Trafalgor

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Joined:
Jul 6, 2019
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Name:
Trafalgor
Age:
31
Race:
Human
Gender:
Male
Class:
Druid/Monk
Alignment:
LN
Silver:
1225
Gold:
0
The real Trafalgor
Name:
Jordan
Gender:
Male
Country:
US
Birthday:
Aug 28, 1985

All About Trafalgor

Trafalgor prefers to live his life in solidarity. That does not mean, however, that he does not enjoy the company of others. Merely that he finds living away from the hustle and bustle of towns and cities to be more peaceful and relaxing. While he enjoys being alone, he also loves meeting new people, learning about different cultures and magicks, and helping others in need within his sight.

Trafalgor believes that the best way to live is with balance in all aspects of one's life - Mind, Body, Spirit, and Magick.

While highly intelligent, Trafalgor also tends to have a mildly different common sense compared to others. This difference extends to his reactions to situations that others might consider embarrassing or shameful.

When he has the time, Trafalgor prefers to think his words and decisions through carefully. If he makes a promise, you can expect him to follow through on it. Because of this, it is very difficult to surprise him in the course of a conversation, as he tends to overthink and predict various outcomes of a conversation while still being in the midst of one.

Trafalgor has trained exhaustively in traditional Ataiyo Te and is highly resistant to blunt physical damage. Very slow to anger or physical action, he is actually one of the most deadly individuals in the world in an unarmed conflict. Due to his skills and the actions he took upon returning to his home town of Gulu, he now holds the position of Mtetezi in the town of Gulu. Mtetezi roughly translates to Protector, but the position itself is a sort of rough amalgamation of judge, lawyer, and public defender all rolled into one.

