Sir Isaac


Joined:
Jul 5, 2018
RP Posts:
60
Total Posts:
61
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41168
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Name:
Sir Knight Isaac Bartholomew Casnothal the Second of house Casnothal
Age:
32
Race:
Human
Gender:
Male
Class:
Knight
Alignment:
LG
Silver:
392
Gold:
0
The real Sir Isaac
Name:
Mammon
Gender:
Male
Country:
The Netherlands
Birthday:
Unspecified

alt: Girshu, Narrator and Lady Aigumo

All About Sir Knight Isaac Bartholomew Casnothal the Second of house Casnothal

Name: Sir Knight Isaac Bartholomew Casnothal the Second
Alias:Sir Knight Isaac II, also known as the Moustache Knight

Age: 32
Weight: 84kg
Height: 1.91m

Features:
-Gallant
-Noble
-Exclaimation!
-Moustached
-Helpful

-Gullible
-Old-fashioned
-Non-flexible in manners of honour and law

Appearance:
Brown eyes and brown hair, always with a charismatic smile on his face and always presentable or in the process of making himself presentable. A sense of grandeur in his every movement and sentence, and always chivalrous.

Equipment:
Battle-attire: Full plate with cape except for leather gloves and too often without wearing a helmet. The former for greater handling of his longsword, the latter to keep his hair unblemished.
Casual attire: Nobleman clothing with chest lace and fabulous tights.
Sleeping attire: See casual attire, but a different outfit with less thread count and adding a night cap.

Fighting style: Swordfighting with the longsword, both single and dualwielding. A bit of unnecessary spring to his every swing, but his regular appearance and
behaviour often causes his foes to underestimate his undeniable skill with the blade.

Magical abilities:
Early appearance: None that he knows himself, but his glorious moustache can call upon certain spells and powers when the situation is truly dire or dramatic.
Mid-appearance: As a paladin, he often relies on the basics such as bright lights and a consecrated sword. He can summon his mighty warhorse unicorn steed Sir Julian as a mount, or the avatar of the mighty angel-god Viikset the Thrice-moustached as his champion.

Companions:
-Sir Julian is a unicorn with a moustache, saved by Sir Isaac many years ago. Well, not saved, because he died. But his soul was saved from corruption and damnation when Sir Isaac cleansed the strange black ichor that plagued him. The eternal heavenly soul of Sir Julian has since been attuned to Sir Isaac, who can summon the mighty steed to battle. Sir Julian comes in full war horse armour.

-After an adventure in Ancense ruins, Sir Isaac ended up with the pocket-sized version of a once powerful demon called Lilith. Why she turned to this miniature size after he killed her is anyone's guess, but she is now bound to him as she was once bound to the dungeon that he found her in. They thoroughly hate one another and usually disagree on all accounts, but Sir Isaac keeps her just in case that he can find some way to redeem her soul. Lilith will flirt with any other sentient creature that will learn of her existence, and can try to beguile them into doing evil acts for her.

Background:
Sir Knight Isaac Bartholomew Casnothal the Second is the second son of Lord Knight Matthew Leonard Casnothal the Third, Lord of house Casnothal. As the second son it is up to Sir Knight Isaac II to bring glory and renown to his house and fight their battles while his older brother Sir Raphael Caspius Casnothal the first prepares to take over the title of lordship from their father once he, gods forbid, passes away. Gracefully embracing his heritage and duty to become a great heroic knight, Sir Knight Isaac II has been training from a young age to be a master swordsman, lancer and knight. Now that his training has completed and his travels have given him the experience and equipment to truly be a hero fit for the epics, he seeks the lands for foul evildoers and gnarly monsters to vanquish.

But Sir Knight Isaac II is not just a man shaped by his birth and destiny. Not at all. He is also shaped by his glorious moustache, the grande and magnificent liphair that truly makes him stand out amongst the regular knights and adventurers. Occassionally referred to as the Moustache knight, none can mistake his identity upon laying their gaze upon him. Maintained with only the highest quality moustache moisturizer made from gryphon grease and dryad tear extract and combed with his family's precious heirloom moustache comb made from the finest Hamatula spikes, his moustache truly ascends those of mortal men.

