Veda


Joined:
Feb 7, 2019
RP Posts:
48
Total Posts:
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Name:
Veda Ingrid
Age:
19
Race:
Demon
Gender:
Female
Class:
Thief/Scavenger
Alignment:
CN
Silver:
1680
Gold:
0
The real Veda
Name:
Mila Endun
Gender:
Female
Country:
United States
Birthday:
Feb 15, 2001

Hi! I am an rper who loves games, writing, and dnd. If you want to roleplay with me just let me know! I'm up for almost anything! My Discord name is Divinity. :D

Also, I GOT A NEW SIG! It was made by the fabulous Lou and it is so cool! :D Go check her out cause she's awesome!

All About Veda Ingrid


Basics
Name: Veda Ingrid
Age: 19
Gender: Female

Looks
Hair: Black and shoulder length
Eyes: Golden
Skin: Medium Brown
Head: Two brown horns with dark red stripes.
Tail: A brown long medium sized reptile like tail
Body: Athletic
Height: 4’11”
Weight: 131
Tattoos: Two on her right arm and two on her left arm.
Clothes: Wears whatever she can find
Scent: No longer smells bad

Personality

Likes: Money, knowledge, secrecy, pomegranates, cats, and the idea of roses.
Dislikes: Mice, whistling, spiders, sewing clothes, needles, and cooking.
Alignment: CN
Behavior: Veda makes up plans as she goes through life, never really knowing where she will end up. Most of the time she acts chaotic and distracted. She doesn’t really know right or wrong. The concept of being good or being evil has never occurred to her. Survival was the only thing she found important.

Despite being uneducated, she is intelligent. But in a different way than most. She knows the importance of knowledge and is able to pick up things very quickly. Veda just hasn’t had the chance to get that knowledge yet.

Greatest Flaw: Impulsiveness
Greatest Strength: Thirst for knowledge

Goal: To earn money to save her family.

Skills

Magic: None
Fighting: She either uses a knife or just resorts to using her claws/teeth
Education: None
Intelligence: Street smarts

Backstory

Baby/Toddler: Veda was born as the fifth child in her family. She had two parents and four other living siblings. The eldest was a boy named Othame, the second was a girl named Elebi, the third was a boy named Robine, and the fourth was a boy named Hevru. Her older brother Othame took care of her as a child while her parents were away working.

Child: Veda grew up learning how to gather garbage from piles left around Vilpamolan city. The family lived in what was known as the slums. The poorest region of the city. Many families lived in their part of the neighborhood and it was run by a pirate lord.

Most pirate lords did not want this part of the city, seeing as most of the streets were piled up with garbage. This garbage consisted of food scraps, filth, mud, torn up parchment, pieces of leather, broken nails, and other items that nobody bothered to pick up.

Except for the children. Stealing in the city was dangerous, seeing as almost everybody there knew how pickpockets worked and were keeping an eye on their pockets. The alternative was the trash that was left everywhere. Nobody kept anything clean.

A child could get paid for cleaning up the front of a store. Hidden amongst the trash was secret treasures. Broken nails could be sold to blacksmiths, torn paper could be sold to others for their fireplaces, glass shards could be sold to glassblowers, and occasionally there was a lost jewel amongst all the garbage.

Veda’s family did not want to be in that city. However, there was little choice. Vilpamolan was one of the few places that a demon could go if they wanted to avoid demon hunters. Jobs were scarce. Most were just passing by but the ones who stayed usually already had allies in the city to help them get far.

Meanwhile the Ingrid family did not have those connections. The parents were new to being demons while the children were born as them. Violence growing up was common. An everyday occurrence. Veda and her siblings were taught how to fight from an early age. Using their teeth to bite and claws to destroy. Any weapon found would be kept and used.

Money was essential for survival. One had to pay tribute to the pirate lords, buy food, buy clothes, and buy supplies to patch up the shack they called a house. Her mum worked as a waitress at a bar while her father worked as a low-class servant for one of the lesser pirate lords.

Teens: The first time she killed another person was when she was 13. Before, she had maimed plenty of people. But she’d never actually destroyed anyone’s life. It happened when her and Hevru had been searching the trash and streets for anything useful. A man had appeared behind her brother and had him pinned down.

