Ivacus Manaclaw


Joined:
Sep 26, 2017
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Name:
Ivacus Manaclaw
Age:
Frozen in 20s
Race:
Kobold
Gender:
Male
Class:
God of Exploration and Inspiration
Alignment:
CN
Silver:
609
Gold:
0
The real Ivacus Manaclaw
Name:
Kaane Ilera
Gender:
Male
Country:
Unspecified
Birthday:
Oct 17, 1997

I'm a college student who writes and stuff. Don't be afraid to PM me if you need anything/want to RP!

All About Ivacus Manaclaw


Ivacus: God of Exploration and Motivation


Description

Pathfinder Ivacus is a small, diminutive sort at first glance, originally part of a race of servile lizards called Kobolds that often work under powerful wizards or dragons in exchange for protection and a share of their spoils. Standing at only about 2'6", he is slim but toned from spending much of his time trekking across Revaliir's various landscapes. He has tannish scales and yellow, draconian eyes. He is often wrapped in various, ragged robes of varying drab colors, occasionally hooded, which he wears to signify his station as a traveler, carry important items within their many pockets, and due to feeling comfortable in these same clothes he wore for much of his life. If he needs to be clearly seen as an agent of the divine for whatever reason, his tattered clothing will be replaced with immaculate royal purple leisure robes. Indeed, even in official business, he cares more about comfort than looking formal or intimidating.

Titles:

Formal: He Who Walks the Endless Road; Pathfinder Supreme; The Strength of the Weak

Casual: Pathfinder; Navigator; High Ranger; Captain (at sea)

History

Ivacus, Pathfinder Supreme, formerly Ivacus Manaclaw, was once a travelling kobold hermit with a penchant for getting himself into ludicrous misadventures with necromancy, lack of foresight, and a foul mouth. After leaving his family whom worked in service of a wizard as a mere teenager, he spent over a decade with no home, travelling out of his knapsack. At first, he wasn't quite sure why he was doing it; he hated it to begin with. The feeling of homesickness and the pain of being alone despite his antisocial tendencies almost drove him backwards at many points. But as he continued, he found it was a sort of calling to him; he had met more interesting people, done more exciting things, and seen more incredible vistas, than he ever could have imagined. There soon became no reason to stop travelling, in his eyes; though it was nice to settle down to a home, his journeys throughout Canelux and Parvpora became his life. He was consumed with wanderlust, yet comforted by it .

However, as the years wore on, the overwhelming loneliness was not lost on him. He had always travelled by himself as he had rarely found anyone he honestly related to (or in some cases, could stand the company of for more than two seconds). Perhaps it was because very few shared his nomadic mindset, or perhaps that he was still looking for himself to begin with and thus had no idea who he would mesh with. He desired some form of companionship, some form of connection to people that he missed.

It was a confluence of these two unquenchable desires that brought the attention of the Voice to this young creature, and gave him an opportunity to satiate both. Though initially incredibly resistant to his calling as the patron god of his fellow wanderers and the power of inspiration, he eventually came to realize it was the role he felt he would have always been meant to play. It was the purest expression of himself, plain and simple…it gave purpose to his very being. It was a drive that somehow managed to coexist amicably with his natural selfishness and introversion.

Thus, after his ascension and spending much of his time attempting to avoid his responsibilities, he eventually became what the Voice had called him to be; an aide to travelers and the self-motivation-impaired of all sorts, to fill the world of Revaliir with more driven people. However, as he cares little for the moralities of societies, he feels no qualms about helping those who seek (subjectively) more sinister things than others.

Personality

He is still very much the same lizard he was before his ascension in many respects. Selfish, passion-driven, egotistical, and more than a little stupid at times, most would think him to be a very poor choice to be a god of anything. However, his experience and love of the journey of life, both physical and mental, has made him one of the most qualified people on earth to understand the double-edged sword of the nomadic life. And though in his normal life he rarely showed compassion, he now possesses a considerable amount of it for people who live like he did, or take up any sort of great, all-encompassing quest. To see them succeed, in Ivacus' eyes, makes him a success. By making their stories known, he immortalizes his own.

However, he is not just the god of the journey, but the god of the inspiration that begins said journey; there is nothing he loves more than forcing someone to drop whatever mundane crap it is they're doing and fight for what it is they really want…mainly because he can't stand people who are content living boring lives to begin with. He especially sympathizes with those having crises of identity, though, and often takes especially good care in guiding them towards the right direction.

Naturally as a god of exploration, he himself loves to trek and explore things in his spare time. He will often spend time travelling Revaliir as if he had never been deified, aided by a divinely-inspired compass that seems to reside within him, and will generally assist those he comes across.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Original Character Description Archive

The words "curious specimen" would be the best way to describe this diminutive figure, dressed in tattered rags, with a wand in one hand and personal grimoire in the other. Unlike most of his ilk, hiding trinkets and treasures away beneath the earth as they serve great beasts or deities, this Kobold has taken to life above ground, alone, wandering in search of…something.