Obviously, he always pronounces moustache as such: MOEH!sthah!che.

Throughout his travels he found that gallantry and swordsmanship alone wouldn't suffice however. Searching for the secrets behind the fabled magical swordfighters who can cast spells while swinging their blade, he had a run in with the mighty phoenix knight Sir Hiro. He accompanied the young lad on a grand adventure, during which he found out that he was a paladin. And where he slayed his first demon, who turned pocket-sized for some reason.
Broadsword
A simple sword of steel construction. Serviceable, if not exceptional.
1
Cloak
This heavy, woolen cloak offers its wearer warmth and protection from the elements. It also has a hood, which can be drawn up to make the wearer seem more mysterious.
1
Common Trousers
Sometimes called pants, this garment is worn on the lower body, and covers the legs. These trousers are long and extend down to the ankles.
1
Common Tunic
A simple garment which might resemble a long shirt that stops somewhere between the wearer's hips and ankles. The sleeves may be long or short, depending on the local climate.
1
Consecrate Weapon
The caster blesses a weapon, allowing it to deal holy damage for a short time.
1
Heal
A basic healing spell that will restore an injured person's health.
1
Kite Shield
This specially-shaped shield resembles a tall kite, and allows better protection of one's foreleg compared to round shields.
1
Safe Passage
This spell relocates the caster or a target away to a random safe location nearby.
1
Strength
Increases the physical strength of the user for a short time.
1
Sunburst
The caster summons a ball of light and hurls it at their target. However, the strength of this holy ball won't do much more than blind those around you.
1
Plate Pauldrons
Pauldrons formed of thin metal sheets, it offers a great deal of protection though at a loss of mobility.
1
Boots
Simple, sturdy footwear, usually made of leather.
2
Plate Boots
Boots formed of thin metal sheets, it offers a great deal of protection though at a loss of mobility.
1
Plate Vambraces
Thin sheets of metal formed into armor to protect the arms.
1
Plate Cuirass
Chest armor formed of thin metal sheets, it offers a great deal of protection though at a loss of mobility.
1
Plate Leggings
Armor for the legs crafted of thin metal sheets, it offers a lot of protection at the loss of mobility.
1
Dragon Scale
Pulled off the body of a mighty dragon, this scale can be used for crafting.
Synth Ingredient
17
Rose Hip
The beginnings of a rose, this rose hip is an exceptionally healthy specimen. It can either be planted or ground up for herbalism purposes.
Apothecary Ingredient
2
Iron Ore
A piece of iron ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
18
Jet
A common gem that can be used to craft other things.
Synth Ingredient
15
Phoenix Feather
Rarely do phoenixes leave behind actual feathers, and even rarer do those feathers not burn up. This plume is, therefore, a fleeting beauty, preserved via alchemical means to stave off the flames that should have consumed it in the bird’s nest.
Apothecary Ingredient
2
Timber
A simple block of wood. Maybe it can be used for something?
Synth Ingredient
17
Plate Helm
Thin metal plates form a helmet to protect the head, though it limits the field of vision.
1
Belt
A simple piece of material, usually leather, that holds up one's trousers.
1
Noble Cloak
This noble cloak is crafted from the finest threads to bring class and dignity. It, also, has a hood to protect the wearer's hair.
1
Noble Shirt
This garment, worn on the upper body, made from the finest fabrics. Comes in many types for both men and women.
1
Noble Trousers
A pair of pantaloons with superior quality. Only the finest nobles and heroes can afford to wear these.
1
Riding Equipment
Typically consists of a saddle and reins. Allows one to better ride a mountable companion.
1
Wyvern's Heart
A heart torn straight from a wyvern that has been kept beating from exposure to mana.
Alchemy Ingredient
12
Soapstone
A soft stone consisting of talc. Often used for crafts.
Synth Ingredient
12
Shrunken Head
No one is entirely sure how the natives have figured this out. I just hope I'm not next.
Alchemy Ingredient
4
Silver Ore
A piece of silver ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
7
Lacriamium
A silvery blue metal with diamond like properties. It was once strong chains created by the Goddess Angela to hold back the Goddess Dalanesca. Now the metal has all but lost it's magical properties but is still the strongest metal in all of Revaliir.
Synth Ingredient
4
War Horse
A large mount, bred to carry a fully armored knight into battle and trained for war.
This horse comes fully equipped with armor.
1
Burr Berry
A poisonous berry native to Feeorin Forest, these fruits are highly lethal upon ingestion. As such, they rarely appear outside said forest.
Apothecary Ingredient
6
Gold Ore
A piece of gold ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
18
Steel Ingot
An ingot that happens when carbon is fused with iron during the smelting process.
Synth Ingredient
3
Ectoplasm
Ghost boogers. Yuck!
Alchemy Ingredient
12
Mandrake
A screaming root that typically grows next to graves. Their cries are painful even as infants, and their volume only gets worse with age. The especially ancient ones can cause deafness.
Apothecary Ingredient
9
Cursed Ankh
When removed from tombs without permission, certain artifacts take on the vengeance and memories of the person they were buried with. Ankhs are notorious for this type of curse, especially when taken from crypts in Abed or Harena. Yet those curses don’t tend to stop enchanters from collecting the items they are attached to.

