposure to mana.
Alchemy Ingredient
1
Leather
A piece of leather. Maybe it can be used for something?
Synth Ingredient
1
Dragon Scale
Pulled off the body of a mighty dragon, this scale can be used for crafting.
Synth Ingredient
1
Coral
Many tiny organisms form this multi-colored jewel of the sea. Once the home of many fish: the coral has been preserved for other uses.
Apothecary Ingredient
1
Opal Petrified Wood
Thousands of years ago this stone was actually a tree. Fire opal can be found growing within from water filling the cracks while it was alive.
Alchemy Ingredient
2
Rose Hip
The beginnings of a rose, this rose hip is an exceptionally healthy specimen. It can either be planted or ground up for herbalism purposes.
Apothecary Ingredient
2
Quiver of Elemental Arrows
A medium pack of arrows that have been magically charged with different elemental effects. These arrows deal minor elemental damage. Each arrow can only do one element at a time. Meaning you can't have fire and water damage on the same arrow.
This pack has a max of 25 elemental arrows you can use per thread unless you roleplay buying more.
1
Angela's Golden Cornucopia
Golden fireflies float around this solid gold cornucopia at all times. These graceful little bugs keep the cornucopia floating whenever it is not in use so that it is not violated by any tainted surface it may be around. Flowing from it is a rush of green magic like a roaring waterfall. The magic falls and dissipates into nothingness. It is owned by the Mother and a very sacred object… Why she agreed to let you borrow it… Only she would know.

The Golden Cornucopia provides a healing aura to not only the holder but also the area surrounding it. It is capable of healing or providing food but not both at the same time. In the hands of a mortal it’s capabilities are small but helpful. Use it wisely for the affects only last a short time and it takes time to gather Angela’s vast magicks.

A Pre-Event Award for Angela Rose’s 2021 Valentine’s Day Event.
1
Living Amulet
A beautifully crafted necklace with a radiant gemstone pendant. It feels warm almost like a hug, like it had only just almost gotten done cooling from the warm forge it was crafted from. It seems to emit a soft light and a small heartbeat comes from it.
A pre-event award for Angela Rose's 2021 Valentine's Day Event
1
Raine's Bluebell
Created as the first real project given to Angela’s avatar Raine this bluebell flower has sapphire gemstone petals and when moved or shaken rings like a clear bell. True to her status as Revaliir’s Bird Ambassador and “Bird Rights Activist Leader” this bell summons doves. Why you would want to do such a thing… Who knows.

“Revaliir, please forgive me...” - Angela
“BIRD RIGHTS FOR ALL BIRDS! EQUALITY!”- Raine


A pre-event item for Angela Rose’s 2021 Valentine’s Day Event.
1
Lucky Crescent
A silver coin infused with a bit of luck by the Goddess Shiloh. In order for it to work it has to be inside your shoe while wearing it… Weird just like her. It has a ferret stamped on it.

A pre-event item for Angela Rose’s 2021 Valentine’s Day Event.
1
Obsidian Shard
This black shard is actually volcanic glass. It can be used for various crafts.
Synth Ingredient
1
Shadow Cloth
Cloth tainted by copious amounts of spectral energy, shadow cloth comes from banshees and other, higher wraiths. Few are the people that can acquire it, for the fabric must be extracted from the subject while it is still “alive,” and the process almost never occurs with a willing subject.
Apothecary Ingredient
2
Corundum
A semi-precious gemstone used to craft other things. Rubies and sapphires are in the corundum family as well as many others. Often corundum is called by its color and not its real name.
Synth Ingredient
2
Silver Ore
A piece of silver ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
3
Angela's Crystal Chalice
A beautiful chalice made from ancient crystal. The stem of this chalice is made out of abalone shell pulled from shells found in the deepest part of the ocean. This chalice can turn any toxin into its antidote but one must have enough toxin to effectively make a good antidote.
Angela Rose's 2015 Event: A Mother's Wish
1
Cobra
This venomous serpent is known for rising up and expanding a hood when threatened.
1
Fire Breath
The caster exhales a blast of fire, burning and damaging a target.
1
Frost Ball
The caster summons a ball of ice and hurls it at their target.
1
Compass
A navigational instrument with a needle that points north and south. Essential when traveling through lesser-known parts of the world.
1
Spectral Arrow
The caster summons a magical arrow that needs no bow to pierce a target.
2
Trident
A three-pronged spear used as a pole arm style weapon. Can also be used for fishing.
1
Commune with Beasts
This spell allows the caster to communicate with animals. With great skill, the caster can even convince animals to fight for you; lesser skill sends all animals into a frenzy making them attack even the caster.
1
Parvpora's Sight
This spell allows the caster the ability to see better in the dark.
1
Mud Ball
The caster summons a ball of earth and hurls it at their target.
1
Hunter's Instinct
Creates heightened senses needed to be a hunter. I.e. Smell, sight, etc.
1
Herbs
These herbs can be prepared in a variety of ways— ground into a balm, brewed into a tea, chewed whole, and more— and have a variety of properties that make them valuable to alchemists, healers, assassins, and more.
1
Heal
A basic healing spell that will restore an injured person's health.
1
Commune With Nature
This spell allows the caster to communicate with plants.
1
Common Tunic
A simple garment which might resemble a long shirt that stops somewhere between the wearer's hips and ankles. The sleeves may be long or short, depending on the local climate.
1
Common Trousers
Sometimes called pants, this garment is worn on the lower body, and covers the legs. These trousers are long and extend down to the ankles.
1
Canteen
A container typically used to hold drinking water.
1
Botanical Growth
Using the power of one’s relationship with the earth, one is able to considerably speed up the growth of florae at a max of 40 feet. This allows the florae to grapple or contain the people around the caster.
1
Bo Staff
A simple wooden staff, intended for martial combat.
1
Boots
Simple, sturdy footwear, usually made of leather.
1

Who is Online

We have 1761 registered users.
Our users have posted a total of 46704 articles.
The Newest registered user is RobertOpife


In total there are 502 online :: 0 Registered, 0 Hidden, and 502 Guests :: Developer | Administrator | Moderator | Deity
Registered Users:


Not all features on this website work with your plebian choice of web browser.

Please see the light and download either Chrome or Firefox instead of Internet Explorer.

Continue?