All About Cao Lixue
Weapons of Choice: Cao's Channeling Talisman (Irian Mage’s Staff) Enchanted with a keen rune so it never rusts or dulls from age. Enchanted with a second rune to double a mage's mana pool and is inscribed with runes that light up when a void storm is approaching.
Armour of choice: Lixue prefer her old priestess attire
Cao's Dragon Cap (Magician's Hat) Enchantments: Wendigo Elixir; Superb protection against the element of ice - Ysagea’s Great Hammer; Enhances light magic.
Cao's Cheongsam (Robe)
Cao's Sleeves (Force Gauntlets) Can change the weight of the object they touch, as well as the ability to push or pull a target from up to several feet away.
Cao's Slippers (Slippers) Enchantments: Okami's Armlet; for enhanced ice magic - Canelux’s Circlet; Increases one’s magic ability when Canelux is out.
Exclusive Magic
Rebound Magic (Crystal Shield) Matches a hostile spell with the same force allows the defender to halt the spell while placing more magical energy into the spell to send it back to the attacker. While such a defensive tactic can often be used to turn the tide or surprise an enemy. The amount of concentration and energy needed can often leave the defender defenceless or dead if they do not match the attacking spell perfectly. (Can be used three times a day)
Ice Wall (Stone Wall & Ice Weave) Creates a wall or dome to protect the caster. (Cost 5 - 15 Qi depending on the size and further strengthening of the wall)
Ice Armor (Stone Skin & Ice Weave) Forms a layer of magical ice over the caster's body providing defence against physical and fire attacks while also damaging those that touch the caster with their bare skin. (Cost 15 Qi)
Sunder (Bloody Rebound & Heal or Greater Heal) Reversing the effects of beneficial magic, Cao can cause a variety of harmful effects ranging from clotting to organ failure depending on the strength and level of Qi used. (Cost 5 - 20 Qi depending on the effect)
Aegis (Concordat of Conclave) Casts a concentrated protection spell on themselves, becoming nearly impervious to any peril while the spell lasts. (Spell can only be used once per day. The spell lasts for only a few moments.)
Permafrost (Web & Ice Breath) Creates a 15 area of ice around the caster that traps foes standing within it. (Cost 10 Qi)
Gravity Distortion (Reverse Gravity & Archprotect) Able to increase the gravity of an area or a target slowing pinning or crushing them depending on the change of gravity (Single Target Cost: Slow 5 Qi, Pin 10 Qi, Crush 15 Qi. Aoe Cost: Slow 10 Qi, Pin 20 Crush 30 Qi).
Rust (Corpse Skin & Ice Strike) Releases a rust coloured mist at the target that weakens the target's armour and def. (Cost 6 Qi)
Ice Javelin (Spectral Arrow & Ice Strike) Fires sharpened ice at the target able to penetrate through even the toughest of armours (Cost 8 Qi)
Ice Imprisonment (Stone Wall & Ice Weaving) Creates a dome of ice around the target or targets, trapping them. The caster may choose to either keep the dome as is or shrink it crushing those inside. (Cost 15 Qi)
Heroic Presence: (Stone Skin, Agility, Strength & Archprotect) Raises dexterity, strength and defence for all targets within 15 feet of the caster, but at a high cost of 30 Qi.
Sensory Deprivation (Hunter Instinct's & Curse) Removes all or specified senses from the unresisted target. (Costs 5 Qi per Sense stated if no sense is specified all senses are removed for 25 QI)
Glacier: (Ice Wall & Ice Strike) Forms a sharp pillar of ice that protrudes out from under the target. (Cost 14 Qi)
Ice Mine: (Explosion & Ice Strike) Places a magical mine within 40 feet of the caster. The mine can either be set or triggered as an explosion. (Cost 25 Qi)
Frost Burn: (Paralyze & Ice Breath) Slows and damages the target over time. (Cost 14 Qi & Can be cured by a journeyman level fire spell)
Freeze: (Paralyze) This spell renders a single target unable to move or react with an increased chance of death if the target does not escape or treat their frozen body. (Cost 16 Qi)
Magic Circle: (Arcane Empowerment, Enchanted Scroll & Greater Mana Potion) Once per battle create a ten foot magic circle around the caster that increases magical power and reduces the cost for all casters who stand within the circle by half. The circle cannot be banished, but the connection can be broken by destroying the area the circle is placed upon. (Cost 10 Qi)
Multi Heal: (Archprotect & Heal or Greater Heal) Heals all targets within 10 feet of the caster. (Cost 12 Qi if Heal & 20 Qi if Greater Heal)
Magic Costs
[Cure 2] [Heal 2] [Protection 4] [Invoke Spirit 5] [Archprotection 10] [Archcure 10] [Magic Unlock 2]
[Ice Strike 4] [Curse 4] [Sun Strike 4] [Greater Heal 10] [Dispell 10] [Lesser Agility 2] [Strength 2] [Grease 4]
[Teleportation 2 - 8 (Depending on the distance travelled)] [Mind Rot 5] [Focus Blast 4] [Disarm Trap 4] [Ice Breath 6]