The man’s dagger was raised as though he was going to deliver the killing blow. In a moment of panic, Veda leaped at the man. She jabbed her claws into his face and neck. Ignoring the pain of a knife digging into her arm, she kept attacking and attacking. Hevru had to pull her back in order to show that the man was already dead.

Perhaps she ought to have shown more remorse. Her mind did feel guilt. She was guilty. Yet, she would not have changed anything. Any other action might have ended with Hevru dead. No other life was half as important as her family was.

When she was 14, Othame got a job as a low level pirate. The rest of her teenage years was filled with stealing, hiding, scavenging, and finding small easy jobs that could be done well. She was never given an education. She never was taught how to read or write beyond easy common words.

Adult: When she was 18, it was time for her to get a job. Her eldest brother was a pirate. Elebi worked as a food merchant. Robine also worked as a food merchant with Elebi. Hevru was a servant working for some higher up criminals. All of these jobs paid very little. Food merchanting was difficult with little food in the first place. A pirate job was only good when one was on a great crew. Being a servant never paid well.

At age 19, Veda decided to take her chances. She was the last child of a family who had almost nothing. They had come to Vilpamolan for safety and couldn’t get out due to finances. So, Veda left. She had stolen some food from a restaurant after being fired on her first day at work. Then she ran as fast as she could.

Veda had no idea where she was going or what she would do. All she knew was that she couldn’t stay. Her family desperately needed help and she was not going to find that help in that city. She headed out into the unknown world to seek better opportunities. Even if it meant that the demon hunters would come after her. Veda could not sit idly by anymore while her family suffered.

Relations

Family: Her mother, Ishna. Her father, Eacidal.
Siblings: Othame, Elebi, Robine, Hevru

Friends: None at the moment

Travel Companions: None at the moment

Acquaintances: Qadim, Sirona, Thomas

Enemies: None
Mint
A common herb found in gardens, the fragrant essential oils extracted from the leaves are used in aromatherapy and flavoring hard candies.
Apothecary Ingredient
2
Glow Worm
A type of lumbricina that frequently enjoys dark places and thrives on underground organisms. Glow worms grow in mass in the depths of Revaliir and are frequently cultivated as light sources by subterranean races.
Apothecary Ingredient
1
Emerald
A semi-precious gem used for crafting.
Synth Ingredient
7
Fire Meld
The caster melds with fire, keeping them hidden, or protected from heat and fire attacks.
1
Silver Ore
A piece of silver ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
7
Petrified Cloud
Pulled down from the sky this cloud has been preserved using powerful magic. Sometimes white and fluffy, sometimes black and containing a potential storm, but never very large in size, that takes too much magic.
Apothecary Ingredient
1
Miasma Orb
A well-contained, toxin cloud exists within these orbs, protecting all who venture near. The poison is strong enough to kill a man in hours, and only after agonizing pain. Assassins as well as mages covet these artifacts for their effectiveness as tools. They are frequently found around the border of the swamplands east of Adeluna

The orbs provides a minor, elemental enchantment of Poison.

1
Shrunken Head
No one is entirely sure how the natives have figured this out. I just hope I'm not next.
Alchemy Ingredient
2
Sarut de Noapte
A subterranean flower that is just as beautiful as its sap is deadly. One touch is lethal.
Alchemy Ingredient
6
Steel Ingot
An ingot that happens when carbon is fused with iron during the smelting process.
Synth Ingredient
1
Quatl Feather
The tail feather from a rare feathered dragon found in the tropical regions of Revaliir.
Alchemy Ingredient
5
Pearl
Found in oysters these beautiful little gems can make quite the beautiful bracelet or necklace.
Synth Ingredient
7
Sundrop
A golden drop of sunlight.
Alchemy Ingredient
5
Bewitched Broom
At first, this looks like an ordinary boom, with thin sticks tied together around the end of a long wooden handle. Upon closer inspection, however, the broom has a magical aura, and is able to fly.
*This item allows one person to fly several feet above the ground.
1
Petrified Bark
Ancient remains of Verya. Just a tiny bit of how massive the World Tree was before her fall.
Apothecary Ingredient
2
Polymorph
This spell allows the caster to take on the form of any animal size of a bear or smaller. Polymorph can also be used to transform individual parts of your body into parts of the described creatures.
1
Jet
A common gem that can be used to craft other things.
Synth Ingredient
5
Cursed Ankh
When removed from tombs without permission, certain artifacts take on the vengeance and memories of the person they were buried with. Ankhs are notorious for this type of curse, especially when taken from crypts in Abed or Harena. Yet those curses don’t tend to stop enchanters from collecting the items they are attached to.