Basic Stats:
Age: 31
Height: 6'2"
Weight: 240 lbs.
Skin Tone: Olive - Forehead has two small red circular tattoos (mourning marks)
Hair: Waxed smooth, but naturally dark brown/black - Chest-length beard that is starting to salt and pepper
Wears: Usually wears a set of dark green robes, sandals, and carries his staff (one wooden amulet and one bracelet hang from the staff's head)
Resurrection
One of the most powerful, non-epic spells that exist, resurrection allows the caster to bring the dead back to life. Casters can also cast it on themselves for a whole day as a safety precaution and they will be resurrected should they die. However, buyer be warned: anyone who resurrects another will either have to make a sacrifice or find themselves incredibly drained.
1
Blizzard
For a short period of time, the caster is able to summon a blizzard around them.
1
Coral
Many tiny organisms form this multi-colored jewel of the sea. Once the home of many fish: the coral has been preserved for other uses.
Apothecary Ingredient
1
Durian Spines
Spines from the infamous ‘king of fruit’. Why did nature think this was a good idea?
Apothecary Ingredient
1
Earthquake
The spell causes the earth to shake violently beneath a target's feet.
1
Lightning Lure
Allows the caster to create a lighting totem out of a target. Lightning is attracted to the target for a number of minutes. This lightning can be avoided if smart.
1
Mage
A master of the arcane arts, the mage can serve as your traveling artillery platform, or a means of getting around much quicker.
Comes with Common Robes, Slippers, Wand, Concussive Blast, Fireball, Frost Ball, Lesser Agility, Lightning Ball, Mud Ball, Sunburst, Shadow Cast, Blank Scrolls, and Quill and Ink.
-can cast
1
Ranger
Talented with a ranged weapon, the ranger is valuable as support, or a scout.
Comes with Boots, Cloak, Common Trousers, Common Tunic, Dagger, Hunting Bow, Gloves, Backpack, Canteen, Map, Tinderbox and Predatory Bird.
2
Healer
A caster dedicated to mending wounds of those injured in adventuring and battle.
Comes with Common Robes, Slippers, Bo Staff,Arcane Empower, Cure, Heal, Protection, Backpack, Beeswax, Blanket, Canteen, Herbs, Joss Sticks, and Basic Medical Kit.
-can cast
1
Sea Mirror
A shield wielded by the original sea goddess. It is a mirror made of abalone shell, mother of pearl, and ancient ice. This shield has the innate ability to grow at will. The larger it gets the less durability it has before the ice will crumble. It will reform with a small time frame first as water then as a solid. Water will also call to it, forming barriers where the shield cannot reach as long as the shield is intact.
This is an event prize for the 2019 Anniversary Event: A Tale of Mortals and World's End.
1
Safe Passage
This spell relocates the caster or a target away to a random safe location nearby.
1
Hellfire
Summon the fires of hell itself, causing massive damage, though at a cost to one's soul.
1
Aether Spear
This spear was once said to be crafted with the origin of all magic by the first arcane god. Though it’s original power has degraded it is still a force to be reckoned with. The head of the spear is formed with pure aether allowing it to have several uses and effects that a normal solid blade cannot. The length of the spear tip depends on the wielder and how much magic they decide to feed it.
This is an event prize for the 2019 Anniversary Event: A Tale of Mortals and World's End.
1
Explosion
This spell creates a destructive explosion at a location of the caster's choosing, sometimes even catching the caster in the blast radius.
1
Dryad Bark
A rare form of bark that forest nymphs shed in secret groves during the first days of Venti every year. The bark looks remarkably like skin, and has a strong, earthy scent capable of overwhelming more sensitive noses
Apothecary Ingredient.
2
Panacea Elixir
A legendary cure-all, the panacea elixir is heralded to cure any disease, poison or ailment a person is suffering from - outside of curses, of course.
1
Reyansh's Endless Bag
This bag can hold almost anything in any size and it never fills up. When the user wants to get a specific item out they only need to think of the item and the bag will place it in their hand when they put their hand in the bag
1
Seed Pouch With Sling
These specialized seeds have been handed out with a slingshot. People have been instructed to try and hit as many Eldritch beings as possible. The seed pouch seems to be never ending… I wonder what will happen with them.
This is an event prize for the 2019 Anniversary Event: Interitus: A Tale of Mortals and World's End
1
The Poisoned Barb
A sword of a once mighty god of assassins. It has the ability to not only function as a sword but also as a serrated whip. It’s blade is coated in a poison not found on the mortal plane. Poison can only be cured by water from magic-concentrated places like Feeorin Forest or Sularia.
This is an event prize for the 2019 Anniversary Event: A Tale of Mortals and World's End.
1
Corrina's Sash
Corrina was a Celestial of few words. She was one of the basic structures in the creation of the world. She represented peace among her father and siblings. The world was her mother but the world was silent. When her siblings and father fought she would wrap her celestial sash around them and let clarity and peace come to them. This sash was one of legend and it stretched far across the skies engulfing the world. However, when the Celestials disappeared from the world the sash fell from the skies and was cut up for people. This sash when placed around people can make their anger dwindle and they can talk with a certain clarity. It also can heal those in its loving embrace.
1
Lesser Agility
This spell grants the ability to move at heightened speeds.
1
Concussive Blast
The caster hurls a strong gust of wind at a target that is capable of inflicting blunt damage and disorienting opponents.
1
Astral Projection
This spell allows the caster to project themself on to another plane.
1
Summon Companion
Summons an animal pet or npc companion to one’s side. The pet or npc must be in caster’s inventory. Alternatively, one with permission can summon a pc to their side.
1
Minor Telekinesis
This spell allows the caster to move small objects with their mind.
1
Minor Levitation
A spell that allows for the caster’s body to be raised off the ground for a brief amount of time.
