Solstice


Joined:
Dec 21, 2019
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Name:
Mithras
Age:
Timeless
Race:
Unknown
Gender:
Male
Class:
Primal Lord
Alignment:
CG
Silver:
0
Gold:
0
The real Solstice
Name:
Unspecified
Gender:
Unspecified
Country:
Unspecified
Birthday:
Unspecified

All About Mithras

They say when he came into existence, the sun stood still for an entire day in acknowledgement.

The Legend of the Lion:

Long ago when the world was young, powerful primal entities walked the earth alongside mortals. They were mighty and their presence commanded respect. Among them was the lion-headed lord, Mithras. He and many other primal lords fought against each other in struggles for dominance, leaving destruction and havoc in their wake. It was then that the people of the land sought sages, wise men, and others who could subjugate these beings in hopes of bringing peace. While others fell to the magi, the lion-headed one proved to be quite resilient. Many champions failed to cast him down as he was too powerful.

All hope seemed lost until a masked spirit came forth. The masked stranger challenged Mithras to a duel; whoever lost would forever submit to the victor. Mithras accepted it heartily, eager to test his strength against another once again. The battle lasted for days, with Mithras going on the offensive with his overwhelming power and the masked one just keeping out of reach. It was clear that it could not best the primal lord, yet the trickster had another plan up their sleeve. While the lord was distracted, the masked spirit trapped him within a powerful spell. Sealing Mithras inside a tomb of rock, the spirit expended its own life force to banish him to parts unknown…

The boulder fell from the heavens leaving a fiery streak in the sky, crashing into the peak known as Mount Ubomvu in the Makua Mountains. The blazing impact of the meteorite covered the entire mountain in ash, turning it black. Years later, the seal of his stone prison weakened and Mithras burst forth with a brilliant flash of light. In the time of his slumber, he had absorbed a large quantity of the primal power residing deep within the land, further enhancing his own. From then on, the nearby tribes called him the lord of the ashen peak, which was renamed as Mount Qala for the immense ethereal forces stirred up by his presence.

Mount Qala became a proving ground for those who lived for battle and sought strength, as many champions of the native tribes wished to take the mountain for themselves. Those who faced defeat at the hands of the lion-headed lord were given an offer: serve under him as a vassal, or die a warrior's death. Those who wished to keep their honor ended their own lives and those who were enthralled by his might swore their allegiance to him.

On Qala, there is only one creed by which they abide: Vae Victis–woe to the conquered.




His Radiance, Mithras:

Mithras is a paradox, a curious combination of contrasting traits. Bearing an above average stature of six feet and two inches, his golden hair loosely reaches down to his waist. His beauty accentuates his charisma, enthralling others with muscular form and comely visage. The only details that give away Mithras' true nature are his crimson eyes, long nails, pointed ears, and pointed canine teeth. Clad in a crimson dyed patterned robe, he is adorned with jewelry. On most days in his home territory of Qala, he can be found walking barefoot. No matter the weather, he dresses as if it were the heat of Ignius. His temperament is amicable, always welcoming the opportunity to prove his mettle in combat. Willing to enjoy the finer things in life without succumbing to excess, he believes a life well-lived is better than one not lived at all.

Mithras bears no ill-will or hatred to all, and holds those who are strong in high regard. If someone proves their superiority over him, he will graciously accept his loss and grant them the respect they deserve. However, those who only pick on the weak while avoiding better opponents earn his disapproval. Although he possesses a child-like innocence, beneath that he is quite discerning and world-wise. He doesn't believe in lying, bluntly saying things and pointing out what he observes. What others perceive as arrogance is none other than genuine, unparalleled confidence. Many have mistaken his honesty for foolishness, and have paid for it.

While most warriors hold a weapon of personal preference, Mithras favors direct hand-to-hand melee. On the rare occasion where he is seen wielding weaponry he uses a large pair of chakrams conjured to complement his elementally charged attacks. Mithras does not have the habit of wearing or using armor, adding to his berserker-style combat tendencies.

