Alythea


Joined:
Oct 7, 2020
RP Posts:
8
Total Posts:
8
Total Words:
3621
RP Word Avg:
452
Longest Post:
647
Profile Views:
0

Name:
Alythea
Age:
Pshh... Age
Race:
Unicorn cursed human
Gender:
Female
Class:
Odd Jobs
Alignment:
TN
Silver:
932
Gold:
0
The real Alythea
Name:
Serci alt
Gender:
Unspecified
Country:
Unspecified
Birthday:
Unspecified

All About Alythea

Name: Alythea

Race: Unicorn cursed Human

Backstory: In a far off land, far from Revaliir lived a vast, living, growing forest named Alythean forest. Named after the forest she hailed from, Alythea lived a normal herd life in the forest. Charged with protecting the flora and fauna of the forest, Alythea and her herd lived mostly peaceful lives in tune with the forest. Hunters from all over were drawn to the forest due to the highly prized unicorns and extreme, unforgiving nature of the forest. Damien, a renown hunter of the unicorns slowly picked off the herd one by one until the unicorns decided to give up on the forest and seek safety. Damien followed the herd, continuing to dwindle their numbers. They seeked help from the devil of their lands, asking for protection. The devil agreed, but asked for the unicorns beauty in return. The devil cursed the unicorn, turning them human and spreading them across the world.

Personality: Alythea is curious by nature. She is always aware of her surroundings, staying cautious. She’s afraid of sudden movements, loud noises and immediate danger. When given the choice between fight or flight, she would always choose flights, however left with no choice she will protect her self or others she feels loyal to. Although very distrusting at first, Alythea is a great companion with a warm heart and a faithful friend to those that break down her numerous walls. She is mostly unknowledgeable about human life, customs and rules. Because of this she can be seen as cold, weird, and unapproachable. Seeing herself above humans, she treats them with little respect, much like a rude queen would treat her staff. She hates getting dirty, seeing the effort wash herself too much, preferring to stand outside during a heavy rain than actual grooming. She is also a vegetarian.

Appearance: Alythea has a small stature with an even smaller frame. She has porcelain skin, a round face, button nose and pale, flush lips. Complementing her fair complexion are a pair of large lavender eyes. She has long, silverish white hair that hangs down around her shoulder blades. Not knowing much about proper grooming, her hair remains mostly unbrushed and tattered. Her hair often gets in her way, however, the idea of braiding her hair, or styling it in any matter is an insult to her. She wears plain simple clothing. At times, it could be picked from the trash or clothes handed to her when she strolls around in the nude, not aware clothes should be worn in public.

Driving Goal: Reunite with her Alythean Herd.

Combat: Being an Unicorn she has powerful magic. A small fire ball to her is a fierce explosion. A simple healing spell would be enough to heal a man on his deathbed. However, because of her power, its not always ideal for closed areas or high populous areas. She prefers magic rather than weapon play. She blindly wields a knife as well as a monkey could.
WIP
Iron Ore
A piece of iron ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
1
Pearl
Found in oysters these beautiful little gems can make quite the beautiful bracelet or necklace.
Synth Ingredient
1
Grisial Crystal
Luminous and volatile, these shards possess incredible amounts of power. Grisial is highly poisonous if handled without proper protection however the power it gives off lasts indefinitely, making it an ideal power source.
Apothecary Ingredient
1
Emerald
A semi-precious gem used for crafting.
Synth Ingredient
1
Ammolite
Ammolite is a very ancient gemstone made from fossilized shells. It has an opal like appearance making it highly sought after.
Synth Ingredient
1
Quatl Feather
The tail feather from a rare feathered dragon found in the tropical regions of Revaliir.
Alchemy Ingredient
1
Timber
A simple block of wood. Maybe it can be used for something?
Synth Ingredient
1
Dryad Bark
A rare form of bark that forest nymphs shed in secret groves during the first days of Venti every year. The bark looks remarkably like skin, and has a strong, earthy scent capable of overwhelming more sensitive noses
Apothecary Ingredient.
1
Silver Ore
A piece of silver ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
1
Leather
A piece of leather. Maybe it can be used for something?
Synth Ingredient
1
Obsidian Shard
This black shard is actually volcanic glass. It can be used for various crafts.
Synth Ingredient
1
Glow Worm
A type of lumbricina that frequently enjoys dark places and thrives on underground organisms. Glow worms grow in mass in the depths of Revaliir and are frequently cultivated as light sources by subterranean races.
Apothecary Ingredient
1
Shrunken Head
No one is entirely sure how the natives have figured this out. I just hope I'm not next.
Alchemy Ingredient
1
Mandrake
A screaming root that typically grows next to graves. Their cries are painful even as infants, and their volume only gets worse with age. The especially ancient ones can cause deafness.
Apothecary Ingredient
2
Commune With Nature
This spell allows the caster to communicate with plants.
1
Holy Light
This spell summons a blinding light imbued with holy power. Though damaging to all, it is particularly effective against those with an evil nature, or the undead.
1
Explosion
This spell creates a destructive explosion at a location of the caster's choosing, sometimes even catching the caster in the blast radius.
1
Thieves' Tools
A set of lock-picking tools, essential for any thief.
1
Lesser Agility
This spell grants the ability to move at heightened speeds.
1
Incognito
This spell allows the caster to change their physical appearance.
1
Grappling Hook
This hooked metal device is meant to be attached to a rope. It can then be thrown, and secures the rope in place.
1
Disarm Trap
This spell magickally disarms most nonmagical traps, rendering them safe.
1
Common Tunic
A simple garment which might resemble a long shirt that stops somewhere between the wearer's hips and ankles. The sleeves may be long or short, depending on the local climate.
1
Common Trousers
Sometimes called pants, this garment is worn on the lower body, and covers the legs. These trousers are long and extend down to the ankles.
1

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