The Cursed Ankhs have proven useful in providing minor, elemental enchantments of Ghost type.

1
Mandrake
A screaming root that typically grows next to graves. Their cries are painful even as infants, and their volume only gets worse with age. The especially ancient ones can cause deafness.
Apothecary Ingredient
2
Enchanter's Dust
A pinch of powdered reagents brimming with magical energies used by practitioners of the arcane. Enchanters use this as a base to imbue artifacts with magical properties.
Apothecary Ingredient
3
Mind Tower
This spell allows the caster to better resist and defend against mental attacks and intrusions, such as charm spells, telepathy, or similar psionic magicks.
1
Invisibility
This spell allows the caster to disappear from sight.
1
Enchanted Scroll
This special parchment has a mystical aura, and is ideal for transcribing spells.
1
Harenian Death Mask
When placed over the face of a dying individual, these Death Masks could induce a state of suspended animation in the wearer until it was determined that they could be saved, or if they were to make their journey back to the Soul Stream.
Event prize for the 2017 Halloween Event, Ripples of Time: Nahda
1
Crystallized Hellfire
Usually found in the depths Revaliir’s hottest volcanos, these shards occur rarely and are as hard as diamonds. Apoy is a popular spot to find them, but those who go looking are frequently never seen again. It is not uncommon to find a lost journal next to lava rivers from foolish adventurers who were unprepared.

The hellfire provides a minor, elemental enchantment of Fire.

1
Grinning Skull
Most skulls that are unearthed in Revaliir are plain to the eye and dreary, but there are occasionally those that are found to have a perpetual grin. The sockets of these haunting craniums are rumored to be filled with the darkest of shadows, and some graverobbers tell tales of hearing the skulls laugh at them whenever they turned their backs. Each person’s experience is different.

All grinning skulls provide a minor, elemental enchantment of Darkness.

1
Gemstone Fish
Native to the Xhosa Archipelago, these fish are known for their crystalline bodies and iridescent scales. Their bright colors warn potential predators that they are highly toxic.
Apothecary Ingredient
1
Gate Travel
This spell allows the caster to open a portal to another location anywhere in Revaliir.
1
Soapstone
A soft stone consisting of talc. Often used for crafts.
Synth Ingredient
1
Common Trousers
Sometimes called pants, this garment is worn on the lower body, and covers the legs. These trousers are long and extend down to the ankles.
1
Compass
A navigational instrument with a needle that points north and south. Essential when traveling through lesser-known parts of the world.
1
Dagger
A short, bladed weapon with a sharp point. Can be used to slash or pierce an enemy.
1
Rapier
A slender blade with a sharp point. Best suited for thrusting attacks.
1
Skiff
A small boat suitable for sailing along rivers, canals, and coastal waters.
1
Spy Glass
A useful instrument for gazing off into the distance. Looking through the lens magnifies objects.
1
Shirt
A basic garment worn on the upper body. This shirt is well but simply-made.
1
Hunter's Instinct
Creates heightened senses needed to be a hunter. I.e. Smell, sight, etc.
1
Wyvern's Heart
A heart torn straight from a wyvern that has been kept beating from exposure to mana.
Alchemy Ingredient
2
Leather
A piece of leather. Maybe it can be used for something?
Synth Ingredient
4
Timber
A simple block of wood. Maybe it can be used for something?
Synth Ingredient
4
Ammolite
Ammolite is a very ancient gemstone made from fossilized shells. It has an opal like appearance making it highly sought after.
Synth Ingredient
4
Rose Hip
The beginnings of a rose, this rose hip is an exceptionally healthy specimen. It can either be planted or ground up for herbalism purposes.
Apothecary Ingredient
2
Bag
Made out of whatever material one could find at the time, this bag holds a few possessions one would have.
1
Noble Bracelet
A high price bracelet probably worth a fortune. Crafted from the finest rubies and gold.
1
Tempest's Fury
The power of a small lightning storm contained within, these orbs can be found scattered throughout Railoch. To most, they are merely oddities, causing the hair on one’s head to stand up when holding them. To mages, however, they are power sources, capable of enhancing lightning magics.