Abedi Chakram
A circular, thrown weapon with a sharpened edge. Can be hurled accurately with practice.
Enchanted to always return to the wielder without harming them and will track the person whose name is whispered to it by any wielder. Enchanted with a keen rune so it never rusts or dulls from age.
2
Dragon Elixir
A higher level of fire tonic, the Dragon Elixir temporarily provides imbibers with superb protection against the element of fire.
1
Miniature Orb of Darkness
A small orb of solid shadow. Those who wish to combat the light and restore the balance of night and day need only hold it close in the presence of the Angelic Statue on Welayta and the orb will drain away the light magic within.
This is an event prize for Sirona's 2020 God Event: The Revolution of Light.
1
Conjure Magic Weapon
Summons an ethereal weapon that lasts for half an hour.
1
Naiad's Dance Draught
A gift from Revaliir’s water nymphs, this potion allows the drinker to temporarily walk on water.
1
Wyvernbone Ring
Carved from the bones of fallen wyvern, the Hiadref have enchanted these rings to aid outsiders in surviving the harsh cold of their home island.
1
Golem Elixir
A higher level of earth tonic, the Golem Elixir temporarily provides imbibers with superb protection against the element of earth.
1
Demon Elixir
A higher level of darkness tonic, the Demon Elixir temporarily provides imbibers with superb protection against the element of darkness.
1
Leviathan Elixir
A higher level of water tonic, the Leviathan Elixir temporarily provides imbibers with superb protection against the element of water.
1
Sandals
Basic footwear consisting of a sole, and straps binding them to the wearer's feet.
1
Sash
A long length of fabric, sometimes woven material, worn on the body. It may be used to in many ways, such as around the neck, waist, shoulders, and even over the head.
1
Noble Trousers
A pair of pantaloons with superior quality. Only the finest nobles and heroes can afford to wear these.
1
Noble Shirt
This garment, worn on the upper body, made from the finest fabrics. Comes in many types for both men and women.
1
Noble Robes
These loose-fitting garments are well made, from the finest material.
1
Noble Cloak
This noble cloak is crafted from the finest threads to bring class and dignity. It, also, has a hood to protect the wearer's hair.
1
Hunter's Instinct
Creates heightened senses needed to be a hunter. I.e. Smell, sight, etc.
1
Mind Tower
This spell allows the caster to better resist and defend against mental attacks and intrusions, such as charm spells, telepathy, or similar psionic magicks.
1
Invoke Energy Vortex
A random energy vortex is summoned from another plane, which serves the caster for a short period of time.
1
Incognito
This spell allows the caster to change their physical appearance.
1
Light Weaving
This spell allows the caster to manipulate small amounts of light with their mind.
1
Stone Skin
A spell that causes the skin to harden, and become armor-like.
1
Strength
Increases the physical strength of the user for a short time.
1
Thunderwave
Everyone in a 10 foot radius around the caster gets pushed back and takes minor lightning damage. If one’s strength is great enough they can withstand the push back. Caster cannot help who this hits.
1
Water Weaving
This spell allows the caster to manipulate small amounts of water with their mind.
1
Greater Heal
An advanced healing spell capable of sealing all but the most grievous of wounds.
1
Greater Agility
Not only heightens one’s speeds, but allows them great balance and the ability to land on one’s feet from high height. This spell also allows the ability to walk on walls and ceilings for the duration of ten minutes.
1
Fire Weaving
This spell allows the caster to manipulate small amounts of fire with their mind.
1
Earth Weaving
This spell allows the caster to manipulate small amounts of earth with their mind.
1
Conclave's Might
This spell summons a weapon from the heavens, striking a target and dealing immense holy damage.
1
Charm
This spell allows the caster to seem more endearing to the target, and the target is more receptive to the caster's suggestions or ideas.
1
Aura Sight
This spell allows the caster to sense a magical aura around a person, or to sense another's presence even if the caster cannot see them. Also allows the caster to sense magical presence up to 40 yards away.
1
Arcane Empower
This spell supernaturally enhances the target's magickal ability much like the similar spells Strength and Lesser Agility.
1
Archcure
This spell removes all simple curses, diseases, and other temporary status inflictions.
1
Archprotection
Multiple targets are afforded supernatural protection against magickal and physical attacks.
1
Earthquake
The spell causes the earth to shake violently beneath a target's feet.
1
Tsunami
The caster creates a massive wave of water for a short period of time.
1
Fire Meld
The caster melds with fire, keeping them hidden, or protected from heat and fire attacks.
1
Earth Meld
The caster melds with the earth and flora, keeping them hidden, or protected from earth attacks.
1
Air Meld
The caster melds with the air around them keeping them hidden, or protected, from air-based attacks.
1
Water Meld
The caster melds with water, keeping them hidden, or protected from water-based attacks.
1

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