[Minor Telekinesis 2] [Hunter Instinct's 2] [Safe Passage 6] [Ice Weaving 4] [Holy Light 10] [Sunburst 2]
[Gate Travel (5 to travel to a nearby region 10 to anyway on the current continent 20 for an area on another continent)]
[Fear Fog 10] [Hibernation 4] [Corpse Skin 4] [Gaes 20] [Ressurection 150] [Minor Levitation 4] [Lesser Banish 12]
[Reverse Gravity 15 (Per post if continuously used)] [Spectral Arrow 2] [Greater Banish 30] [Reveal 5] [Fog Cover 8]
[Animate Object 2 - 100 (Depending on the type of an object)] [Weaken 2] [Blizzard 30] [Consecrate Weapon 3]
[Magic Script 1] [Greater Agility 5] [Invisibility 10] [Incognito (1 to 10 depending on the number of changes)]
[Mind Tower 5] [Replication 10] [Telepathy 2] [Light Weaving 4] [Invoke Spirit 10] [Astral Projection 5]
[Conclave's Might 30] [Profane Sacrifice trades max health for an increase in magical power]
Magical Abilities & Ect
Jiangshi Physiology: (Demon Elixir & Basilisk Elixir) As an Undead Lixue is highly resistant to dark and poison, however, she cannot gain Qi from food or drink of any kind as well as having a static Qi pool of 200 throughout all threads. Any loss of Qi per thread is carried over to the next;(However, if in multiple threads at the same time Lixue starts at the same amount of Qi from the most recent completed thread).
Current Qi: 200 (400 with her weapon enchantment)
Gaining Qi In Threads: While Lixue is unable to gain Qi through normal means, she has the ability to gain Qi from either acquiring Qi through the use of a non-resisted Drain essence (50 Qi per use) or a long rest such as camping through the night or resting at an inn.
Gaes Pact Half Strength: If Lixue should lose herself to rage the Gaes spell will take hold weighing her body down forcing her to the ground while opening wounds across her tendons as bolts of extreme pain attempt to halt her enraged self. (The spell can be broken by her hunger and desire overcoming the spell or if she or a god choose to dispell the curse).
Draining Touch: While her natural ability to drain others is suppressed by her, strong emotions or overuse of her magic can break her concentration causing any skin contact to drain the life energy of the subject making contact.
Spell Absorption: (Keeper's Secret) Allows Lixue to absorb an epic spell or lower and add it to her pool of qi.
Regeneration: Replaces Heal or Greater Heal for a turn in exchange for a personal heal of the amount healed by either heal stated within the turn.
Magic Sense: (Arua Sight & Hunter Instinct's) Due to her need to feed on magic Cao's new form is able to sense magic via sight or changes in the magic within the area. Furthermore, as magic is tied to one's lifeforce Cao is able to sense the health complication physical or magical as well as a small amount of foresight life the target has lived. However, those with below average level magic render her new senses ineffective.
Undead Cleric: Can cast Light Magic, However, casting such magic will hurt her. The severity of damage is dependant on the tier of magic. Lower tier magic (Such as Cure and light buffs) will cause intense pain yet little apparent damage while higher tier magic (Arch or Above) will cause severe burns.
Undead Hunger If Lixue's Qi Pool drops below 50 she goes into a rage attacking the closes living thing nearby in an attempt to state her apatite. While enraged she will continue to feast until her Qi pool is completely refilled or she is killed, knocked unconscious or pacified by psionic magic. While enraged she cannot use holy magic however she has a greater aptitude for dark magic as well as gaining access to special spells that can only be used in this state.
Black Ice (Drain Essence/Passive) All ice magic is enchanted with dark and a draining touch
Shadow Cast (Cost 4 Qi) Shade Strike (Cost 2 Qi)
Void Claw (Shade Strike & Drain Essence) Form black magical claws from her hands that cut through the targets very soul, draining them of their energy (Costs 5 Qi and regains 10 Qi per hit)
Appearance: Lixue is a young woman roughly five foot seven weighing around eight stones with turquoise hair draped around her face tied into pigtails. Her dull grey eyes reveal that something has been lost from her return to the living. While the brutal training as stunted her grow she still bears the figure of a woman just not as well endowed on the upper half as her body grew to accommodate her lifestyle moulding her into a slim build more suited for running than bearing children. Build aside her undeath has removed almost all her pigmentation leaving it with an almost porcelain like appearance. In life, Lixue was quite the beauty her undeath only built upon her existing looks in hopes to attract her new food score. Overall the Undead is quite attractive on the lines of cute and refined like a porcelain doll though to her looks are not important as she does nothing to boost or promote her appearance.