The Cursed Ankhs have proven useful in providing minor, elemental enchantments of Ghost type.

4
Holy Light
This spell summons a blinding light imbued with holy power. Though damaging to all, it is particularly effective against those with an evil nature, or the undead.
1
Leather
A piece of leather. Maybe it can be used for something?
Synth Ingredient
14
Unicorn
A graceful, horse-like creature with a sharp, slender horn. They are said to favor the pure of heart.
-can cast
1
Archprotection
Multiple targets are afforded supernatural protection against magickal and physical attacks.
1
Archcure
This spell removes all simple curses, diseases, and other temporary status inflictions.
1
Cure
This spell is used to rid the target of a single curse, nonmagical disease, or status infliction.
1
Summon Companion
Summons an animal pet or npc companion to one’s side. The pet or npc must be in caster’s inventory. Alternatively, one with permission can summon a pc to their side.
1
Basic Antidote
When consumed the antidote potion cures the consumer of all basic status ailments.
1
Bolt of Silk
A simple piece of silk. Maybe it can be used for something?
Synth Ingredient
8
Coral
Many tiny organisms form this multi-colored jewel of the sea. Once the home of many fish: the coral has been preserved for other uses.
Apothecary Ingredient
6
Bottled Shiranui
A willowisp captured in a bottle. When released it emits a phosphorescent glow and can multiply quickly. Unlike most light sources it does not consume fuel or release heat. Max of 10 wisps at a time per thread.
This is an event prize for Naota and Shiloh's 2018 event Night of a Thousand Phantasms.
3
Warding Talismans
Slips of paper with written incantations used by priests. They emit a holy aura that repels evil. Particularly effective against spectral beings and the undead.
2
Quatl Feather
The tail feather from a rare feathered dragon found in the tropical regions of Revaliir.
Alchemy Ingredient
4
Yoyuki's Quiver
A magical quiver enchanted to never run out of arrows, replenishing its stock once all have been used. The arrows produced inflict temporary paralysis on targets. This quiver has a max of 15 arrows you can use per thread.
This is an event prize for Naota and Shiloh's 2018 event Night of a Thousand Phantasms.
2
Endapano Longbow
Made from the wood of a tree in the Kingdom of Endapano, this tall bow makes a formidable weapon with adequate training and practice.
Enchanted with a keen rune so it never rusts or dulls from age. Enchanted with a second rune to make heavier projectiles lighter and sends them further and faster than other bows.
1
Opal Petrified Wood
Thousands of years ago this stone was actually a tree. Fire opal can be found growing within from water filling the cracks while it was alive.
Alchemy Ingredient
4
Orichalcum Ore
A piece of Orichalcum ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
10
Shadow Cloth
Cloth tainted by copious amounts of spectral energy, shadow cloth comes from banshees and other, higher wraiths. Few are the people that can acquire it, for the fabric must be extracted from the subject while it is still “alive,” and the process almost never occurs with a willing subject.
Apothecary Ingredient
5
Grappling Hook
This hooked metal device is meant to be attached to a rope. It can then be thrown, and secures the rope in place.
1
Rope
A rope consists of fibers which have been twisted or braided together in order to combine them into a larger and stronger form.
1
Lucky Moon Biscuits
Made from flaky pastry and sweetened filling, these delicious seasonal delicacies come in various flavors. Eating one of these fills you with energy, restoring your stamina. Like the phases of the moons, they come in boxes of nine biscuits.
Special event prize for Naota and Shiloh's 2018 event Night of a Thousand Phantasms.
1
Conclave's Might
This spell summons a weapon from the heavens, striking a target and dealing immense holy damage.
1
Invoke Angel
An angel is summoned from beyond, which serves the caster for a short period of time.
1
Jack O' Lantern
A literal lantern made out of a pumpkin. It comes in a variety of shapes and carved faces. An eerie wisp like glow comes from inside of it lighting the way for you.
This Jack O' Lantern is enchanted to enhance spectral or ghostly magic.
1
Seraphim Feather
Seraphim are legendary creatures rarely seen by mortals, and yet their existence is provable. In the highest regions of Revaliir, scattered infrequently throughout the mountains, Seraphim feathers can be found. These feathers glint with an impossibly golden sheen, and can even be used as lanterns in darkness.