But what is that something? What does Ivacus, black sheep of the reclusive Manaclaw Clan, want? He reveals very little to others concerning that particular aspect of himself. And with a smokescreen of unpredictable mood swings, a detached attitude, and seemingly inane mannerisms peppered with bits of charm and grace at a whim, all anyone can truly make of him is that he's out for himself in some way or another. The more insightful might notice a pattern of following extreme passion rather than rationality, but his interest in things can wax and wane in the blink of an eye, making it even more difficult to discern what he truly wants, or if he even truly wants anything.

Perhaps all that remains constant about him is his general eschewing of company and society. Even among Kobolds, he was a disagreeable sort that invited chaos into a familial structure built upon tradition and filial piety, which led to his nomadic status. Though according to him, this self-imposed exile is only due to him not being able to "find anyone interesting to talk to in this god-forsaken realm of stuffed shirts." In this respect, when he does interact with civilization, he acts like a rebellious teenager, putting society's mettle, and people's sanity, to the test in any way possible. He is a contrarian to the very last, if only to amuse himself.

This attitude, combined with an inherent affinity to magicks cultivated in all heirs to the Manaclaw name, culminated in an interest in necromancy. Not due to any form of malice or outward desire to take over the world, but simply because others find it disgusting. Desecrating the sanctity of the dead is nothing to him: in his own words, "bodies are just mounds of maggot-ridden garbage; you should be thanking me for putting them to good use!"

Ultimately, he could perhaps best be described as a Byronic hero of sorts: enigmatic, passion-driven, willing to push the boundaries of social limitations beyond the pale, and charming.

Well, as charming as a 2'6" selfish lizard man with a complete lack of filter and inhibitions can be, that is.
Corpse Skin
Channelling dark energy, the caster causes a target's skin to rot and decay.
1
Curse
This spell supernaturally weakens the target's strength, dexterity, and magickal ability.
1
Dagger
A short, bladed weapon with a sharp point. Can be used to slash or pierce an enemy.
1
Pain Spike
This spell injects a surge of pain within a target which deals mental damage
1
Parvpora's Sight
This spell allows the caster the ability to see better in the dark.
1
Poison
This spell poisons a single target, draining their strength and stamina until the target is cured or the spell's effects wear off.
1
Strangle
Ethereal tendrils reach out and strangle the target, preventing them from speaking, and, in time, suffocating them.
1
Taint Weapon
The caster imbues a weapon with dark energy, allowing it to deal unholy damage for a short time.
1
Weaken
Causes the victim to become physically weakened.
1
Animate Dead
Animate the corpses of the dead to fight alongside you.
1
Backpack
A hardy pack, with two straps that allow it to be worn on one's back. It's ideal for carrying supplies while on the move.
1
Journal
The pages in this bound book are blank, allowing the owner to use it to keep a record of their thoughts and activities.
1
Tinderbox
Used to start a fire. A must have for every adventurer!
1
Quill and Ink
A writing implement made from a long feather, used by dipping the tip into a pot of dyed liquid.
1
Wand
Magic wands are used by magi, healers and other magic users. They also come in a variety of materials, such as wood, metal, crystal, or other, stranger things.
1
Cloak
This heavy, woolen cloak offers its wearer warmth and protection from the elements. It also has a hood, which can be drawn up to make the wearer seem more mysterious.
1
Boots
Simple, sturdy footwear, usually made of leather.
1
Canteen
A container typically used to hold drinking water.
1
Conjure Food
The caster creates a small amount of food, enough for a single meal.
1
Quatl Feather
The tail feather from a rare feathered dragon found in the tropical regions of Revaliir.
Alchemy Ingredient
1
Conjuration Spellbook
This book is a conjurer's best friend and contains information on all matter of summoning spells, including necromancy and banishment.
1
Ammolite
Ammolite is a very ancient gemstone made from fossilized shells. It has an opal like appearance making it highly sought after.
Synth Ingredient
4
Fire Breath
The caster exhales a blast of fire, burning and damaging a target.
1
Steel Ingot
An ingot that happens when carbon is fused with iron during the smelting process.
Synth Ingredient
2
Timber
A simple block of wood. Maybe it can be used for something?
Synth Ingredient
6
Gold Ore
A piece of gold ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
11
Lacriamium
A silvery blue metal with diamond like properties. It was once strong chains created by the Goddess Angela to hold back the Goddess Dalanesca. Now the metal has all but lost it's magical properties but is still the strongest metal in all of Revaliir.
Synth Ingredient
4
Corundum
A semi-precious gemstone used to craft other things. Rubies and sapphires are in the corundum family as well as many others. Often corundum is called by its color and not its real name.
Synth Ingredient
4
Teleport
This spell allows the caster to instantly move to another location, so long as they can see their intended destination.
1
Shadow Puppet
This spell summons fiends from the shadow plane for a brief time.
1
Shadow Meld
This spell allows the caster to shroud themselves into the shadows of their surroundings. The effectiveness of the meld is depended on the amount of shadows supplied in the area.
1
Shadow Cast
This spell manipulates the shadows around the caster to be used to create illusions against their targets.
1
Basic Mana Potion
When consumed, this potion restores the users spell points by a small amount.
1
Sundrop
A golden drop of sunlight.
Alchemy Ingredient
4
Warg
This large animal is bred deep within the Laeto Rain Forest. It is said to be used by goblins and other races as a mount. It is skilled in killing as it is a mount.
1
Orichalcum Ore
A piece of Orichalcum ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
8
Silver Ore
A piece of silver ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
3
Invoke Spirit
A spirit is summoned from beyond the grave, which serves the caster for a short period of time.
1
Drain Essence
The caster attempts to drain energy from a single target, allowing the caster to regain health or magical energy.
1
Lesser Agility
This spell grants the ability to move at heightened speeds.
1
Grinning Skull
Most skulls that are unearthed in Revaliir are plain to the eye and dreary, but there are occasionally those that are found to have a perpetual grin. The sockets of these haunting craniums are rumored to be filled with the darkest of shadows, and some graverobbers tell tales of hearing the skulls laugh at them whenever they turned their backs. Each person’s experience is different.

