Hellebore


Joined:
Nov 26, 2020
RP Posts:
76
Total Posts:
76
Total Words:
23729
RP Word Avg:
312
Longest Post:
609
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Name:
Rex Hellebore
Age:
18
Race:
Lycanthrope
Gender:
Male
Class:
Survivalist
Alignment:
CN
Silver:
583
Gold:
0
The real Hellebore
Name:
Bite Me Jr.
Gender:
Unspecified
Country:
Unspecified
Birthday:
Unspecified

Do not use character without my permission.

All About Rex Hellebore





"I was fine right before I met her
Never hurt and nothing could control me
You know I tried but I can't regret her
She's the first, ask anyone who knows me"

-Perfect, My Darkest Days



Age: 18
Race: Lycanthrope
Occupation: (Not as much of a) Lazy Bum
Hair: Crimson Red, kept long
Eyes: Dark red
Height: 5'10
Body Type: Lean from running and surviving
Skin: Has a light tan from growing up in Sularia
Special Markings/Tattoos: None
Current Home: Isle de Koskaan, Terrowin Estate near Benin
Skillsets: He's uh…good at…um….well….uuuuhhhh
Strengths: Will jump into danger without thinking
Weakness: Will 100% jump into danger without thinking




Rex is a headstrong, flirtatious playboy who refuses to settle down. Wait… what's this? Hazel with the steel chair!?



It's not a long History. We'll get there, I promise.



"Uhhhh……just one now."

Lewis and Simone Terrowin - Adoptive Parents
The Terrowin Family - All of his brothers and sisters!
Rhenakos - Biological father
Calla Hellebore - Biological Mother (Deceased)
Hazel Black - Girlfriend
Natayl - Sularia Ex-Girlfriend ("Missing")
Alice - Benin Ex-Girlfriend
Veronica - Vilpamolan Ex-Girlfriend
Chastity - Adeluna Ex-Girlfriend
Destiny - Jayou Ex-Girlfriend

The kids!

Raiki - The dark haired, dark skinned pretty boy. The only boy
Ella - The Princess of the pack
Vivian - The quiet one!
Sybil - The over protective "older" sister
Wynter - Always lost in thought, the dreamer girl with light purple hair!