They provide a minor, elemental enchantment of Light.

1
Star Sapphire
A star sapphire is a rare version of a regular sapphire. It appears with a very rare star across the top of it. It is highly coveted and often used in references for light magic.
Synth Ingredient
5
Pocket-Sized Succubus
It is like a normal succubus, except pocket size. It is unaffected by size altering spells. Even if you could shrink to her size she would probably stick her nose up at you anyways... She sucks at being a succubus.
1
Conch Shell
A large shell that can be turned into a horn to summon sea spirits.
Alchemy Ingredient
2
Benitoite
Benitoite is a rare, blue crystal found only in areas of the earth where cold meets hot. It typically forms in serpent like veins that shimmer brilliantly under the right kind of light magic. The most common areas that these crystals have been found are in the Ancense and Zujiuchu Mountains, though some report them being found in Sarchu Valley as well.

Benitoite bestows a minor, elemental enchantment of Earth.

1
Ammolite
Ammolite is a very ancient gemstone made from fossilized shells. It has an opal like appearance making it highly sought after.
Synth Ingredient
1
Amethyst
A purple gemstone commonly used in jewelry and other projects.
Synth Ingredient
3
Fulgurite
The result when lightning strikes sand.
Alchemy Ingredient
2
Emerald
A semi-precious gem used for crafting.
Synth Ingredient
2
Dryad Bark
A rare form of bark that forest nymphs shed in secret groves during the first days of Venti every year. The bark looks remarkably like skin, and has a strong, earthy scent capable of overwhelming more sensitive noses
Apothecary Ingredient.
1
Corundum
A semi-precious gemstone used to craft other things. Rubies and sapphires are in the corundum family as well as many others. Often corundum is called by its color and not its real name.
Synth Ingredient
4
Obsidian Shard
This black shard is actually volcanic glass. It can be used for various crafts.
Synth Ingredient
3
Lump of Coal
A hard packed ball of coal that can be used for crafting. Can also be used to burn for a fire.
Synth Ingredient
9
Jade
A precious gem made from two different minerals. It comes in a variety of attractive colors but is most known for it's deep green. This precious gem is sought after by merchants, enchanters and warriors alike for its allure in most markets.
Synth Ingredient
3
Sarut de Noapte
A subterranean flower that is just as beautiful as its sap is deadly. One touch is lethal.
Alchemy Ingredient
5
Pearl
Found in oysters these beautiful little gems can make quite the beautiful bracelet or necklace.
Synth Ingredient
3
Soulmate Heartstring
Based off the famous, heartstring story; this enchanted thread can be used to always keep track of a loved one. It is invisible, incorporeal, and weightless after secured onto both people, but can be made to reappear with a simple incantation no matter how far apart those two may be.
1

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