All grinning skulls provide a minor, elemental enchantment of Darkness.

1
Cursed Jewelry
These beautiful, intricate pieces of jewelry are clearly costly in make. But anyone wearing them will soon find themselves haunted by ghosts always just out of sight and the screams of the damned. A great present for that ex you hate!
Halloween 2015 Event Item
1
Ghostly Puppy
This small puppy passed away at a young age and joined the Hallowed Caravan's crew as a ghost.
Halloween 2015 Event Item
1
Mistress' Cloak
A cloak made from the finest silk spun from the spider queen herself.
Halloween 2015 Event Item
1
Wisp Shawl
Crafted from the memories of banshee this cloth glows with an eerie presence. It lights up dark places and can be worn as a scarf or shawl.
Halloween 2015 Event Item
1
Jade
A precious gem made from two different minerals. It comes in a variety of attractive colors but is most known for it's deep green. This precious gem is sought after by merchants, enchanters and warriors alike for its allure in most markets.
Synth Ingredient
1
Ectoplasm
Ghost boogers. Yuck!
Alchemy Ingredient
1
Gate Travel
This spell allows the caster to open a portal to another location anywhere in Revaliir.
1
Pearl
Found in oysters these beautiful little gems can make quite the beautiful bracelet or necklace.
Synth Ingredient
2
Amethyst
A purple gemstone commonly used in jewelry and other projects.
Synth Ingredient
1
Star Sapphire
A star sapphire is a rare version of a regular sapphire. It appears with a very rare star across the top of it. It is highly coveted and often used in references for light magic.
Synth Ingredient
2
Shadow Weaving
This spell allows the caster to manipulate small amounts of shadow with their mind.
1
Telepathy
This spells allows the caster to speak to another person telepathically, and allow them to hear the thoughts of others.
1
Commune with Beasts
This spell allows the caster to communicate with animals. With great skill, the caster can even convince animals to fight for you; lesser skill sends all animals into a frenzy making them attack even the caster.
1
Conch Shell
A large shell that can be turned into a horn to summon sea spirits.
Alchemy Ingredient
2
Shrunken Head
No one is entirely sure how the natives have figured this out. I just hope I'm not next.
Alchemy Ingredient
3
Sarut de Noapte
A subterranean flower that is just as beautiful as its sap is deadly. One touch is lethal.
Alchemy Ingredient
1
Noble Robes
These loose-fitting garments are well made, from the finest material.
1
Signet Ring
An engraved ring that bears the emblem of royalty, nobility, or one's family. Typically used as a seal for letters, official documents, or as heirlooms.
1
Lute
A stringed instrument that is a favorite of bards.
1
Polymorph
This spell allows the caster to take on the form of any animal size of a bear or smaller. Polymorph can also be used to transform individual parts of your body into parts of the described creatures.
1
Summon Item
The caster summons an item, normally armor or weapons, that they own from the aether.
1
Summon Companion
Summons an animal pet or npc companion to one’s side. The pet or npc must be in caster’s inventory. Alternatively, one with permission can summon a pc to their side.
1
Greater Agility
Not only heightens one’s speeds, but allows them great balance and the ability to land on one’s feet from high height. This spell also allows the ability to walk on walls and ceilings for the duration of ten minutes.
1
Hunter's Instinct
Creates heightened senses needed to be a hunter. I.e. Smell, sight, etc.
1
Invisibility
This spell allows the caster to disappear from sight.
1
Iron Ore
A piece of iron ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
2
Aegir's Plague Mask
This has the basic functions of a plague mask. The beak has a compartment for herbs and medicine. This enchanted mask will keep minor diseases away from you. The material on this mask also offers minor protection against psionic magic.
Note: Only protects against one psionic spell once per day before it has to recharge.
This is an event prize for the 2016 Halloween Event: Atop Haunted Hill.
1
Cadaver Angler Fish
Angler Fish have always been one of the mighty predators of the depths but this species has always tugged on the hearts of all those around it. Instead of a sweet light that attracts you, it is the body of your loved ones you find, alive and dancing ready to be with you until the end (of you).
This is an event prize for the 2016 Halloween Event: Atop Haunted Hill.