The Tempest’s Fury provides a minor, elemental enchantment of Lightning.

1
Gold Ore
A piece of gold ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
4
Star Sapphire
A star sapphire is a rare version of a regular sapphire. It appears with a very rare star across the top of it. It is highly coveted and often used in references for light magic.
Synth Ingredient
4
Huntsman’s Axe
An Endopanian axe that was supposedly used to rip Fair Aeria from the stomach of a wolf. It’s beautifully crafted from enchanted metal, so it never dulls, and the handle is made from strong mahogany wood. Elven designs are engraved on the axe’s blade. This blade is said to be enchanted-to slay beasts easier than most other weapons.
1
Strength
Increases the physical strength of the user for a short time.
1
Nature's Fist
Causes the bone beneath the flesh to protrude out, causing pain, to give one a natural weapon. Lasts for ten minutes. Causes wounds.
1
Greater Agility
Not only heightens one’s speeds, but allows them great balance and the ability to land on one’s feet from high height. This spell also allows the ability to walk on walls and ceilings for the duration of ten minutes.
1
Obsidian Shard
This black shard is actually volcanic glass. It can be used for various crafts.
Synth Ingredient
1
Dragon Scale
Pulled off the body of a mighty dragon, this scale can be used for crafting.
Synth Ingredient
3
Eternal Leaf
A freshly picked leaf from Jasumin Lake painted in the rich colors of Venti.
Alchemy Ingredient
1
Spinel
A semi-precious gemstone used to craft other things. It comes in a wide spectrum of colors and is often mistaken for corundum.
Synth Ingredient
1
Hibiscus
A garden favorite of tropical islanders and botanists.
Alchemy Ingredient
1
Mermaid Scales
A collection of scales found in the sands of barrier reefs around the Nyella Ocean. Mermaids only rarely have caravans passing this close to the shore and they ritualistically care for their bodies at home, so finding these scales is considered an omen of good luck by sailors.
Apothecary Ingredient
4
Corundum
A semi-precious gemstone used to craft other things. Rubies and sapphires are in the corundum family as well as many others. Often corundum is called by its color and not its real name.
Synth Ingredient
1
Peasant
A simple companion for the road. This can be a child, an untrained squire, or anything along those lines.
Comes with Boots, Common Trousers, Common Tunic, Journal, Pouch, and Quill and Ink.
1
Scarab Choker
These scarab shaped ornaments are made from the bodies of the live scarabs that infested the resurrected capital of Aysut. Even in death, they maintain a portion of their master's call, but that call has been bent by the magics of the living. Anyone wearing these chokers can temporarily command the scarab piece to duplicate itself into a small group of illusory scarabs. These scarabs will have eye-shaped hieroglyphics on the back of their shells that the caster can see through, and, so long as the spell remains active, they are completely under said person's control.
Event prize for the 2017 Halloween Event, Ripples of Time: Nahda
1
Durian Spines
Spines from the infamous ‘king of fruit’. Why did nature think this was a good idea?
Apothecary Ingredient
3
Phoenix Feather
Rarely do phoenixes leave behind actual feathers, and even rarer do those feathers not burn up. This plume is, therefore, a fleeting beauty, preserved via alchemical means to stave off the flames that should have consumed it in the bird’s nest.
Apothecary Ingredient
2
Coral
Many tiny organisms form this multi-colored jewel of the sea. Once the home of many fish: the coral has been preserved for other uses.
Apothecary Ingredient
3

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