Jua Sapphire
This rare variety of sapphire comes in varying hues of pink instead of the more commonly seen yellow or blue.
Synth Ingredient
1
Parvpora's Sight
This spell allows the caster the ability to see better in the dark.
1
Aura Sight
This spell allows the caster to sense a magical aura around a person, or to sense another's presence even if the caster cannot see them. Also allows the caster to sense magical presence up to 40 yards away.
1
Greater Agility
Not only heightens one’s speeds, but allows them great balance and the ability to land on one’s feet from high height. This spell also allows the ability to walk on walls and ceilings for the duration of ten minutes.
1
Polymorph
This spell allows the caster to take on the form of any animal size of a bear or smaller. Polymorph can also be used to transform individual parts of your body into parts of the described creatures.
1
Mythic Polymorph
This spell allows the caster to take on the form of creatures larger than a bear. Mythic Polymorph can also be used to transform individual parts of your body into parts of the described creatures.
1
Abalone Shell
The shell from a sea snail or other such creature the inside of which once polished, can create beautifully colored patterns on the shell. Often used in jewelry and decorations.
Synth Ingredient
1
Honeycomb
Sticky and tasty honeycomb fresh from a beehive. Mix into a potion for taste, or eat on its own.
Alchemy Ingredient
3
Swan Feather
A pristine, delicate feather fallen from a swan.
Alchemy Ingredient
4
Durian Spines
Spines from the infamous ‘king of fruit’. Why did nature think this was a good idea?
Apothecary Ingredient
2
Shrunken Head
No one is entirely sure how the natives have figured this out. I just hope I'm not next.
Alchemy Ingredient
1
Iron Ore
A piece of iron ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
2
Fire Ball
The caster summons a ball of fire and hurls it at their target.
1
Fire Weaving
This spell allows the caster to manipulate small amounts of fire with their mind.
1
Phoenix Feather
Rarely do phoenixes leave behind actual feathers, and even rarer do those feathers not burn up. This plume is, therefore, a fleeting beauty, preserved via alchemical means to stave off the flames that should have consumed it in the bird’s nest.
Apothecary Ingredient
1
Timber
A simple block of wood. Maybe it can be used for something?
Synth Ingredient
1
Wyvern's Heart
A heart torn straight from a wyvern that has been kept beating from exposure to mana.
Alchemy Ingredient
2
Leather
A piece of leather. Maybe it can be used for something?
Synth Ingredient
6
Obsidian Shard
This black shard is actually volcanic glass. It can be used for various crafts.
Synth Ingredient
3
Fulgurite
The result when lightning strikes sand.
Alchemy Ingredient
2
Emerald
A semi-precious gem used for crafting.
Synth Ingredient
9
Sarut de Noapte
A subterranean flower that is just as beautiful as its sap is deadly. One touch is lethal.
Alchemy Ingredient
3
Rose Hip
The beginnings of a rose, this rose hip is an exceptionally healthy specimen. It can either be planted or ground up for herbalism purposes.
Apothecary Ingredient
5
Shadow Cloth
Cloth tainted by copious amounts of spectral energy, shadow cloth comes from banshees and other, higher wraiths. Few are the people that can acquire it, for the fabric must be extracted from the subject while it is still “alive,” and the process almost never occurs with a willing subject.
Apothecary Ingredient
2
Jet
A common gem that can be used to craft other things.
Synth Ingredient
6
Star Sapphire
A star sapphire is a rare version of a regular sapphire. It appears with a very rare star across the top of it. It is highly coveted and often used in references for light magic.
Synth Ingredient
3
Dryad Bark
A rare form of bark that forest nymphs shed in secret groves during the first days of Venti every year. The bark looks remarkably like skin, and has a strong, earthy scent capable of overwhelming more sensitive noses
Apothecary Ingredient.
2
Silver Ore
A piece of silver ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
15
Whetstone
Used to sharpen objects.
1
Strength
Increases the physical strength of the user for a short time.
1
Hunting Bow
A simple crafted bow for hunting tonight's dinner. Not overly suitable for combat.
1
Hunter's Instinct
Creates heightened senses needed to be a hunter. I.e. Smell, sight, etc.
1
Gloves
Meant to be worn on the hands, these gloves are sturdy and warm.
1
Dagger
A short, bladed weapon with a sharp point. Can be used to slash or pierce an enemy.
1
Common Tunic
A simple garment which might resemble a long shirt that stops somewhere between the wearer's hips and ankles. The sleeves may be long or short, depending on the local climate.
1
Common Trousers
Sometimes called pants, this garment is worn on the lower body, and covers the legs. These trousers are long and extend down to the ankles.
1
Buckler
This small, round shield is gripped with the fist. It is highly maneuverable, and a popular choice in melee combat.
1
Broadsword
A simple sword of steel construction. Serviceable, if not exceptional.
1
Boots
Simple, sturdy footwear, usually made of leather.
1
Bastard Sword
A sword with a grip long enough to allow for two-handed or one-handed use. This blade is used to cut into enemies.
1
Backpack
A hardy pack, with two straps that allow it to be worn on one's back. It's ideal for carrying supplies while on the move.
1
Lacriamium
A silvery blue metal with diamond like properties. It was once strong chains created by the Goddess Angela to hold back the Goddess Dalanesca. Now the metal has all but lost it's magical properties but is still the strongest metal in all of Revaliir.
Synth Ingredient
2
Opal Petrified Wood
Thousands of years ago this stone was actually a tree. Fire opal can be found growing within from water filling the cracks while it was alive.
Alchemy Ingredient
6
Gold Ore
A piece of gold ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
6

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