1
Cereus’s Protection
When cast, this spell summons large spectral cats to protect the caster.
Event prize for the 2017 Halloween Event, Ripples of Time: Nahda
1
Concordia's Bondage
Spider silk has been woven into the strongest rope known to Revaliir in the name of fun. Many citizens of Revaliir use this for many unsavory things, too adult for many to hear, but also it is used by many sailors when they have saved up enough coin as the strength of the silk has never failed.
This is an event prize for the 2016 Halloween Event: Atop Haunted Hill.
1
Cursed Khopesh
Infused with the same unholy power that buried the City of Asyut, these blades can cause mummy rot when a wound is inflicted by the blade. This mummy rot can be healed by magic, or will clear up naturally after about 24 hours depending upon the severity of the injury.
Event prize for the 2017 Halloween Event, Ripples of Time: Nahda
1
Ghost Kitten
Long forgotten by its owner, this kitten has wandered the land for years in search of a new owner. This is an event prize for the 2016 Halloween Event: Atop Haunted Hill.
1
Harenian Death Mask
When placed over the face of a dying individual, these Death Masks could induce a state of suspended animation in the wearer until it was determined that they could be saved, or if they were to make their journey back to the Soul Stream.
Event prize for the 2017 Halloween Event, Ripples of Time: Nahda
1
Jackal
A well-loved pet among the Harenians, Jackals were often kept as guard dogs and hunting companions.
Event prize for the 2017 Halloween Event, Ripples of Time: Nahda
1
Mummies
Originally these highly survivable undead were exclusively the servants of Rudjek, High Priest of Sardon, in his quest to empower the Crimson God with living sacrifice. However, some devious-minded magi were able to capture specimens of these bandaged creatures in order to reverse engineer their anatomy and the necromantic energies that powered them. Now, with enough silver and materials, you too can hire these shambling tanks of death to serve you. Unlike other military units, they do not decay over time, and can reform their bodies if they are not completely destroyed. However, they are slow-witted and slow-moving, much like their weaker zombie counterparts. 10 Mummies per unit.
Event prize for the 2017 Halloween Event, Ripples of Time: Nahda
1
Possessed Toy
This toy belonged to a son of a rich family from Egjora. It was given to him by a servant just after she was fired by the lady of the house for practicing dark magic. The toy seems to move on its own and has a demonic voice. The family this toy once belonged to died soon after by strange causes unknown. It is best to appease the toy and not stir its anger.
This is an event prize for the 2016 Halloween Event: Atop Haunted Hill.
1
Reyansh's Mimic Potion
Going past how great the incognito spell was, Reyansh wanted to mess with his followers even more. He created the Mimic Potion that transforms a person into someone else for a full day. This potion mimics looks, voice, and smell to the best ability.
This is an event prize for the 2016 Halloween Event: Atop Haunted Hill.
1
Scarab Choker
These scarab shaped ornaments are made from the bodies of the live scarabs that infested the resurrected capital of Aysut. Even in death, they maintain a portion of their master's call, but that call has been bent by the magics of the living. Anyone wearing these chokers can temporarily command the scarab piece to duplicate itself into a small group of illusory scarabs. These scarabs will have eye-shaped hieroglyphics on the back of their shells that the caster can see through, and, so long as the spell remains active, they are completely under said person's control.
Event prize for the 2017 Halloween Event, Ripples of Time: Nahda
1
Ten Tickles
This spell allows the caster to summon ten giant tentacle plants ready to whip at their master’s enemies.
This is an event prize for the 2016 Halloween Event: Atop Haunted Hill.
1
Zujiuchu's Ectoplasm Stars
These throwing stars were formed by using the souls of those Zujiuchu thought were true warriors. He used their bodily essence and turned them into weapons worthy of a god. These ethereal stars can pierce through just about anything and they are always sharp.
This is an event prize for the 2016 Halloween Event: Atop Haunted Hill.
1
Leather
A piece of leather. Maybe it can be used for something?
Synth Ingredient
1

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