Clothing: Lixue's attire is an altered purple cheongsam adorned with a blue and red demon design outlined in white to designate her as a priestess. Matching purple forearm covers with red designs help to obscure hand sighs from foes. Atop her head is a purple dragon cap with red clouds referencing the wrath of the heavens to those who commit evil deeds. prayer beads hang from her neck making sure she has access to bless others and refocus her thoughts at all times. Besides her clothes, a worn talisman dangles from her hat with the fur of a rabbit hanging from her prayer beads and cheongsam to provide luck to the wearer.
Backstory: Before Karith floated above the mountains and exhaled alchemical smoke, Karith was grounded not only physically, but spiritually as well. While Karith's focus was always on technology and alchemy small enclaves magic and rituals practiced within Karith to the Shen Michi Yuren disapproval. Particularly precognition & blessings. Nobles to peasants would travel to shrines or hire a personal priest or priestess to peer into the future or request personal blessings ranging from good fortune to a bountiful harvest. However, the roles of priests and priestesses were not only for selfish pursuits. Priest and priestesses also lent their talents within the military as well as defending against evil beings. For the Cao Temple, such priestly pursuits were separated into specialized groups with a priest or priestesses clothing denoting the individuals' specialization. An eye design was for Farseers while a dragon meant Military service. A demon within a box were for Exorcists, and a barren land slowly regaining life denoted those in the more beneficial arts. While the clothing depicted their specialization all members within the Cao Temple would have basic knowledge in all practices. How future priests and priestesses in or outside of their family are divided into their specialization based on a myriad of things such as magical affinity with Light magic holding the high esteem among the temples, personality and mental and physical fortitude.
Born into the Cao Clan Lixue's life had already been planned for her. To her parents, she was not merely their daughter, but a chance to increase their clans status as she had been born with a high affinity towards light magic as the girl was a product of selective breeding. However, natural ability was not enough as the Clan subjected Lixue to brutal training molding the young girl into a weapon and a political piece to show around to the wealthy and privileged as a family's honour was everything in Karith. As her family was all she knew Lixue performed her duties as an exorcist reaching the highest ranking within her field by the age of 15 due to her many accomplishments causing her to gain popularity among the elite for her ability to remove anything that would be deemed as a danger to the city and its population.
While the small ritualistic and magical clans were overshadowed by the Shen Michi Yuren, the Guild did not appreciate competition as competition brought down potential profit. The disappearance of the magical clans have been a mystery lost to time, some small scholarly pursuits have to lead to hints of the truth, however, those that attempt to dig deep either stopped due to unknown circumstances or disappear. Over time the names of the magical clan have disappeared from the records over centuries even the most esteemed scholars in Karith are unaware of the former magical clans of Karith.
unbenounced to the guild their alchemical pursuits have given birth to a former member of the magical clans that caused them such a minor annoyance millennia ago. It is doubtful that the Guild even remembers the atrocities that they have committed as they have either forgotten due to repetition or apathy to their actions. Even if their misgivings have been lost to time Lixue will make sure to bring their actions to the forefront once again and make sure they pay for their past and current transgressions.
Relations:
Attie: An odd Woman she had previously met while investigating An odd occurrence near Komiteia. While the overdressed Woman and Cao only had passing conversations their friendship did not blossom until they fought as companions during the Azhizheth incursion into Revaliir. There Attie's positivity and kindness won the Undead over.
Trafalgor: Lixue is unsure of what to make of Trafalgor as they have fought alongside each other and even claimed to offer up his life to protect her. However, their first interactions and his relations with the Goddess of Death and Debauchery still gives Lixue pause to fully trust the man.
Dala: A strong spirited yet crude girl that Lixue took on as a mentor for her natural talent in light magic. Unfortunately, Dala's goals clouded her judgment which forced Lixue to call her student's true motives to question when confronted with Dala's hypocrisy. Currently, Lixue has released her as a student until Dala shows that she is no longer blinded by ambition and wishes to study and fulfill her goals with earnest instead of recklessness and unchecked ambition.
Fenriz: An interesting encounter to be sure as the Priestess had planned on killing the vampire as undead pose a threat to all life. However, like her, Fenriz showed a wish to be seen as not a threat nor be controlled by his own hunger. With some guidance and a promise, Lixue hopes that the boy will live up to his grandiose goals and show her that just like herself vampires can retain their humanity.