bluedraconicpaladin


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Name:
Aerei Nimbus
Age:
17
Race:
Human (Light-Touched)
Gender:
Male
Class:
Paladin
Alignment:
TG
Silver:
280
Gold:
0
The real bluedraconicpaladin
Name:
Draconic Paladin
Gender:
Male
Country:
Unspecified
Birthday:
Sep 8, 2000

Hey guys I have had some experience with Dungeons and Dragons and various Make Your Choice-esque games but I wanted to broaden my horizons and try something new. I am a total newbie to this stuff so if anyone has any advice please share it.

All About Aerei Nimbus

Aerei was, as a child, an inhabitant of a village of which name was lost to time. A powerful and profoundly mad necromancer named Nessus raided the village, capturing youths and razing everything else with his magic. The children he captured he infused with large amounts of magic, in hopes of turning them into thralls or at least magical batteries. The children did not survive the experiment, but Aerei, who shared a very distant ancestry with celestial beings, survived, awakening broad magic reserves and proficiency. About a week after the experiment, a group of powerful paladins stormed the wizard's stronghold and, after a long and dangerous fight, killed the necromancer. The paladins placed the child in a monastery, where, as he aged, quickly developed talent with magic, especially that of the Holy variety. When he reached around 13 years of age, Aerei was admitted into a paladin order where to use all types of weaponry and control his ever-growing magic. 3 years of training later, Nessus, who was resurrected via a dark ritual, found Aerei whom he had been searching for. Aerei fled with help from the paladins, but all the paladins and the monastery he grew up in were destroyed. Aerei swore an oath to destroy dark beings wherever it lurked, and put an end to the necromancer forever. He now wanders as a knight-errant.

PHYSICAL DESCRIPTION:
Hair: Blonde, jaw-length on sides and back.
Skin: Slightly Pale.
Eyes: Golden.
Height: 5'6"
Weight: 130lbs.

EQUIPMENT:
Rapier: A thin, elegant thrusting sword.
Common Tunic, Common Trousers, Cloak: A set of simple white clothing that offers protection from the elements and mobility.
Boots: Worn, trusty boots for walking long distances.
Overcoat: A heavy coat for cold temperatures.

POWERS:
Archcure: Break curses, cure diseases, and fix other temporary afflictions.
Conjure Food: Can summon about one meal worth of food.
Consecrate Weapon: Bless a weapon to deal extra holy damage for a time.
Cure: Eliminate a single curse, disease, or status affliction.
Heal: Restore an injured person's health.
Hunter's Instinct: Heighten the caster's senses.
Lesser Agility: Can move at heightened speeds.
Parvpora's Sight: Can see better in the dark.
Safe Passage: Teleport self or other to a safe distance nearby.
Strength: Increased physical strength.
Sunburst: Throw a holy ball of energy that can blind foes.

CARRIES: Leather(2).
Rapier
A slender blade with a sharp point. Best suited for thrusting attacks.
1
Boots
Simple, sturdy footwear, usually made of leather.
1
Cloak
This heavy, woolen cloak offers its wearer warmth and protection from the elements. It also has a hood, which can be drawn up to make the wearer seem more mysterious.
1
Common Trousers
Sometimes called pants, this garment is worn on the lower body, and covers the legs. These trousers are long and extend down to the ankles.
1
Common Tunic
A simple garment which might resemble a long shirt that stops somewhere between the wearer's hips and ankles. The sleeves may be long or short, depending on the local climate.
1
Consecrate Weapon
The caster blesses a weapon, allowing it to deal holy damage for a short time.
1
Heal
A basic healing spell that will restore an injured person's health.
1
Safe Passage
This spell relocates the caster or a target away to a random safe location nearby.
1
Strength
Increases the physical strength of the user for a short time.
1
Sunburst
The caster summons a ball of light and hurls it at their target. However, the strength of this holy ball won't do much more than blind those around you.
1
Cure
This spell is used to rid the target of a single curse, nonmagical disease, or status infliction.
1
Lesser Agility
This spell grants the ability to move at heightened speeds.
1
Conjure Food
The caster creates a small amount of food, enough for a single meal.
1
Archcure
This spell removes all simple curses, diseases, and other temporary status inflictions.
1
Leather
A piece of leather. Maybe it can be used for something?
Synth Ingredient
2
Overcoat
A heavy outer garment, this overcoat offers excellent protection from the elements.
1
Parvpora's Sight
This spell allows the caster the ability to see better in the dark.
1
Hunter's Instinct
Creates heightened senses needed to be a hunter. I.e. Smell, sight, etc.
1

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