1
Greater Agility
Not only heightens one’s speeds, but allows them great balance and the ability to land on one’s feet from high height. This spell also allows the ability to walk on walls and ceilings for the duration of ten minutes.
1
Fulgurite
The result when lightning strikes sand.
Alchemy Ingredient
2
Mandrake
A screaming root that typically grows next to graves. Their cries are painful even as infants, and their volume only gets worse with age. The especially ancient ones can cause deafness.
Apothecary Ingredient
2
Strength
Increases the physical strength of the user for a short time.
1
Shadow Meld
This spell allows the caster to shroud themselves into the shadows of their surroundings. The effectiveness of the meld is depended on the amount of shadows supplied in the area.
1
Water Meld
The caster melds with water, keeping them hidden, or protected from water-based attacks.
1
Fire Meld
The caster melds with fire, keeping them hidden, or protected from heat and fire attacks.
1
Jet
A common gem that can be used to craft other things.
Synth Ingredient
4
Shrunken Head
No one is entirely sure how the natives have figured this out. I just hope I'm not next.
Alchemy Ingredient
1
Spectral Blades
This spell summons several small, ethereal daggers that fly at a target.
1
Consecrate Weapon
The caster blesses a weapon, allowing it to deal holy damage for a short time.
1
Holy Light
This spell summons a blinding light imbued with holy power. Though damaging to all, it is particularly effective against those with an evil nature, or the undead.
1
Chain Lightning
Several bolts of lightning shoot down from the sky to strike one or more targets.
1
Archcure
This spell removes all simple curses, diseases, and other temporary status inflictions.
1
Greater Heal
An advanced healing spell capable of sealing all but the most grievous of wounds.
1
Commune With Nature
This spell allows the caster to communicate with plants.
1
Timber
A simple block of wood. Maybe it can be used for something?
Synth Ingredient
13
Glow Worm
A type of lumbricina that frequently enjoys dark places and thrives on underground organisms. Glow worms grow in mass in the depths of Revaliir and are frequently cultivated as light sources by subterranean races.
Apothecary Ingredient
1
Summon Item
The caster summons an item, normally armor or weapons, that they own from the aether.
1
Game Box
A box with a checkered top that holds the pieces necessary for many games of both noble and common origins. Cards, chess pieces, and dice are the most common items found inside, but other cultures have been known to stuff in more exotic things things like shogi pieces.
1
Mythic Polymorph
This spell allows the caster to take on the form of creatures larger than a bear. Mythic Polymorph can also be used to transform individual parts of your body into parts of the described creatures.
1
Sarut de Noapte
A subterranean flower that is just as beautiful as its sap is deadly. One touch is lethal.
Alchemy Ingredient
3
Obsidian Shard
This black shard is actually volcanic glass. It can be used for various crafts.
Synth Ingredient
7
Orichalcum Ore
A piece of Orichalcum ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
10
Mind Tower
This spell allows the caster to better resist and defend against mental attacks and intrusions, such as charm spells, telepathy, or similar psionic magicks.
1
Bottle of Wine
A bottle filled with an alcoholic drink typically made from fermented grapes or other fruit.
2
Wayfinder's Widget
This curious, tablet-shaped device projects a map of where you have been on its surface, but only for one floor. An excellent tool for the intrepid explorer and daring dungeon delver, as its illuminated surface and sleek design make it markedly superior to any magic map.
This item is an event prize for Shiloh and Angela’s 2018 Deity Event: Lunacy of the Deep
1
Ammolite
Ammolite is a very ancient gemstone made from fossilized shells. It has an opal like appearance making it highly sought after.
Synth Ingredient
3
Aura Sight
This spell allows the caster to sense a magical aura around a person, or to sense another's presence even if the caster cannot see them. Also allows the caster to sense magical presence up to 40 yards away.
1
Lump of Coal
A hard packed ball of coal that can be used for crafting. Can also be used to burn for a fire.
Synth Ingredient
4
Dragon Scale
Pulled off the body of a mighty dragon, this scale can be used for crafting.
Synth Ingredient
5
Phoenix Feather
Rarely do phoenixes leave behind actual feathers, and even rarer do those feathers not burn up. This plume is, therefore, a fleeting beauty, preserved via alchemical means to stave off the flames that should have consumed it in the bird’s nest.
Apothecary Ingredient
1
Fear Fog
A spell in which the caster summons an eerie mist in the surrounding area, exposing all those within the radius to vivid nightmarish images. Mental defensive magics and strong willpower can help to combat this spell.
Event item for The Madness of the Sister Moons Event 2019
1
Silver Ore
A piece of silver ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
2
Sundrop
A golden drop of sunlight.
Alchemy Ingredient
4
Rose Hip
The beginnings of a rose, this rose hip is an exceptionally healthy specimen. It can either be planted or ground up for herbalism purposes.
Apothecary Ingredient
6
Corundum
A semi-precious gemstone used to craft other things. Rubies and sapphires are in the corundum family as well as many others. Often corundum is called by its color and not its real name.
Synth Ingredient
8
Lacriamium
A silvery blue metal with diamond like properties. It was once strong chains created by the Goddess Angela to hold back the Goddess Dalanesca. Now the metal has all but lost it's magical properties but is still the strongest metal in all of Revaliir.
Synth Ingredient
1
Botanical Growth
Using the power of one’s relationship with the earth, one is able to considerably speed up the growth of florae at a max of 40 feet. This allows the florae to grapple or contain the people around the caster.
1
Opal Petrified Wood
Thousands of years ago this stone was actually a tree. Fire opal can be found growing within from water filling the cracks while it was alive.
Alchemy Ingredient
7
Wyvern's Heart
A heart torn straight from a wyvern that has been kept beating from exposure to mana.
Alchemy Ingredient
7
Air Meld
The caster melds with the air around them keeping them hidden, or protected, from air-based attacks.
1
Amethyst
A purple gemstone commonly used in jewelry and other projects.
Synth Ingredient
4
Shadow Cloth
Cloth tainted by copious amounts of spectral energy, shadow cloth comes from banshees and other, higher wraiths. Few are the people that can acquire it, for the fabric must be extracted from the subject while it is still “alive,” and the process almost never occurs with a willing subject.
Apothecary Ingredient
1
Earth Meld
The caster melds with the earth and flora, keeping them hidden, or protected from earth attacks.
1
Lightning Ball
This beginner level spell allows the caster to hurl a ball of raw lightning at a target.
1
Mud Ball
The caster summons a ball of earth and hurls it at their target.
1
Frost Ball
The caster summons a ball of ice and hurls it at their target.
1
Fire Ball
The caster summons a ball of fire and hurls it at their target.
1
Leather
A piece of leather. Maybe it can be used for something?
Synth Ingredient
12
Telepathic Bond
Stronger than the regular telepathy spell this spell allows for two or many to be bonded by the caster. They can telepathically communicate over long ranges as long as there is no interference.
1
Star Sapphire
A star sapphire is a rare version of a regular sapphire. It appears with a very rare star across the top of it. It is highly coveted and often used in references for light magic.
Synth Ingredient
3
Iron Ore
A piece of iron ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
2
Ice Strike
This spell allows the caster to direct a blast of cold energy at a target.
1
Flame Strike
This spell allows the caster to direct a blast of fire at a target.
1
Lightning Strike
This spell allows the caster to summon a single bolt of lightning and hurl it at a target.
1
Gate Travel
This spell allows the caster to open a portal to another location anywhere in Revaliir.
1
Song Bird
A small animal with wings, capable of flight. Many species of birds are known for their melodious songs.
1
Katerba
This medium sized Bakulaw lizard is terrifying in packs. Once they get running they can out speed almost any horse. They are pack predators who prefer to corner their prey and pounce. Should one be able to tame one of these loyal beasts they would find themselves having a fast one person mount to transverse the lands with.
"There's only one we can take it..." Screeches as the pack jumps from the bushes to ambush the unwise explorers... Beware.
1
Commune with Beasts
This spell allows the caster to communicate with animals. With great skill, the caster can even convince animals to fight for you; lesser skill sends all animals into a frenzy making them attack even the caster.
1
Polymorph
This spell allows the caster to take on the form of any animal size of a bear or smaller. Polymorph can also be used to transform individual parts of your body into parts of the described creatures.
1
Shadow Weaving
This spell allows the caster to manipulate small amounts of shadow with their mind.
1
Light Weaving
This spell allows the caster to manipulate small amounts of light with their mind.
1
Galvanic Weaving
This spell allows the caster to manipulate small amounts of electricity and lightning with their mind.
1
Spectral Arrow
The caster summons a magical arrow that needs no bow to pierce a target.
1
Earth Weaving
This spell allows the caster to manipulate small amounts of earth with their mind.
1
Fire Weaving
This spell allows the caster to manipulate small amounts of fire with their mind.
1
Ice Weaving
This spell allows the caster to manipulate small amounts of snow and ice with their mind.
1
Sandals
Basic footwear consisting of a sole, and straps binding them to the wearer's feet.
1
Noble Necklace
A fancy necklace made out of precious metal and gems.
1
Bracelet
A decorative piece of cloth, metal, or chain, worn around the wrist.
1
Bag
Made out of whatever material one could find at the time, this bag holds a few possessions one would have.
1
Water Weaving
This spell allows the caster to manipulate small amounts of water with their mind.
1
Wind Weaving
This spell allows the caster to manipulate small amounts of air with their mind.
1
Sun Strike
This spell allows the caster to direct a blast of light at a target.
1
Parvpora's Sight
This spell allows the caster the ability to see better in the dark.
1
Hunter's Instinct
Creates heightened senses needed to be a hunter. I.e. Smell, sight, etc.
1
Quill and Ink
A writing implement made from a long feather, used by dipping the tip into a pot of dyed liquid.
1
Journal
The pages in this bound book are blank, allowing the owner to use it to keep a record of their thoughts and activities.
1
Tailoring Kit
A small box with needles and spools of thread, used for sewing.
1
Slippers
These light shoes are delicate, easy to put on.
1
Protection
This spell gives the caster supernatural protection against magickal and physical attacks.
1
Joss Sticks
When burned, these sticks give off fragrant smoke.
1
Herbs
These herbs can be prepared in a variety of ways— ground into a balm, brewed into a tea, chewed whole, and more— and have a variety of properties that make them valuable to alchemists, healers, assassins, and more.
1
Heal
A basic healing spell that will restore an injured person's health.
1
Cure
This spell is used to rid the target of a single curse, nonmagical disease, or status infliction.
1
Common Robes
Simple, loose-fitting garments made from ordinary material, these plain robes are suitable for general, everyday wear.
1
Canteen
A container typically used to hold drinking water.
1
Bo Staff
A simple wooden staff, intended for martial combat.
1
Blanket
A thick, woolen blanket, perfect for keeping a person warm.
1
Beeswax
A useful substance from the jungles of Laeto. Used to waterproof whips, armor, and other useful things. Can be put in the ears to cancel out noise, but it won't have any effect on Psionic spells, we're afraid.
1
Backpack
A hardy pack, with two straps that allow it to be worn on one's back. It's ideal for carrying supplies while on the move.
1
Arcane Empower
This spell supernaturally enhances the target's magickal ability much like the similar spells Strength and Lesser Agility.
1

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